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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Ragnarok (Yimir) RGNK-4
Designer:           Redshirt
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         25,514,000 C-Bills
Battle Value:       3,023

Chassis:              Standard
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ballistic-Reinforced with CASE
    2 Gauss Rifles
    1 Plasma Rifle
    4 ER Medium Lasers
    2 Anti-Missile Systems
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    The Ragnarok is an Assault 'Mech that was developed and used by the Word of Blake. Little to
    nothing is known about the 'Mech's development. What is known, however, is that the Word of
    Blake produced this 'Mech in the hundreds, maybe thousands, but most were destroyed when a
    JumpShip crashed into the production facility, making the Ragnarok a rare sight on the
    -excerpt from SARNA
    (this version was an alternate take on what a tabletop-compatible RGNK  might look like. my
    previous RGNK-2 stuck rigorously to the rules and era-appropriate equipment. this version
    breaks that rule and utilizes Ballistic-Reinforced armor to try and make a Mech closer to
    the bulletproof Juggernaut of the MechAssault games)

    Equipped with nearly every piece of active protection kit available, the Ragnarok's active
    defenses and Ballistic-Rienforced Armor reduce all incoming fire down to miniscule levels,
    while its twin Gauss Rifles deliver crippling blows to targets at any range. A Plasma rifle
    is also carried, along with four ER Medium Lasers, to punish targets that close with the
    Its main weaknesses appear to be poor heat management and slow top speed.

Equipment                                                             Mass                      
Internal Structure:                          Standard                 10.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  276                    23.00                     
    Type:                              Ballistic-Reinforced                                     

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             36       
    Center Torso (rear):                               9       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             35       

Weapons and Ammo                                       Location          Critical     Tonnage   
ER Medium Laser                                           H                 1          1.00             
ER Medium Laser                                           CT                1          1.00             
Anti-Missile System (Ammo 12)                             RT                1          1.00             
CASE                                                      RT                1          0.50             
ER Medium Laser                                           RT                1          1.00             
Plasma Rifle                                              RT                2          6.00             
Plasma Rifle (Ammo 10)                                    RT                1          1.00             
ER Medium Laser                                           LT                1          1.00             
Gauss Rifle (Ammo 24)                                     LT                3          3.00             
Gauss Rifle                                               RA                7         15.00             
Blue Shield PFD                                           *                 7          3.00             
Gauss Rifle                                               LA                7         15.00             
Anti-Missile System                                       RL                1          0.50             
Anti-Missile System                                       LL                1          0.50             

* Blue Shield PFD occupies 1 critical slot in each location except the Head

Alpha Strike Statistics                                             
Point Value (PV): 49
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 1
Armor (A): 9,  Structure (S): 4
Specials: AMS, BRA, CASE