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                 BattleMech Technical Readout

Name/Model:         Armades AMD-5S
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         8,853,250 C-Bills
Battle Value:       1,592

Chassis:              Endo Steel
Power Plant:          300 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  [86.4 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
    1 Large Pulse Laser
    4 Medium Pulse Lasers
    2 Small Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    Insert fluff here, later, because I can't be arsed at time of writing. And insert fluff for
    the 3S even later, because again, can't be arsed.

    Has a Hatchet that the design was based around, goes 4/6[8]/0 now instead of 4/6/0, endo
    internals for extra saved weight on top of the very needed freezers for its heat load, 16 of
    them for 32 sunk heat at turn is adequate if it can alpha even at running speed without too
    many penalties, Lpulse laser for longish ranged accuracy as it sprints up field, four medium
    pulses as it gets closer in to start laying on damage, two spulses for a combination of
    knife fighting weaponry and anti-infantry weaponry. Standard engine and head mounted mpulse
    allows it to properly zombie 'mech, especially without ammo concerns. Probably gonna make an
    XL variant for the civil war or jihad era that instead TSMs its way with a 5/8[something]/0
    movement profile.
    Think of it as one possible evolution to the Axman, a heavier melee 'mech that can have
    similar armaments but vastly different roles as they evolve with more variants coming out.
    Where instead of being primarily more ammo dependent and XL engine laden for its variants,
    it instead focuses on being a zombie 'mech for that longevity and slowly up-teching to add
    more and more direct fire damage, with the odd XL or Light engine variant as experiments on
    how to push the design without too many compromises. Honestly once X-pulse lasers come
    around, then we'd start seeing some really interesting designs. Something like a Large
    X-pulse, two small X-pulses, two Light PPCs and probably two ER mediums with its current
    freezer count, maybe MASC is ripped out and replaced with TSM and three MX-pulse lasers are
    mounted instead of the ER mediums.
    Also the best Axman variant is the 2N and you can fight me if you think otherwise. I will
    officially Batchall you for your right to your opinion.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 4                                               
    Running MP:                               6 [8]                                             
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  224                    14.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             33       
    Center Torso (rear):                               8       
    R/L Torso:                         16             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             31       

Weapons and Ammo                                       Location          Critical     Tonnage   
Medium Pulse Laser                                        H                 1          2.00             
MASC                                                      RT                4          4.00             
Medium Pulse Laser                                        RT                1          2.00             
Small Pulse Laser                                         RT                1          1.00             
Medium Pulse Laser                                        LT                1          2.00             
Small Pulse Laser                                         LT                1          1.00             
Hatchet                                                   RA                5          5.00             
Large Pulse Laser                                         LA                2          7.00             
Medium Pulse Laser                                        LA                1          2.00             

Alpha Strike Statistics                                             
Point Value (PV): 44
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"
Damage: (S) 5 / (M) 4 / (L) 0,  OV: 0
Armor (A): 7,  Structure (S): 6
Specials: ENE, MEL