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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Ambassador (REMF) MBSDR-I
Designer:           Dr. B, Banzai
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            15
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Star League / 2654
Rules (Current):    Standard
Rules (Era):        Advanced
Rules (Year):       Unavailable
Total Cost:         2,259,060 C-Bills
Battle Value:       217

Chassis:              Corean Model  ESsl Endo Steel
Power Plant:          VOX 165 XL
Walking Speed:        118.8 kph 
Maximum Speed:        183.6 kph [237.6 kph]
Jump Jets:            Norse Industries 1G 
    Jump Capacity:    180 meters
Armor:                Riese-110
Armament:             
Manufacturer:         Bjorn Speclist
    Primary Factory:  Iceland. Hafnarfjörður
Communications:       Lynx-shur Multiband 12.6M
Targeting & Tracking: Beta Finder 101sl

================================================================================================
Overview:
    One of the most unusual BattleMechs ever produced, the MBSDR-I Ambassador was designed
    solely for diplomatic rendezvous. During the Unification War, occasions arose when two
    leaders of roughly equal status needed to meet in face-to-face discussions. Communication by
    radio or hyperpulse generator was often unsatisfactory for political negotiations due to the
    time lag, or because it was simply too impersonal. Intimate, confidential talks and
    bargaining generally yielded better results. However, any attempts for direct contact were
    far too risky for both sides; snipers, assassins, and ambushes remained an everpresent
    danger.
    In an effort to encourage diplomatic relations between all parties involved (including
    both remnants of outlying governments and Star League nation-states), Star League engineers
    designed a specially equipped BattleMech, incapable of offense but well-suited for
    preserving the life of its dignitary/pilot.
    In a politically-motivated move of generosity, the Star League provided Ambassadors free
    of charge to any prince, archon, chancellor, duke, or duchess who requested one. Accepted
    reluctantly at first, the Ambassador slowly won adherents among senior leaders of every
    House. Though the Star League nominally loaned these 'Mechs, it soon became a matter of
    honor and pride for each "borrower" to maintain and preserve his own 'Mech in the best
    possible condition. In fact, some leaders refused to conduct diplomatic talks in any other
    way, insisting that their counterpart be equally equipped as a show of good faith and
    comparable standing. By the end of the Good Years, over 200 MBSDRs were being used by the
    six major Houses, and the Star League maintained nearly 100 more for its highest-ranking
    dignitaries.

Capabilities:
    Many BattleMech designers agree the MBSDR-I Ambassador was one of the finest models ever
    built, certainly not in terms of efficiency or combat potential, but from the standpoint of
    craftsmanship. Conceived and constructed during the Star League's finest years, the quality
    of components used has rarely been equaled yet alone exceeded. Many of the original parts
    (what few remain), including the excellent League-designed heat sinks, represent a level of
    technology now lost to 31st-century Successor States. Numerous cockpit fixtures and
    incidentals were hand-crafted, and the overall feel to the Ambassador pilot is one of
    unparalleled splendor and comfort.
    The light Riese armor, heavily concentrated in the head to better protect the pilot, is
    of high quality and requires virtually no care. The huge VOX engine runs with exceptional
    reliability and has never been directly or indirectly responsible for a pilot casualty. Of
    course, with a top speed in excess of 175 kph, anyone who wishes to do harm to an MBSDR must
    be able to keep up the pace. During prototype trials, one Ambassador even outran a stock
    skimmer over a 1500-meter measured course, possibly making this the fastest 'Mech design
    ever constructed.
    Lacking any weapons and thus not equipped with a targeting system, the Beta Finder
    tracking system is used primarily for transmitting and receiving IFF (Identification Friend
    or Foe) recognition signals. The communication system more than makes up for it, however,
    with one of the most sophisticated multi-channel frequency scramblers ever mounted in a
    vehicle. This permits undetectable communication between two participating 'Mechs, thus
    preserving diplomatic integrity.
    The Ambassador strikes many first-time pilots as a gadget-oriented 'Mech. However, the
    Star League heat sinks are of greater interest to battle-hardened MechWarriors: each sink
    has double the heat-dissipation efficiency of current designs. Unfortunately, few 'Mechs
    have their original heat sinks anymore; most were removed long ago.
    If any valid complaint can be raised against the 'Mech's structure or features, it would
    have to involve the Norse jump jets. The exhaust ports have a tendency to ice over in
    sub-freezing temperatures, a condition that can make jumping slightly hazardous to say tile
    least.

Deployment:
    Though difficult to believe, records seem to reflect that MBSDRs have never heard more than
    a handful of shots fired in anger. This astonishing fact is due entirely to the way the
    model was employed. Many Ambassadors remained in rear-area systems, never venturing beyond
    tile securely-maintained confines of their nation-state's borders. On rare occasions when
    these 'Mechs (not truly "Battle"Mechs, but no other term existed) did venture forth, their
    respective DropShip and JumpShip received heavy escort for safe passage.
    After arriving at their destination, preliminary communications would be established with
    the other party. The Ambassadors and dignitaries would only land on a planet after complete,
    mutual agreement for a peaceful summit had been arranged on both sides. Each party would
    then drop a 'Mech, and both would race to a predetermined rendezvous point. Once there, the
    two leaders would sit in their respective cockpits perhaps 30 meters apart and talk for as
    long as desired, adjourning whenever one chose to leave. Such conferences could last few
    hours to days.
    Large garrisons and DropShips might be elsewhere on (or above) the same world, but the
    sheer presence of Ambassadors signified high level political discussions; all other parties
    ? combatants and noncombatants ? were cleared from the meeting area's immediate vicinity,
    without exception. Throughout the Good Years, these rules of conduct were preserved with
    remarkable dedication and fewer than a dozen breaches of faith are recorded.

Variants:
    In 2654 Star League engineers designed an upgraded version of the Ambassador diplomatic
    rendezvous Battlemech, for exclusive use by the Cameron Family or Star League (Terran
    Hegemony) officials. The new  MBSDR-RYL Ambassador is upgraded with an XL Engine with an
    Endo-steel internal structure, allowing for the inclusion of MASC and increasing its jump
    capabilities. The armor protection has also increased with the savings in weight.

Notable MechWarriors:
    First Lord of the Star League Michael Cameron
    Lord Cameron often traveled to High Council sessions in his Ambassador, known as tile
    Rising Star of Terra. Although he occasionally came with a sizable BattleMech escort when
    protocol demanded, he expressed a preference to travel alone. Cameron personally-negotiated
    several deals concerning the fate of Rim Worlds Lord Tadeo Amaris, visiting with other Lords
    and their representatives in carefully arranged Ambassador meetings.
    In 2654 Lord Michael Cameron was given the first new MBSDR-RYL Ambassador.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.00                     
Engine:                                       165 XL                   3.00                     
    Walking MP:                                 11                                              
    Running MP:                              17 [22]                                            
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   32                     2.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              5       
    Center Torso:                       5              4       
    Center Torso (rear):                               3       
    R/L Torso:                          4              3       
    R/L Torso (rear):                                  2       
    R/L Arm:                            2              2       
    R/L Leg:                            3              3       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
MASC                                                      CT                1          1.00             
2 Jump Jets                                               RT                2          1.00             
2 Jump Jets                                               LT                2          1.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 12
TP: BM,  SZ: 1,  TMM: 4,  MV: 28"/12"j
Damage: (S) 0 / (M) 0 / (L) 0,  OV: 0
Armor (A): 1,  Structure (S): 1
Specials: ENE, JMPW2