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Design Overview
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                 BattleMech Technical Readout

Name/Model:         White Knight (Enclave Mech) WNT-3K
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         7,281,750 C-Bills
Battle Value:       1,778

Chassis:              Endo Steel
Power Plant:          300 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    2 Large Lasers
    6 Medium Lasers
    3 LRM 5s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Capabilities:
    Like the Guillotine, the reborn White Knight benefits from the use of endo steel. This
    advanced chassis allows the BattleMech a balance of weaponry, armor and secondary systems
    which was uncommon in the Star League era. A hefty fourteen and a half tons of standard
    armor, combined with the standard powerplant and missile bins protected by Cellular
    Ammunition Storage Equipment, ensures that the White Knight can endure protracted
    engagements.
    By today?s standards, the quadruple laser battery in each arm might seem unremarkable.
    However, the original White Knight was one of the first heavy ?Mechs capable of packing four
    laser systems so tightly together in a ?Mech limb. This technical breakthrough was put to
    good use in later designs such as the Marauder and Clan Timber Wolf.
    Enclave engineers use standard large lasers throughout, giving the White Knight a
    decent reach in combat. However, even sixteen new ?freezers? could not handle the resulting
    heat buildup; the medium lasers are standard models.
    Intended to provide a wide field of fire, a trio of Thunderstroke L missile launchers
    supplements the long-range lasers. Thunder munitions allow this ?Mech to assume a secondary
    role as minelayer. Pilots can now deny key areas of the battlefield to the enemy; it is
    possible for the White Knight to quickly lay down several minefields at once. The mines in
    turn create choke points, funneling enemy forces
    into overlapping fields of fire. Such tactics are a departure from standard operations and
    the DCMS currently retains several Capellan military specialists as advisers on the
    effective use of these devices.
    Tacticians use the White Knight mostly in the role of long-range fire support. Indirect
    fire is often used in concert with another light ?Mech or a squad of battle armor hidden in
    a forward position and acting as spotter. With half of its weapons reaching out past 600
    meters, the White Knight is especially effective versus light targets, damaging them badly
    by the time they come into range of its medium lasers. During clean-up operations, the White
    Knight instead uses the missiles as a ?salt shaker? to neutralize damaged vehicles or ?Mechs
    straggling behind the front line.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  224                    14.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             33       
    Center Torso (rear):                               8       
    R/L Torso:                         16             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             31       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LRM 5                                                     CT                1          2.00             
CASE                                                      RT                1          0.50             
LRM 5                                                     RT                1          2.00             
LRM 5 (Ammo 48)                                           RT                2          2.00             
Guardian ECM Suite                                        LT                2          1.50             
LRM 5                                                     LT                1          2.00             
Large Laser                                               RA                2          5.00             
3 Medium Lasers                                           RA                3          3.00             
Large Laser                                               LA                2          5.00             
3 Medium Lasers                                           LA                3          3.00             

================================================================================================
Alpha Strike Statistics                                             
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Point Value (PV): 45
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 5 / (M) 5 / (L) 1,  OV: 1
Armor (A): 7,  Structure (S): 6
Specials: CASE, ECM, IF1