Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format     MUL  
                 BattleMech Technical Readout

Name/Model:         Wasp WSP-3M
Designer:           Catalyst Game Labs
Source(s):          Recognition Guide: ilClan, Vol. 04
                    Record Sheets: Clan Invasion
                    Record Sheets: 3085 Unabridged, Project Phoenix
                    Record Sheets: Phoenix Upgrade, Complete
                    Record Sheets: Phoenix Upgrade, Mercenary
                    Record Sheets: Phoenix Upgrade, Marik
                    Record Sheets: 3050
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            20
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3051
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,749,120 C-Bills
Battle Value:       394

Chassis:              Irian Second Generation Class 20 Endo Steel
Power Plant:          Magna 120 
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Rawlings 52 
    Jump Capacity:    180 meters
Armor:                Jolassa-328 Ferro-Fibrous with CASE
    1 Intek Medium Pulse Laser
    1 Irian Weapon Works SRM 2
Manufacturer:         Irian BattleMechs Unlimited, Kali Yama Weapons Industries
    Primary Factory:  Shiro III (IBMU), Kalidasa (KYWI)
Communications:       Irian E.A.R.
Targeting & Tracking: Wasat Aggressor

    With thousands of Wasps in service and more than 100 new ones marching off the assembly line
    every year, this 'Mech is one of the most common in the Inner Sphere and Periphery.  The use
    of recovered technology can only prolong the service life of this design.  Free Wolds League
    factories account for almost half of the new Wasps every year, and the plants on Shiro III
    and Kalidasa are in the midst of a major retooling to produce the WSP-3M model.  Employing
    Endo Steel and Ferro-Fibrous armor for lightness, the 'Mech will trade its medium laser for
    a more potent medium pulse laser.  Even with the stronger armor, reducing its overall armor
    weight by half a ton makes the Wasp a bit more vulnerable, but Cellular Ammunition Storage
    Equipment for the missile reloads more than offsets that weakness.
    Defiance Industries at Furillo produces the model that will become standard in the
    Federated Commonwealth, a model that has started to appear in the new F-C units.  Though
    carrying a medium pulse laser like the WSP-3M, the WSP-1S trades the missile launcher for
    two Defiance B3S Small Lasers and a Zippo Flamer. This eliminates the need for CASE,
    allowing the Steiner version to carry half a ton more armor.
    Yet another model just reaching production is the WSP-3W coming out of the Archenar
    BattleMechs factory on New Avalon under a contract from Wolf's Dragoons.  This unusual
    design lacks the Endo Steel of the WSP-3M, does not need CASE, and carries only two tons of
    armor.  Its weapons consist of two Sutel Precision Line Small Pulse Lasers in the right arm
    and four ChisComp 32 Small Lasers, two each in the left leg and left torso.
    Four factories in the Periphery continue to produce the WSP-1A, Taurian Territorial
    Industries (Taurus) and Pinard Protectorates Limited (Perdition) in the Taurian Concordat,
    Majesty Metals and Manufacturing at Canopus IV in the Magistracy of Canopus, and Alliance
    Defenders Limited at Alpheratz in the Outworlds Alliance.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 1.00                     
Engine:                                     120 Fusion                 4.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   44                     2.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              4       
    Center Torso:                       6              6       
    Center Torso (rear):                               2       
    R/L Torso:                          5              5       
    R/L Torso (rear):                                  2       
    R/L Arm:                            3              4       
    R/L Leg:                            4              5       

Weapons and Ammo                                       Location          Critical     Tonnage   
2 Jump Jets                                               CT                2          1.00             
SRM 2                                                     RT                1          1.00             
CASE                                                      LT                1          0.50             
SRM 2 (Ammo 50)                                           LT                1          1.00             
Medium Pulse Laser                                        RA                1          2.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

Alpha Strike Statistics                                             
Point Value (PV): 12
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"j
Damage: (S) 1 / (M) 1 / (L) 0,  OV: 0
Armor (A): 1,  Structure (S): 2
Specials: CASE