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                 BattleMech Technical Readout

Name/Model:         BunkerMech [BASE]
Designer:           SludgeMonarch31
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            200
Role:               Missile Boat
Configuration:      Superheavy Biped OmniMech
Era/Year:           Dark Age / 3149
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         15,460,585,000 C-Bills
Battle Value:       3,924

Chassis:              Endo-Composite
Power Plant:          400 XXL
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Lamellor with CASE II
    2 Gauss Rifles (C)
    2 Arrow IV Systems (C)
    1 Anti-Missile System (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown

    The BunkerMech is an attempt at making a mobile bunker for command units. It is equipped
    with a boosted C3 master, advanced communications equipment, mobile HPG and an angel ECM. It
    is only known from classified Republic documents found after the battle of Terra that that
    took place the year 3151.

    The BunkerMech was designed to be the ultimate 'mech in information warfare. As it can both
    transmit to and receive information from the few remaining HPGs. Its boosted C3 master and
    advanced communications equipment gives the 'mech the ability to command entire companies
    with ease. Its twin clan-grade AIV systems allow it to influence battles from the comfort of
    the second line. 12 tons of AIV ammunition allows it to sustain continued intensive
    bombardment for 5 minutes straight without needing a resupply. CASE II protection ensures
    the safety of the incredibly expensive mobile HPG, though an ammo explosion of this caliber
    is hardly survivable for the pilots. If the enemies somehow overwhelm its highly
    effectivised network of 'mechs, it possesses two clan-grade gauss rifles, supplied with 2
    tons of ammo each, to defend itself with. Still, the lack of close-range weaponry and the
    absence of useful arms means that it struggles in close-quarters combat and invariably
    requires bodyguards.
    It is constructed with OmniMech technology and has ClanTech CASE installed, and as such the
    'mech is likely to survive a battle and most of its components can be easily replaced should
    the 'mech suffer damage. The 'mech is protected by 40 tons of Ferro-lamellor armor, ensuring
    that the enemy will have a hard time getting through its defenses in the first place. An AMS
    mounted in its vestigial right arm protects the 'mech from incoming missiles. The 'Mech
    however only possesses a pitiful speed profile of 32.4 km/h, limiting its mobility
    significantly, which in combination with its lack of close-range armanents forces it to stay
    in well-defended areas.
    The mech is incredibly expensive, costing more than even most dropships. This is in large
    part due to its installed mobile HPG.

    Only three were ever built, and due to its expensive components, the locations in which the
    'mechs have been deployed are shrouded in utmost secrecy.
    The current whereabouts of the three 'mechs are unknown.

    As information about this 'mech has only been inferred from classified Republic documents,
    little is known about its variants, though it is very likely all three of the existing
    BunkerMechs have had their weaponry customized owing to their status as OmniMechs.

Notable MechWarriors:
    None known.

Equipment                                                             Mass                      
Internal Structure:                     Endo-Composite (C)            30.00                     
Engine:                                    400 XXL (C)                17.50                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                       Superheavy                 8.00                     
Cockpit:                                    Superheavy                 4.00                     
Armor Factor:                                  560                    40.00                     
    Type:                               Ferro-Lamellor (C)                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               4             12       
    Center Torso:                      60             92       
    Center Torso (rear):                              20       
    R/L Torso:                         42             64       
    R/L Torso (rear):                                 16       
    R/L Arm:                           33             60       
    R/L Leg:                           42             78       

Weapons and Ammo                                       Location          Critical     Tonnage   
Angel ECM Suite                                           H                 1          2.00             
Ground-Mobile HPG (C)                                     CT                6         12.00             
Arrow IV System (C)                                       RT                6         12.00             
Arrow IV System (Ammo 30) [Cluster] (C)                   RT                3          6.00             
CASE II (C)                                               RT                1          0.50             
Arrow IV System (C)                                       LT                6         12.00             
Arrow IV System (Ammo 30) [Cluster] (C)                   LT                3          6.00             
CASE II (C)                                               LT                1          0.50             
Anti-Missile System (C)                                   RA                1          0.50             
Anti-Missile System (Ammo 48) (C)                         RA                1          2.00             
C3 Boosted Master                                         RA                3          6.00             
Communications Equipment (7 tons)                         RA                4          7.00             
2 Gauss Rifles (C)                                        LA                6         24.00             
Gauss Rifle (Ammo 32) (C)                                 LA                2          4.00             

Alpha Strike Statistics                                             
Point Value (PV): 101
TP: BM,  SZ: 4,  TMM: 0,  MV: 4"
Damage: (S) 3 / (M) 3 / (L) 3,  OV: 0
Armor (A): 22,  Structure (S): 8