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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Hyena HNY-2E
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            55
Role:               Skirmisher
Configuration:      Quad BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,872,167 C-Bills
Battle Value:       1,375

Chassis:              Standard
Power Plant:          275 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard
    1 SRM 6
    4 Medium Lasers
    1 LRM 5
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    The HNY-2E Hyena is a little known quad design produced in the last days of the war against
    the usurper. At first the specifications called for a sophisticated missile support machine
    that would use low profile provided by unorthodox chassis and indirectly fired missiles to
    strike from relative safety, but the war changed many things. Including the tasks assigned
    to the 'Mech.
    Original machine was based on Scorpion chassis, but with increasing number of field reports
    criticizing various faults the design team decided to rebuild the 'Mech completely. The new
    chassis was heavily influenced by canine anatomy thanks to prof. Mercedes Morse. Morse used
    to teach agricultural technology on University of Sian, where she gained wide experience
    with agro-mechs, but she was better known as an owner of several dog breeding stations. She
    used her knowledge to rebuild the chassis to absorb shocks better allowing smoother ride and
    more stability while moving.
    That's when the war came to play. The manufacturing centre was never hit, but Kerensky's
    units preferred proven designs for line fighting. The SLDF high command had no use for an
    experimental design and instead ordered a redesign of the machine to close range specialist.
    Star League army was moving toward Terra too fast and bypassed many Amaris units. These
    units while unable to threaten the advance of Kerensky still had to be eliminated. HNY-2E
    was chosen to work in sector clearing sweeps against units cut-off from their logistics

    To deal with it's new assignment the Hyena was heavily armoured and equipped with weapons
    that can easily damage any units that already suffered some damage. Four medium lasers can
    vaporize a significant amount of armur on their own, but their effect is much greater in
    cojunction with SRMs. A small LRM launcher is all that remained from the original missile
    load. It used to be mounted in a turret which allowed the pilot to defend himself while
    keeping his main arsenal pointed toward his chosen target. Jump jets were installed after
    necessary chassis reinforcements, but the speed had to be decreased in order to compensate
    for all the changes the chassis underwent from Scorpion.
    Fortunately the Successon Wars were kinder to the design then they were to many others. The
    Ferro-fibrous Armour had to be replaced with more common materials and the missile turret
    was rendered irrepairable as well, but that had only small impact on design's performance.
    The SRM launcher was expanded thanks to the space left after the turret operation mechanisms
    were removed, but the ammo bins were no longer able to hold the same amount of SRMs due to
    necessary ammo feeder modifications. The Hyena is still a dangerous opponent for weakly
    armoured targets and thanks to it's mobility it can be deadly if used to flank enemy 'Mechs.

    There are between 10 or 20 operational HNY-2Es in Liao space. Exact numbers are impossible
    to tell, because the 'Mechs are rarely fielded because of constant shortage of spare parts
    since the end of the second succession war. There were only 25 machines produced, but due to
    the lack of any verifiable combat records it's har to say how many of them remained
    operational. All 2Es were banded to single unit, maintained and operated by the remmants of
    the original staff of the manufacturing center and their descendants. The unit forms a
    close-knit community which doesn't seem to be particulary loyal to any house. Name, status
    and location are often changed. What's a scout lance of house Kamata patrolling a periphety
    planet can be found on the other end of the Liao empire acting as a mercenary battalion
    looking for work. The unit is as likely to appear in combat zone as it can be found anywhere
    else, because the value of the people isn't in their ability to inflict damage. All men and
    women are well trained technicians who pass the knowledge along family lines and rarely if
    ever take apprentices. Their speciality is quad 'Mech repair and they are said to be able to
    make new gyros and other sophisticated equipment. However, their main occupation is repair
    of agricultural and smaller industrial machines. It's the scarcity of skilled technicians
    that kept the community well paid and it also kept all attempts to infiltrate or reorganize
    the unit at bay.

Notable MechWarriors:
    Dana is the public leader of the community, internal structure isn't known to the outsiders,
    but it's him who speaks for all and deals with local authorities. He's also one of the
    oldest Mechwarriors known. In his nineties his body is kept together by duct tape and dark
    magic as he likes to say, but his mind is as keen as it always was. Dana is known to abuse
    his age to get what he wants. Playing deaf when the deal is not to his liking and often even
    scolding anyone younger than him. How he was able to survive his legendary meeting with
    chancellor Romano is unknown, as it's unknown how he met her... or  whether they met at all.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  5.50                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Single):                            13                     3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  184                    11.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             26       
    Center Torso (rear):                               9       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Front Leg:                     13             22       
    R/L Rear Leg:                      13             22       

Weapons and Ammo                                       Location          Critical     Tonnage   
Jump Jet                                                  CT                1          0.50             
LRM 5                                                     CT                1          2.00             
2 Medium Lasers                                           RT                2          2.00             
SRM 6                                                     RT                2          3.00             
LRM 5 (Ammo 24)                                           LT                1          1.00             
2 Medium Lasers                                           LT                2          2.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             
Jump Jet                                                 RFL                1          0.50             
Jump Jet                                                 LFL                1          0.50             
Jump Jet                                                 RRL                1          0.50             
Jump Jet                                                 LRL                1          0.50             

Alpha Strike Statistics                                             
Point Value (PV): 37
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 0*,  OV: 1
Armor (A): 6,  Structure (S): 5
Specials: IF0*