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Design Overview
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                 BattleMech Technical Readout

Name/Model:         UrbanMech UM-A0D1
Designer:           Nargh
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         3,223,740 C-Bills
Battle Value:       544

Chassis:              Endo Steel
Power Plant:          120 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Durallex Medium
    1 MML 9
    2 MML 5s
Manufacturer:         Orgus Industries
    Primary Factory:  Marcus
Communications:       Dalban Interact
Targeting & Tracking: Dalban Urban

    Called upon to produce an effective light 'Mech for city-fighting, Orguss Industries replied
    with the Urban-Mech. Cheap to produce, but potent in its assigned duties, the 'Mech was
    manufactured in large numbers, many of which have survived into the present era. Now common
    in city garrisons and defense units, the UrbanMech continues as an effective battle weapon.

    At 30 tons, the UrbanMech is only slightly heavier than Wasp and Stinger scout 'Mechs, and
    so its slow speed seemed a distinct liability. It was designed for city combat, however, an
    environment that severely limits most other 'Mechs. The 'Mech's Durallex Heavy armor
    provides considerable protection, and its low, stocky profile makes it a difficult target.
    On some models, Orguss Industries followed an unorthodox, armless design. While this
    further streamlined the machine's profile, it handicapped the UrbanMech in other ways. The
    'Mech was obviously unable to defend itself in hand-to-hand combat, and damage that would
    normally have struck the 'Mech's arms was transferred directly to the torso. Thus, armless
    UrbanMechs were usually deployed where the likelihood of meeting enemy 'Mechs was small.
    The Imperator-B Class 10 autocannon is the UrbanMech's primary weapon. With its low heat
    buildup and reliable design, the weapon suited the UrbanMechs hit-and-run fighting style.
    The light laser that supports the Imperator is only marginally effective, but is useful in
    persuading hostile infantry to keep their heads down.
    As noted above, the major variant of the UrbanMech is the armless version. The
    disadvantages of this design proved fatal, and so very few have survived to the present.
    House Liao has a few UMs with Imperator-Zeta Class 20 autocannon, but the weapon's heat and
    mass have kept the 'Mech from gaining any great popularity.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                       120 XL                   2.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            11                     1.00                     
Gyro:                                           XL                     1.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  104                     6.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             16       
    Center Torso (rear):                               3       
    R/L Torso:                          7             12       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5             10       
    R/L Leg:                            7             14       

Weapons and Ammo                                       Location          Critical     Tonnage   
MML 5                                                     RT                3          3.00             
MML 9                                                     RT                5          6.00             
MML 9 (Ammo 13) [LRM / Thunder]                           RT                1          1.00             
MML 5                                                     LT                3          3.00             
MML 5 (Ammo 20) [SRM / Inferno]                           LT                1          1.00             
MML 5 (Ammo 24) [LRM]                                     LT                1          1.00             
MML 9 (Ammo 11) [SRM]                                     LT                1          1.00             

Alpha Strike Statistics                                             
Point Value (PV): 19
TP: BM,  SZ: 1,  TMM: 1,  MV: 8"
Damage: (S) 3 / (M) 2 / (L) 2,  OV: 0
Armor (A): 3,  Structure (S): 1
Specials: IF1