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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Razorback RZK-15Tb
Designer:           Nargh
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,795,740 C-Bills
Battle Value:       952

Chassis:              Endo Steel
Power Plant:          180 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
    1 Rotary AC/5
    2 Small Pulse Lasers (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    Bowie Industries is a huge corporation with operations on a dozen different worlds. Though
    not as well known as other Lyran defense concerns such as Defiance or Coventry Metal Works,
    Bowie has supplied the LAAF and its progenitors with military equipment from its two major
    manufacturing plants for centuries. Until recently, however, the corporation concentrated on
    producing the same BattleMechs it had for literally centuries.
    During and after the Clan War, every single military unit was buying every BattleMech
    they could just to make up their losses, regardless of the design. By the end of the 3050¬?s
    however, the "spending sprees" were over. Those still buying mass quantities of military
    equipment were choosing more and more to spend their money on the rash of new, high-tech
    designs that had flooded the market.
    In 3060, Bowie finally had to make a change. Having concentrated on heavy ¬?Mech
    designs for most of their existence, Bowie¬?s engineers began design work on a new light
    BattleMech, though they subsequently altered their plans somewhat when they gained access to
    Defiance¬?s new Light Fusion Engine. The Razorback debuted in prototype form in mid-3063 and
    in final form just months later, its full testing period cut short by the Civil War.

    The Razorback fills something of a mid-ground in light BattleMech designs. It combines
    long-range firepower in the form of an extended range large laser with the powerful
    short-range punch of a Streak SRM 4 and two sets of paired machine guns. Likewise, though it
    is far from the fastest BattleMech in existence, it has the speed to keep up with other
    modern light combat elements, providing ranged covering fire while faster units dart in (or
    That capability was never more evident than when dozens of Razorbacks were rushed to
    Tharkad. The shipment was captured inbound to the planet by the Kell Hounds, who quickly
    deployed them to make up for combat losses. Though most of these light ¬?Mechs didn¬?t
    survive the final battles, they did prove time and again that even assault ¬?Mechs can be
    taken down by lights, especially lights operating in rough terrain.

    The Razorback came into service during the first months of the long Civil War and was used
    heavily to make up combat losses on both sides. While Bowie was shipping their ¬?Mechs
    directly to the LAAF Quartermaster Corps, several shipments were diverted by officers loyal
    to Victor Steiner-Davion. Almost all of these units remained within the Lyran Alliance,
    though the first run did find its way into Katherine-loyal units stationed in the Federated
    Once the assault on Hesperus began, Bowie temporarily lost its main weapons supplier,
    forcing their procurement and engineering divisions to improvise. They already had a
    stockpile of ER PPCs, however, and with a quick deal they secured enough ER Medium Lasers to
    equip two full production runs. This variant, mounting a single ER PPC flanked by four ER
    Mediums and an additional heat sink, is fast becoming the most popular version of this new

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                       180 XL                   3.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  105                     6.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             16       
    Center Torso (rear):                               4       
    R/L Torso:                          7             12       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5             10       
    R/L Leg:                            7             14       

Weapons and Ammo                                       Location          Critical     Tonnage   
2 Small Pulse Lasers (C)                                  CT                2          2.00             
Rotary AC/5                                               RT                6         10.00             
Rotary AC/5 (Ammo 40)                                     RT                2          2.00             

Alpha Strike Statistics                                             
Point Value (PV): 25
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 1