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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Clint- narrative custom upgrade- mercenary Clint (Dustbuster) CLNT-2x-3CU
Designer:           CopperCrow
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            40
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         4,263,280 C-Bills
Battle Value:       1,181

Chassis:              Endo Steel
Power Plant:          240 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Ferro-Fibrous with CASE
Armament:             
    1 ER Medium Laser (C)
    1 LB 5-X AC (C)
    2 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    During a pitched battle against the clan forces, the mercenary mechwarrior piloting the
    2x-3A accepted the clan leader?s bachal challenge to save his men. The clan leader also
    piloted a variant of the same mech, the clan?s Clint IIC! Despite being grossly outmatched
    and suffering a catastrophic ammo explosion that destroyed the left arm and almost crippled
    the mech, the mercenary mech warrior took a dangerous gamble and closed with the clan mech
    in a great leap. Twisting mid flight the mech warrior tried to perform an airborne melee
    attack called death from above. But fate had other plans and the clanner?s mech fired, its
    cluster rounds slamming into the mercenary?s mech. The impacts sent the Marc?s mech tumbling
    in the air, causing the attack to miss. Worse though, while cartwheeling through the air the
    pilot tried to stabilize the mech but failed and the awkward landing crippling the mercenary
    mech?s legs.
    Unable to stand, the merc mech landed and skidded until it rested supine as the clanner
    approached  to finish the merc off. Concussed and bloody, the merc realized that the only
    working limb was the right arm and scrambled to find purchase. As the clanner neared and
    demanded surrender over short range comms, the merc was able to prop the mech up on its
    right arm, almost like a leg. The mech warrior hurried, Using the shoulder & elbow actuators
    along with the wrist to adjust the horizontal and vertical angle?s of its last remaining
    weapons? fire.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   89                     5.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              7       
    Center Torso:                      12             12       
    Center Torso (rear):                               2       
    R/L Torso:                         10             10       
    R/L Torso (rear):                                  2       
    R/L Arm:                            6             12       
    R/L Leg:                           10             10       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 ER Medium Lasers                                        CT                2          2.00             
ER Medium Laser (C)                                       RT                1          1.00             
Jump Jet                                                  RT                1          0.50             
CASE                                                      LT                1          0.50             
Jump Jet                                                  LT                1          0.50             
LB 5-X AC (C)                                             LA                4          7.00             
LB 5-X AC (Ammo 20) (C)                                   LA                1          1.00             
LB 5-X AC (Ammo 20) [Cluster] (C)                         LA                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 26
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"j
Damage: (S) 2 / (M) 3 / (L) 0*,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: CASE, FLK0*/0*/0*