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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Epiphany EP-PH-4Y
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            30
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         21,179,015 C-Bills
Battle Value:       1,378

Chassis:              Composite
Power Plant:          240 XXL
Walking Speed:        86.4 kph  [75.6 kph]
Maximum Speed:        118.8 kph [183.6 kph]
Jump Jets:            Improved
    Jump Capacity:    60 meters [30 meters]
Armor:                Hardened
    1 ER Small Laser (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown with Active Probe

    Desiring to produce the ultimate scout, Republic engineers began contemplating what would
    become known as the Epiphany BattelMech. Wanting to use the latest, most advanced
    technology, few would realize what a boondangle they would come to create until it was too
    late. Various desires and requirements were put forth, and every effort was made to include
    them. In the end, billions of credits were spent in research, design and construction of
    what would end up being an almost useless design, but the right palms were greased, bribed
    or seduced and blackmailed so that an entire battalion of these machines were produced in
    the waning days of the Republic. But those ?Mechs would soon disappear, with some saying
    that when their initial pilots all turned on their Chameleon Light Polarization Shields, at
    the same time, they vanished from sight, only for a vast hand of light to reach out from the
    heavens and strike down the location in which they once stood. What actually happened to
    them is anyone?s guess.
    Not that anyone actually cares enough to give it even a first thought.

Equipment                                                             Mass                      
Internal Structure:                         Composite                  1.50                     
Engine:                                    240 XXL (C)                 4.00                     
    Walking MP:                               8 [7]                                             
    Running MP:                              11 [17]                                            
    Jumping MP:                             2 [1] (C)                                           
Heat Sinks (Double):                       10 [20] (C)                 0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                    Small (C)                  2.00                     
Armor Factor:                                   92                    11.50                     
    Type:                                    Hardened                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             13       
    Center Torso (rear):                               6       
    R/L Torso:                          7             10       
    R/L Torso (rear):                                  4       
    R/L Arm:                            5              5       
    R/L Leg:                            7             13       

Weapons and Ammo                                       Location          Critical     Tonnage   
Active Probe (C)                                          H                 1          1.00             
ECM Suite (C)                                             H                 1          1.00             
ER Small Laser (C)                                        CT                1          0.50             
Improved Jump Jet (C)                                     RT                2          1.00             
MASC (C)                                                  RT                1          1.00             
Modular Armor (C)                                       RT (R)              1          1.00             
Supercharger (C)                                          RT                1          0.50             
Improved Jump Jet (C)                                     LT                2          1.00             
Modular Armor (C)                                       LT (R)              1          1.00             
Chameleon LPS                                             *                 6          0.00             
Null-Signature System                                     **                7          0.00             

* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
** Null-Signature System occupies 1 critical slot in each location except the Head

Alpha Strike Statistics                                             
Point Value (PV): 49
TP: BM,  SZ: 1,  TMM: 4,  MV: 20"/4"j
Damage: (S) 1 / (M) 1 / (L) 0,  OV: 0
Armor (A): 7,  Structure (S): 1
Specials: ECM, ENE, JMPW4, PRB, RCN, STL