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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Highwayman B MAD-HMN-B
Designer:           GealicWolf
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         16,714,250 C-Bills
Battle Value:       1,792

Chassis:              GM Marauder 
Power Plant:          Vlar 300 XL 300 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Coyote Leapers 
    Jump Capacity:    120 meters
Armor:                Coyote Industrial Ferro-Fibrous
    2 Magna Hellstar II PPCs
    1 Diverse Optics Type 30P Large Pulse Laser
    2 Diverse Optics Type 20 Medium Lasers
Manufacturer:         None (Refit)
    Primary Factory:  Unknown
Communications:       Dalban Micronics with Angel ECM Suite
Targeting & Tracking: Dalban HiRez

    Built as a One-off out of the shattered legs and torso of a Marauder and the arms of a
    Thunderbolt.  The "Highwayman" as it has been christened, is the personal ride of the
    Mercenary also known as the "Highwayman"  Bouncing from system to system, battle to battle,
    war to war, he earns his keep fighting for any who can pay.  But do not think that a deep
    pocket can earn his services.  Operating on his own "Code" he fights when he wants, for who
    he wants.

    Building off the solid chassis of the Marauder, while adding the arms of the Thunderbolt has
    given the "Highwayman" new capabilities such as the ability to use its hand actuators while
    admittedly losing some of the awe and fear that the original Marauder instills.  The smaller
    arms necessitated the movement of the PPC's and Medium lasers to the Torsos, while the
    autocannon has been swapped out with a Large Pulse Laser in an ejectable hand mount in the
    right arm.  While running hotter than the original design, not being ammo dependant allows
    for less trips back for resupply.  Only the use of Clan Ferro Fibrous and a Clan XL engine
    have allowed the mech to be able to be fielded in its current state.  Angle ECM and maxed
    armor allow the mech to survive on the field longer than most of its weight class.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  7.50                     
Engine:                                     300 XL (C)                 9.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         19 [38]                   9.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  231                    12.50                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             37       
    Center Torso (rear):                               9       
    R/L Torso:                         16             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             32       

Weapons and Ammo                                       Location          Critical     Tonnage   
Angel ECM Suite                                           H                 2          2.00             
2 Medium Lasers                                           CT                2          2.00             
Jump Jet                                                  RT                1          1.00             
PPC                                                       RT                3          7.00             
Jump Jet                                                  LT                1          1.00             
PPC                                                       LT                3          7.00             
Large Pulse Laser                                         RA                2          7.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

Alpha Strike Statistics                                             
Point Value (PV): 42
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 0
Armor (A): 8,  Structure (S): 4
Specials: AECM, ENE