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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Wratha
Designer:           Blackhand
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3055
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         9,992,667 C-Bills
Battle Value:       2,708

Chassis:              Standard
Power Plant:          200 Fusion
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 ER PPCs
    2 Gauss Rifles
    2 LRM 15 w/ Artemis IV FCS
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Wratha is a slow, assault mech. Clan Ghost Bear technicians designed it as a cheap long
    range assault mech to work with the Kodiak as a star mate. The Ghost Bear clan might have a
    tendency to stick with the familiar, but even they realised the need for good ranged support
    for Planetary Garrison Clusters, and 2nd line mechs.
    
    
    
    Its weapons are often the deciding factor at range long before it has to move. However,
    against Inner Sphere armies it is frequently used as more of a strong point. Anchoring a
    battle line to defend cities rather than as an offensive weapon.

Capabilities:
    Twin Guass Rifles, backed up by twin ER PPCs make up 2/3rds of this mechs impressive ranged
    weaponry. With fairly deep ammo bins existing for the Guass Rifles not too many problems
    have been had. The twin LRM 15 launchers with their Artemis system are powerful weapons that
    frequently exploit the weakened portions of enemy assault mechs.
    
    
    
    The down side of having this many big weapons and deep ammo bins, is that something had to
    be sacrificed. This superior weapons setup has come at the expense of a large engine. The
    200 class engine is quite common in average medium mechs and faster light mechs. For an
    assault mech to mount one means it will only slowly transverse the battlefield.

Deployment:
    It was first confirmed seen on Alshain during the Ebony Dragon's failed attack. It is
    assumed clan Ghost Bear has more than the single star that were defending Alshain. This has
    yet to be proven or disproven.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         18 [36]                   8.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  280                    17.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             45       
    Center Torso (rear):                              10       
    R/L Torso:                         21             31       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             31       
    R/L Leg:                           21             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Gauss Rifle (Ammo 8)                                      CT                1          1.00             
LRM 15 (Ammo 8)                                           CT                1          1.00             
Gauss Rifle                                               RT                6         12.00             
Gauss Rifle (Ammo 8)                                      RT                1          1.00             
Gauss Rifle                                               LT                6         12.00             
Gauss Rifle (Ammo 8)                                      LT                1          1.00             
ER PPC                                                    RA                2          6.00             
LRM 15 w/ Artemis IV FCS                                  RA                2          3.50             
LRM 15 (Ammo 8)                                           RA                1          1.00             
ER PPC                                                    LA                2          6.00             
LRM 15 w/ Artemis IV FCS                                  LA                2          3.50             
LRM 15 (Ammo 8)                                           LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 64
TP: BM,  SZ: 4,  TMM: 0,  MV: 4"
Damage: (S) 8 / (M) 8 / (L) 8,  OV: 1
Armor (A): 9,  Structure (S): 8
Specials: CASE, IF2, OVL