Units »Search» BattleMechs »Am Fear Liath Mòr (Quiet Giant) AS7-QG3
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BattleMech Technical Readout
Name/Model: Am Fear Liath Mòr (Quiet Giant) AS7-QG3
Designer: Nargh
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 100
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 93,647,000 C-Bills
Battle Value: 3,557
Chassis: Foundation Type 10X
Power Plant: Model 42b 300 XXL
Walking Speed: 32.4 kph
Maximum Speed: 43.2 kph
Jump Jets: None
Jump Capacity: None
Armor: New Samarkand Teppeki Hardened
Armament:
2 Grizzard Model 200 Gauss Rifles
2 Hyper-Assault Gauss 20s (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Sipher Security Plus with Angel ECM Suite
Targeting & Tracking: Angst Accuracy
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Overview:
William (Billy) B. Brancroft, veteran of Solaris began his career with Higgin's High Horses
Stable. Shortly after that they came across a rare D2X-G Gestalt, in poor condition. They
repaired it as best they could, and Billy, always looking for the next best edge,
volunteered to go through the implants so he could operate the Gestalt's Interface Cockpit.
Even slightly damaged the interface proved vastly superior to the cockpits generally
available. After a couple of practice runs with it, Billy, began looking around for the next
interesting tactics for his new edge.
Reading over old files from the Amaris Civil War, he stumbled upon a crazed account by an
obviously war scarred junior soldier, of a ghost sniping mech, seen only briefly on Terra.
His account told of this 90 ton hulk, appearing out of nowhere, executing a mech with it's 4
Gauss Rifles, then melting away.
This got Billy thinking, and with further research he found references to the unique RF-2N
Rifleman III. From there the designing began. This is the end result.
Capabilities:
Built on an Atlas Skeleton, wrapped in Hardened Armour and powered by the extremely light
Model 46b 300 XXL Clan Engine. This Mech carries 4 powerful Gauss Rifles and fed by 5 tons
of ammo, gives 10 full volleys. The Void-Signature System, allows the MechWarrior to camp
and snip at their enemies from safety. The Interface Cockpit gives unrivaled control even at
the risk of slowly losing their grip on reality.
Interestingly, Billy B. Bancroft, has equiped an exterior sound system, so he can pump out
erie unsettling sounds creeping his prey out and keeping them on edge.
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Equipment Mass
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Internal Structure: Standard 10.00
Engine: 300 XXL (C) 6.50
Walking MP: 3
Running MP: 4
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: None 0.00
Cockpit: Interface 4.00
Armor Factor: 164 20.50
Type: Hardened
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 20
Center Torso (rear): 5
R/L Torso: 21 20
R/L Torso (rear): 5
R/L Arm: 17 20
R/L Leg: 21 20
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Weapons and Ammo Location Critical Tonnage
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Angel ECM Suite CT 2 2.00
Gauss Rifle (Ammo 8) CT 1 1.00
Hyper-Assault Gauss 20 (Ammo 12) (C) CT 2 2.00
Hyper-Assault Gauss 20 (C) RT 6 10.00
Hyper-Assault Gauss 20 (Ammo 6) (C) RT 1 1.00
Hyper-Assault Gauss 20 (C) LT 6 10.00
Hyper-Assault Gauss 20 (Ammo 6) (C) LT 1 1.00
Gauss Rifle RA 7 15.00
Gauss Rifle LA 7 15.00
Void-Signature System * 7 0.00
Gauss Rifle (Ammo 8) RL 1 1.00
Gauss Rifle (Ammo 8) LL 1 1.00
* Void-Signature System occupies 1 critical slot in each location except the Head
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Alpha Strike Statistics
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Point Value (PV): 73
TP: BM, SZ: 4, TMM: 0, MV: 4"
Damage: (S) 5 / (M) 5 / (L) 5, OV: 1
Armor (A): 11, Structure (S): 4
Specials: AECM, CASE, CR, DN, FLK3/2/2, MAS, OVL
Distribution
Name/Model: Am Fear Liath Mòr (Quiet Giant) AS7-QG3
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Interface Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Interface Cockpit 4. Hand Actuator
5.Gauss Rifle 5. Sensors 5.Gauss Rifle
6.Gauss Rifle 6. Life Support 6.Gauss Rifle
1.Gauss Rifle 1.Gauss Rifle
2.Gauss Rifle 2.Gauss Rifle
3.Gauss Rifle 3.Gauss Rifle
4.Gauss Rifle 4.Gauss Rifle
5.Gauss Rifle 5.Gauss Rifle
6. Void-Signature System 6. Void-Signature System
Left TorsoCenter TorsoRight Torso
1. XXL Engine (C) 1. XXL Engine (C) 1. XXL Engine (C)
2. XXL Engine (C) 2. XXL Engine (C) 2. XXL Engine (C)
3. XXL Engine (C) 3. XXL Engine (C) 3. XXL Engine (C)
4. XXL Engine (C) 4. XXL Engine (C) 4. XXL Engine (C)
5.Hyper-Assault Gauss 20 (C) 5. XXL Engine (C) 5.Hyper-Assault Gauss 20 (C)
6.Hyper-Assault Gauss 20 (C) 6. XXL Engine (C) 6.Hyper-Assault Gauss 20 (C)
1.Hyper-Assault Gauss 20 (C) 1. Hyper-Assault Gauss 20 (Ammo 6) (C) 1.Hyper-Assault Gauss 20 (C)
2.Hyper-Assault Gauss 20 (C) 2. Hyper-Assault Gauss 20 (Ammo 6) (C) 2.Hyper-Assault Gauss 20 (C)
3.Hyper-Assault Gauss 20 (C) 3. Gauss Rifle (Ammo 8) 3.Hyper-Assault Gauss 20 (C)
4.Hyper-Assault Gauss 20 (C) 4.Angel ECM Suite 4.Hyper-Assault Gauss 20 (C)
5. Hyper-Assault Gauss 20 (Ammo 6) (C) 5.Angel ECM Suite 5. Hyper-Assault Gauss 20 (Ammo 6) (C)
6. Void-Signature System 6. Void-Signature System 6. Void-Signature System
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Gauss Rifle (Ammo 8) 5. Gauss Rifle (Ammo 8)
6. Void-Signature System 6. Void-Signature System
Alpha Strike Conversion
Name/Model: Am Fear Liath Mòr (Quiet Giant) AS7-QG3
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Equipped with Hardened Armor (-) 1 = 4"
Ground Target Movement Modifier at 4" is 0
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Final Movement and Movement Modes: 4"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
6 (Movement) + 10 (Weapons) + 10 (Void-Signature) - 4 (Base) (-) 22 = -2
Offensive Equipment: = 0.000
Gauss Rifle (+) 1.245 = 1.245
Gauss Rifle (+) 1.245 = 2.490
Hyper-Assault Gauss 20 (C) (+) 1.328 = 3.818
Hyper-Assault Gauss 20 (C) (+) 1.328 = 5.146
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 102.920
Divided by the maximum heat output - 4 (/) 22 = 4.678
Rounded up to the nearest tenth = 4.7
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Final Short Range Damage Value: 5
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
6 (Movement) + 10 (Weapons) + 10 (Void-Signature) - 4 (Base) (-) 22 = -2
Offensive Equipment: = 0.000
Hyper-Assault Gauss 20 (C) (+) 1.200 = 1.200
Hyper-Assault Gauss 20 (C) (+) 1.200 = 2.400
Gauss Rifle (+) 1.500 = 3.900
Gauss Rifle (+) 1.500 = 5.400
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 108.000
Divided by the maximum heat output - 4 (/) 22 = 4.909
Rounded up to the nearest tenth = 5.0
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 5
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Determine Long Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
6 (Movement) + 10 (Weapons) + 10 (Void-Signature) - 4 (Base) (-) 22 = -2
Offensive Equipment: = 0.000
Hyper-Assault Gauss 20 (C) (+) 1.200 = 1.200
Hyper-Assault Gauss 20 (C) (+) 1.200 = 2.400
Gauss Rifle (+) 1.500 = 3.900
Gauss Rifle (+) 1.500 = 5.400
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 108.000
Divided by the maximum heat output - 4 (/) 22 = 4.909
Rounded up to the nearest tenth = 5.0
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Final Long Range Damage Value: 5
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Convert Armor
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Hardened: 164 armor points x 2 328.000 = 328.000
Armor Factor Conversion (/) 30 = 10.933
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Final Armor Value: 11
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Convert Structure
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Engine: Clan XXL on a 100 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with Angel ECM Suite = AECM
Unit is equipped with CASE = CASE
Unit is equipped with Hardened armor = CR
Unit is equipped with an Interface cockpit = DN
Unit is equipped with forward facing Flak-capable weapons = FLK3/2/2
Unit is equipped with Void-Signature System = MAS
Base long-range damage is at least 1 more than the heat-modified damage = OVL
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 5 (Long) = 20.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 22.000
Overheat Factor 1 (Overheat) (+) 1.000 = 23.000
Special Ability Factor [OVL] 1 (Overheat) x 0.25 (+) 0.250 = 23.250
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 23.250
Defensive Interaction Rating:
Armor Factor 11 (Armor) x 2.0 (Non-Vehicle Unit) = 22.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 26.000
Defense Factor 1 + {[3 (MAS Special)] x 0.25} (*) 1.750 = 45.500
Final DIR Round to nearest half point = 45.500
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") = 0.500
Special Ability Factor [CR] Critical-Resistant (+) 0.250 = 0.750
Final DIR Defensive Interaction Rating (+) 45.500 = 46.250
Unit's Final Point Value:
Offensive Value = 23.250
Defensive Value (+) 46.250 = 69.500
Force Bonus [AECM] Angel ECM Suite (+) 3.000 = 72.500
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Final Point Value: 73