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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Abel AB3-L
Designer:           Anonymous ONI agent
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            50
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3015
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,350,500 C-Bills
Battle Value:       1,038

Chassis:              Baal Defense Welterweight 08 
Power Plant:          Vlar 200 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Baal Defense Testudo
    2 Baal Defense Slipstream 20 LRM 10s
    2 Baal Defense Diamondback 44 Medium Lasers
    2 Baal Defense Slipstream 10 LRM 5s
Manufacturer:         Baal Defense Solutions
    Primary Factory:  Lodestone
Communications:       Baal Defense Silvertongue 12
Targeting & Tracking: Baal Defense SharpFire 5L

    Among only a handful of new BattleMech designs to enter production in the Inner Sphere
    during the Third Succession War, Baal Defense Solutions' CA1-N Cain and AB3-L
    Abel were also the first new products to be designed by the company under the
    leadership of CEO and Chairman Franklin Holloman. The Cain and the Abels'
    development programs paved the way for the new direction Holloman envisioned for the
    company, focusing heavily on the production of brand new 'Mech designs over the creation of
    variants of preexisting BattleMechs.
    Complementing the Cain's focus on medium to close-range brawling, the AB3-L
    Abel was optimized for long-range, indirect fire support. Weighing in at 50 tons just
    like its counterpart, its primary armament consisted of one Baal Defense Slipstream 20
    LRM-10 launcher in each side torso and a Baal Defense Slipsteam 10 LRM-5 launcher in either
    arm. This allowed for a combined simultaneous output of up to 30 long-range missiles, equal
    to that of a TBT-5N Trebuchet or CPLT-C1 Catapult. Unlike these designs,
    however, the Abel's particular launcher configuration allowed the pilot to be more
    granular in determining how many missiles to fire at a target at one time, and gave it
    greater remaining firepower in the event any one of is launchers were disabled.
    The AB3-L unfortunately suffered from two primary shortcomings. The first was a lack of
    endurance; with only one ton of ammo available for each launcher, the 'Mech could run dry
    relatively easily during prolonged engagements. Secondly and perhaps more concerningly, the
    AB3-L possessed nothing but two Baal Defense Diamondback 44 medium lasers for dealing with
    foes at closer ranges, making it difficult for the AB3-L to bring down even most light
    'Mechs if they managed to get inside the minimum range of its LRMs.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  5.00                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            12                     2.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  152                     9.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             20       
    Center Torso (rear):                               5       
    R/L Torso:                         12             20       
    R/L Torso (rear):                                  4       
    R/L Arm:                            8             16       
    R/L Leg:                           12             19       

Weapons and Ammo                                       Location          Critical     Tonnage   
LRM 10                                                    RT                2          5.00             
LRM 10 (Ammo 12)                                          RT                1          1.00             
LRM 5 (Ammo 24)                                           RT                1          1.00             
LRM 10                                                    LT                2          5.00             
LRM 10 (Ammo 12)                                          LT                1          1.00             
LRM 5 (Ammo 24)                                           LT                1          1.00             
LRM 5                                                     RA                1          2.00             
Medium Laser                                              RA                1          1.00             
LRM 5                                                     LA                1          2.00             
Medium Laser                                              LA                1          1.00             

Alpha Strike Statistics                                             
Point Value (PV): 30
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"
Damage: (S) 2 / (M) 3 / (L) 2,  OV: 0
Armor (A): 5,  Structure (S): 4
Specials: IF2, LRM1/1/2