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Design Overview
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                 BattleMech Technical Readout

Name/Model:         White Flame (Explosive Rain) WHF-6X
Designer:           Nargh
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            70
Configuration:      Quad BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard (Extinct)
Rules (Era):        Standard
Rules (Year):       Standard (Extinct)
Total Cost:         15,873,325 C-Bills
Battle Value:       2,138

Chassis:              Standard
Power Plant:          210 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Improved
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    2 Streak LRM 15s (C)
    2 LRM 15s (C)
    1 ER Small Laser (C)
Manufacturer:         Mitchell Vehicles
    Primary Factory:  Terra
Communications:       Domman Echo II
Targeting & Tracking: Unknown

================================================================================================
Overview:
    When the Word of Blake decided to convert a section of the newly reopened Mitchell Vehicles
    factory specifically to produce quad BattleMechs, they had two designs already in the works.
    Neither of the designs (which would eventually become the Blue Flame and the White Flame),
    however, were complete. In both cases, the engine was the problem. A standard fusion engine
    weighed too much to allow the 'Mechs to carry the desired weaponry. An extra-light engine
    left enough free weight, but took up too much space in the confined interiors of a quad to
    fit the weapons.
    
    The answer to this problem came with the development of the light engine by the Lyran
    Alliance. With the onset of the civil war distracting Lyran intelligence, ROM agents were
    able to steal the new technology. It proved to be the perfect compromise of weight and size
    for the planned 'Mechs. Current plans call for the light engine to be used by the Word of
    Blake for quad 'Mechs only, though it is possible that a bipedal design may require it in
    the future.

Capabilities:
    The White Flame is fast and mobile for a heavy 'Mech, but it carries less weaponry than most
    comparably-sized BattleMechs. It is at its most useful as a guerrilla-type unit, striking
    quickly then fading back and striking again from another direction. Stand-up slugfests will
    leave the heavy quad rapidly defeated, despite its heavy armor and anti-missile defenses.
    This is not to say that the White Flame's large and medium pulse lasers aren't dangerous
    when combined with its pair of ER medium lasers, just that they are simply best used on the
    move.
    
    The jump jets that give the White Flame its great mobility are a sight to behold in
    use. Installed in each of the quad's four legs and protruding downward from its center
    torso, the entire underside of the 'Mech appears to ignite when it jumps, leaving a trail of
    fire like a falling star behind it in the air. Upon landing, the four legs flex and absorb
    the impact, while the center torso jet helps by propelling a few seconds longer than the
    others to help cushion the landing. The overall effect is quite striking.

Deployment:
    Like the Blue Flame, White Flames have been distributed throughout the militia in numbers
    smaller than the production total. Whether some are simply being modified after production
    and thus have yet to see service or a secret division exists, as some believe, is unknown.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.00                     
Engine:                                       210 XL                   4.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                       10 [20] (C)                 0.00                     
Gyro:                                        Compact                   4.50                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  224                    14.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             30       
    Center Torso (rear):                               7       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Front Leg:                     15             29       
    R/L Rear Leg:                      15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Improved C3 Computer                                      H                 2          2.50             
ER Small Laser (C)                                        CT                1          0.50             
Improved Jump Jet                                         CT                2          2.00             
Streak LRM 15 (Ammo 8) (C)                                CT                1          1.00             
2 Improved Jump Jets                                      RT                4          4.00             
LRM 15 (C)                                                RT                2          3.50             
Streak LRM 15 (C)                                         RT                3          7.00             
2 Improved Jump Jets                                      LT                4          4.00             
LRM 15 (C)                                                LT                2          3.50             
Streak LRM 15 (C)                                         LT                3          7.00             
LRM 15 (Ammo 8) (C)                                      RFL                1          1.00             
LRM 15 (Ammo 8) (C)                                      LFL                1          1.00             
Streak LRM 15 (Ammo 8) (C)                               LFL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM,  SZ: 3,  TMM: 1,  MV: 6"/10"j
Damage: (S) 4 / (M) 4 / (L) 4,  OV: 1
Armor (A): 7,  Structure (S): 3
Specials: C3I, IF1, JMPS1, LRM1/1/1, MHQ2