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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Marauder MAD-DM
Designer:           Khayman
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         15,585,500 C-Bills
Battle Value:       1,882

Chassis:              Endo Steel
Power Plant:          300 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE II
    2 Heavy PPCs
    1 Light Gauss Rifle
    1 ER Medium Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    Referred to simply as a "new coat of paint", this variant of the venerable and trusted
    Marauder tries its best to stick true to the spirit of the original, albeit with updated

    The hallmark twin PPCs were upgraded into Heavy variants increasing its main firepower by
    The old whirlwind autocannon was replaced by the stronger and longer ranged Light Gauss
    Rifle for two reasons. First was to allow the design to snipe when out of range of its
    primary weapons and second, to cater to the League customers where this factory was located
    and to whom was catered too. With two tons of ammunition and 16 double strength freezers,
    the MAD-DM has plenty of endurance.
    Despite the fragility of the XL engine, the design isn't too vulnerable thanks to its 13.5
    tons of armor which is the max for most heavy mechs and a CASE II for added measure.
    The only true difference is the loss of one medium laser even though the last was upgraded
    to an ER model.

    Initial sales are low but occasional high spikes are seen after meetings between executives.
    The current theory behind these numbers is believed to be nostalgia based negotiations.

    Due to its weight and location, the medium laser is sometimes replaced with a command

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             30       
    Center Torso (rear):                               7       
    R/L Torso:                         16             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             29       

Weapons and Ammo                                       Location          Critical     Tonnage   
ER Medium Laser                                           H                 1          1.00             
Light Gauss Rifle (Ammo 32)                               CT                2          2.00             
CASE II                                                   LT                1          1.00             
Light Gauss Rifle                                         LT                5         12.00             
Heavy PPC                                                 RA                4         10.00             
Heavy PPC                                                 LA                4         10.00             

Alpha Strike Statistics                                             
Point Value (PV): 39
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 5 / (L) 4,  OV: 0
Armor (A): 7,  Structure (S): 3
Specials: CASEII