Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Ogre A
Designer:           SgtMac
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            60
Role:               Brawler
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         16,900,000 C-Bills
Battle Value:       2,382

Chassis:              Standard
Power Plant:          300 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 Improved Heavy Large Lasers
    2 Improved Heavy Medium Lasers
    2 Streak SRM 4s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Watchdog CEWS
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    The Ogre is a product of the same team that created the Storm Raven.  The 60 ton Ogre
    omnimech is designed to fill in for mechs like the Merlin and Hunchback with one chassis
    able to fill the roles of both, or any other role as needed in the 50 to 70 ton range.  the
    Ogre spares no expense utilizing an extra light engine, endo steel, and ferro fibrous armor.
    Currently several prototypes are on loan to the Alliance Keshik, to refine the design, and
    to gather data to improve the alliance tech and industrial bases.

Variants:
    The Ogre A is designed and a long duration energy based brawler, mounting paired large and
    medium heavy lasers in each arm tied to a targeting computer. A pair of streak SRM4s in the
    right torso share a ton of ammunition, and a Watchdog CEWS in the left round out the mechs
    capabilities, 17 clan strength DHS are barely enough to for the large lasers to fire so
    pilots must watch their weapons fire to control heat at closer ranges.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  201                    13.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             32       
    Center Torso (rear):                               8       
    R/L Torso:                         14             23       
    R/L Torso (rear):                                  5       
    R/L Arm:                           10             20       
    R/L Leg:                           14             28       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Targeting Computer                                        CT                2          2.00             
2 Streak SRM 4s                                           RT                2          4.00             
Streak SRM 4 (Ammo 25)                                    RT                1          1.00             
Watchdog CEWS                                             LT                2          1.50             
Improved Heavy Large Laser                                RA                3          4.00             
Improved Heavy Medium Laser                               RA                2          1.00             
Improved Heavy Large Laser                                LA                3          4.00             
Improved Heavy Medium Laser                               LA                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"
Damage: (S) 5 / (M) 5 / (L) 0,  OV: 3
Armor (A): 7,  Structure (S): 3
Specials: CASE, ECM, LPRB, OMNI, RCN, WAT