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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Ogre Prime
Designer:           SgtMac
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            60
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         16,239,200 C-Bills
Battle Value:       2,009

Chassis:              Standard
Power Plant:          300 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Hyper-Assault Gauss 20
    2 Improved Heavy Medium Lasers
    1 SRM 4 w/ Artemis V FCS
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    The Ogre is a product of the same team that created the Storm Raven.  The 60 ton Ogre
    omnimech is designed to fill in for mechs like the Merlin and Hunchback with one chassis
    able to fill the roles of both, or any other role as needed in the 50 to 70 ton range.  the
    Ogre spares no expense utilizing an extra light engine, endo steel, and ferro fibrous armor.
    Currently several prototypes are on loan to the Alliance Keshik, to refine the design, and
    to gather data to improve the alliance tech and industrial bases.

Variants:
    The Prime variant is based off the Hunchback.  boasting a massive cannon and laser back ups
    the Prime adds a targeting computer and SRM4/AVFCS for added punch.  The main hitting power
    comes from a HAG 20 in the right torsos with 3 tons of reloads in the left.  Also in the
    right torso is a clan tech SRM4 linked to an Artemis VFCS, with two 1 ton ammo bays also in
    the left torso to enable pilots to take different ammo types. Each arm sports an Improved
    Heavy Medium Laser, with clan grade ECM and AP in the left torso.  11 clan DHS are plenty
    for keeping the mech cool.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  201                    13.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             32       
    Center Torso (rear):                               8       
    R/L Torso:                         14             23       
    R/L Torso (rear):                                  5       
    R/L Arm:                           10             20       
    R/L Leg:                           14             28       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Hyper-Assault Gauss 20                                    RT                6         10.00             
SRM 4 w/ Artemis V FCS                                    RT                1          1.00             
Active Probe                                              LT                1          1.00             
ECM Suite                                                 LT                1          1.00             
Hyper-Assault Gauss 20 (Ammo 18)                          LT                3          3.00             
SRM 4 (Ammo 25) [Artemis V]                               LT                1          1.00             
SRM 4 (Ammo 25) [Inferno]                                 LT                1          1.00             
Targeting Computer                                        LT                3          3.00             
Improved Heavy Medium Laser                               RA                2          1.00             
Improved Heavy Medium Laser                               LA                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"
Damage: (S) 5 / (M) 5 / (L) 2,  OV: 0
Armor (A): 7,  Structure (S): 3
Specials: CASE, ECM, FLK2/1/1, OMNI, PRB, RCN