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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Hussar II HSR-600-D
Designer:           StarRaven
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,936,210 C-Bills
Battle Value:       1,221

Chassis:              Endo Steel
Power Plant:          280 XL
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            Standard
    Jump Capacity:    240 meters
Armor:                Ferro-Fibrous
    1 ER PPC
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown

    The Hussar II is an attempt by Newhart Industries (makers of the Hussar) to improve upon the
    Hussar, in the hopes of creating a 'Mech that will sell. Famously under-armored, the Hussar
    has always been loved for its strengths and hated for its weaknesses. The Hussar II is meant
    to eliminate the Hussar's primary defect while maintaining or enhancing its strengths.

    The sole weapon of the Hussar II is an ER PPC, which gives an increase in range and
    firepower over the Hussar's ER Large laser. A Guardian ECM Suite helps the Hussar II avoid
    detection by more powerful enemies. Although slightly slower than the Hussar, the Hussar II
    makes up for this by mounting jump jets. The most significant modification is armor: the
    Hussar II carries armor. This permits it to survive enemy fire long enough to get away from
    larger foes, or destroy smaller ones.

    The Hussar II is nearing the end of its testing period and will soon enter production.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 8                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  116                     6.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             16       
    Center Torso (rear):                               5       
    R/L Torso:                          8             12       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             12       
    R/L Leg:                            8             15       

Weapons and Ammo                                       Location          Critical     Tonnage   
2 Jump Jets                                               CT                2          1.00             
ER PPC                                                    RT                3          7.00             
Jump Jet                                                  RT                1          0.50             
Guardian ECM Suite                                        LT                2          1.50             
Jump Jet                                                  LT                1          0.50             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

Alpha Strike Statistics                                             
Point Value (PV): 29
TP: BM,  SZ: 1,  TMM: 3,  MV: 16"j
Damage: (S) 1 / (M) 1 / (L) 1,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: ECM, ENE