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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Hunchback HBK-6P
Designer:           StarRaven
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3066
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,306,000 C-Bills
Battle Value:       1,433

Chassis:              Endo Steel
Power Plant:          200 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    2 PPCs
    2 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Hunchback variant generally referred to as HBK-6P was created by techs from the
    Fifteenth Deneb Light Cavalry during the FedCom Civil War, late in the Tikonov campaign. The
    need to censerve heavy autocannon ammo for heavier 'Mechs resulted in the decision to
    replace the AC's of several Hunchbacks with energy weapons. Techs originally intended to
    mount a pair of ER PPCs in each, but the need to save replacement ER PPCs for newer machines
    resulted in the use of standard ones.

Capabilities:
    With PPCs as its primary armament, the HBK-6P has twice the range of a normal Hunchback,
    while maintaining equal damage potential. A pair of medium lasers provide increased
    firepower at closer ranges, and allow the Hunchback to defend itself if an enemy gets within
    the minimum range of its PPCs. A Guardian ECM Suite provides the HBK-6P with protection from
    more advanced targeting systems, and from scout 'Mechs equipped with Beagle Active Probes.
    Jump jets mounted in the 'Mech's legs increase its a mobility, and, in most situations,
    allow the Hunchback to keep enemies outside the minimum range of its PPCs. Fourteen double
    heat sinks allow the HBK-6P to fire its weapons without fear of overheating.

Deployment:
    Of eight Hunchbacks modified to the HBK-6P standard, only three were functional when the
    Fifteenth Deneb evacuated Tikonov. All three were destroyed in the subsequent fighting on
    Marlette, not long before the Fifteenth surrendered to their combined enemies - the Third
    and Fifth Crucis Lancers, Twentieth Avalon Hussars, and the Blackwind Lancers. While no
    plans currently exist in the AFFS to produce HBK-6Ps, the design specifications have been
    sent to most planetary and March Militias, in case they wish to make similar modifications.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             25       
    Center Torso (rear):                               6       
    R/L Torso:                         12             20       
    R/L Torso (rear):                                  4       
    R/L Arm:                            8             16       
    R/L Leg:                           12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Guardian ECM Suite                                        CT                2          1.50             
2 PPCs                                                    RT                6         14.00             
Medium Laser                                              RA                1          1.00             
Medium Laser                                              LA                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 6,  Structure (S): 4
Specials: ECM, ENE