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Design Overview
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                 BattleMech Technical Readout

Name/Model:         King Cobra C
Designer:           Techpriest
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            60
Role:               Missile Boat
Configuration:      Biped OmniMech
Era/Year:           Clan Invasion / 3059
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         17,696,000 C-Bills
Battle Value:       2,319

Chassis:              Cobra Endo Steel
Power Plant:          New Kent Type VII 360 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                V3 Ferro-Fibrous
    2 LRM 20 w/ Artemis IV FCS
    3 Medium Pulse Lasers
Manufacturer:         Novy Minsky Armaments Plant
    Primary Factory:  Unknown
Communications:       CH2 Series Integrated
Targeting & Tracking: Heat Pit Mark III

    An idea of Khan Natalie Breen that was put into motion by Perigard Zalman, the King Cobra
    omnimech heavily reflected the experiences of the Steel Vipers after the Battle of Tukayyid.
    The older Crossbow was showing its age, and the clan had not been fast enough to secure its
    objectives. What was needed was a design capable of bringing serious firepower, at speeds
    that could outstrip other clan omnimechs, while still being tough enough to take damage from
    all directions. Weighing in at 60 tons, the King Cobra sports a large New Kent Type VII 360
    XL engine, a Cobra Endosteel frame, and nine and a half tons of V3 Ferro-Fibrous armor.
    Twelve built in double heat sinks allow for a total pod space of 22 tons.

    The C configuration of the King Cobra is essentially the Crossbow Prime but much improved in
    medium range engagements. Mounting two LRM20's with Artemis IV fire control systems and
    carrying 4 tons of ammunition as its primary armament, this is barrage of missiles is
    supplemented by a trio of medium pulse lasers, one in each arm and an additional one in the
    head. This makes for a swift and deadly combatant with options even after its missile bins
    are depleted. Even when firing all weapons on the move, heat is very manageable. Some pilots
    drop the head mounted medium pulse laser for an additional two tons of ammunition - this
    'C2' configuration is more heat efficient and allows for an additional minute of missile
    barrages, but is rarely used.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       360 XL                  16.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  182                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             29       
    Center Torso (rear):                              10       
    R/L Torso:                         14             20       
    R/L Torso (rear):                                  8       
    R/L Arm:                           10             18       
    R/L Leg:                           14             21       

Weapons and Ammo                                       Location          Critical     Tonnage   
Medium Pulse Laser                                        H                 1          2.00             
LRM 20 w/ Artemis IV FCS                                  RA                4          5.00             
LRM 20 (Ammo 12) [Artemis IV]                             RA                2          2.00             
Medium Pulse Laser                                        RA                1          2.00             
LRM 20 w/ Artemis IV FCS                                  LA                4          5.00             
LRM 20 (Ammo 12) [Artemis IV]                             LA                2          2.00             
Medium Pulse Laser                                        LA                1          2.00             

Alpha Strike Statistics                                             
Point Value (PV): 51
TP: BM,  SZ: 3,  TMM: 2,  MV: 12"
Damage: (S) 6 / (M) 6 / (L) 4,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: CASE, IF2, OMNI