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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Rifleman PK
Designer:           Conair
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            60
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         5,323,200 C-Bills
Battle Value:       1,118

Chassis:              Standard
Power Plant:          240 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    2 LB 5-X ACs
    2 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

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Overview:
    Based on the Rifleman C, the Rifleman PK switches the large pulse lasers for medium lasers.
    This allows for CASE, T-Comp, and extra heat management at the expense of damage

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.00                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            12                     2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  136                     8.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                      20             18       
    Center Torso (rear):                               4       
    R/L Torso:                         14             17       
    R/L Torso (rear):                                  4       
    R/L Arm:                           10             17       
    R/L Leg:                           14             16       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE                                                      RT                1          0.50             
LB 5-X AC (Ammo 20)                                       RT                1          1.00             
LB 5-X AC (Ammo 20) [Cluster]                             RT                1          1.00             
CASE                                                      LT                1          0.50             
Targeting Computer                                        LT                5          5.00             
ER Medium Laser                                           RA                1          1.00             
LB 5-X AC                                                 RA                5          8.00             
ER Medium Laser                                           LA                1          1.00             
LB 5-X AC                                                 LA                5          8.00             

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Alpha Strike Statistics                                             
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Point Value (PV): 26
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 0
Armor (A): 5,  Structure (S): 5
Specials: CASE, FLK1/1/1