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                 BattleMech Technical Readout

Name/Model:         Vanquisher VQR-2X
Designer:           Oberst_Klink
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3049
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         8,992,000 C-Bills
Battle Value:       1,707

Chassis:              Hollis Alteration Mark I 
Power Plant:          Vlar 300 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Aldis Plate
Armament:             
    2 Magna Mark III Large Lasers
    3 Starflash Medium Lasers
    4 Armstrong JJ-Lite Autocannon/2s
Manufacturer:         Skobel MechWorks
    Primary Factory:  Terra
Communications:       Skobel Wave VI Comm
Targeting & Tracking: Falcon 12b Watcher

================================================================================================
Overview:
    When Word of Blake ROM agents arrived on Terra with the plans for ComStar's new improved C3
    computer (C3i), Precentor Martial St. Jamais deemed getting the new technology into service
    a high priority. Word of Blake scientists had soon mastered production of the sophisticated
    targeting and tracking system; all that was lacking was a platform to carry it. Though
    several Star League-era designs were upgraded and refitted with the C3i, the Precentor
    Martial chose to develop a brand new design around it as well. He commissioned Militia
    designers to create a new assault 'Mech based on the aging King Crab but meant to showcase
    the C3i's capabilities. He then began searching for a suitable company to produce the new
    design.
    
    Skobel MechWorks was the company for which he had been searching. A Terra-based company
    that had produced the original BattleMech, the Mackie, Skobel was now turning out their
    Nexus design for the Militia. The Precentor Martial ordered one of Skobel's ancient
    factories reopened, one long mothballed and thought destroyed. From the very assembly lines
    that had once produced the Mackie, stepped its descendent: the Vanquisher.

Capabilities:
    Though based on the King Crab, the Vanquisher bears only a small resemblance to its
    predecessor, despite its legs and hunched-over torso. This mammoth 'Mech utilizes long-range
    weapons to bring down its foe, using targeting information gathered from its faster
    companions to make a pinpoint assault. The light Gauss rifles and ER large lasers are the
    Vanquisher's main weapons, though its three ER medium lasers boast impressive ranges as well
    and can be quite dangerous in their own right.
    
    The Vanquisher is slow, but it boasts an incredible amount of protection. Not only
    does it bear almost twenty tons of standard armor, it lacks a dangerous extra-light engine.
    It is also equipped with CASE in both side torsos to protect against light Gauss rifle
    explosions. The new design meets its specifications admirably, and is sure to be the basis
    on which any Militia C3i network is built.

Deployment:
    The Vanquisher and various C3i-refitted 'Mechs have been distributed together to every
    division of the Word of Blake Militia, where they have proven quite popular.
    
    Perhaps the most spectacular success of the Vanquisher was on the world of Epsilon
    Eridani in late 3066, when raiders attacked the defending Quality of Mercy III.
    Demi-Precentor (Adept XII) Masayuki Hoshi used a Level II-two Vanquishers and four
    Hussars-to hold off an entire company. Though the attackers announced themselves as a new
    pirate band-the Devil's Brigade-Duke Benton of Eridani immediately denounced the Terra
    Confederation for their blatant expansionism. Demi-Precentor Hoshi, however, apparently
    stated that he felt it had been a masquerading unit from the Com Guards' Eleventh Division,
    attempting to exact revenge for their removal from Caph.
    
    
    
    Variants
    
    
    
    A newly-produced version of the Vanquisher replaces the light Gauss rifles, ER large
    lasers, and four heat sinks with four Ultra AC/5s and six tons of ammunition. Roughly one
    out of every six Vanquishers is an Ultra AC variant.

Variants:
    According to unconfirmed rumors, there is another variant of the Vanquisher. The type
    designation VQR-2X is a machine in which all advanced technology has been replaced by
    simpler components. This makes the mech easy to maintain and cheap in terms of spare parts
    and repairs. The target group are smaller mercenary units and militia troops. In terms of
    range and heat development, it is not as powerful as the original model - pilots have to be
    a little careful here. He also has no CASE.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            18                     8.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  288                    18.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             34       
    Center Torso (rear):                              15       
    R/L Torso:                         21             30       
    R/L Torso (rear):                                 12       
    R/L Arm:                           17             34       
    R/L Leg:                           21             39       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Large Laser                                               RT                2          5.00             
Medium Laser                                              RT                1          1.00             
Large Laser                                               LT                2          5.00             
Medium Laser                                              LT                1          1.00             
2 Autocannon/2s                                           RA                2         12.00             
Autocannon/2 (Ammo 45)                                    RA                1          1.00             
2 Autocannon/2s                                           LA                2         12.00             
Autocannon/2 (Ammo 45)                                    LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 1
Armor (A): 10,  Structure (S): 8
Specials: