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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Crusader Hawk (Chalk) CHK-001
Designer:           Angstrum
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            85
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 2950
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         7,617,560 C-Bills
Battle Value:       1,755

Chassis:              Standard
Power Plant:          255 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    2 LRM 15s
    1 Large Laser
    2 SRM 6s
    3 Medium Lasers
    2 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Cobbled together from the remains of Edwards Phoenix Hawk and the headless remains of a
    crusader mech.  Edward spent 3 years and much of his own money finding parts and techs to
    make the Crusader Hawk real.  Adding skeleton renforcement for the extra armor' heat sinks'
    and weapons Edward increased the weight to assault proportions.

Capabilities:
    Built for long range sniping this mech has the best qualities of the crusader and Phoenix
    Hawk.

Deployment:
    Piloted by Edward alone it deploys with him when he takes the field with his Heavens Hand
    mercenaries.

Variants:
    No known variants exist as this is a unique mech.

Notable MechWarriors:
    Colonel Edward Stenson.  After the skirmish with a Kurita unit he worked several years on
    his personal assault mech.  It is an excellent all around fighting machine that has seen
    many battles.  Soon Edward will retire and his son Edward Jr will inherit this assault
    machine and lead Heavens Hand.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                     255 Fusion                13.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Single):                            16                     6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  232                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             30       
    Center Torso (rear):                               7       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             29       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Jump Jet                                                  CT                1          1.00             
Jump Jet                                                  RT                1          1.00             
Large Laser                                               RT                2          5.00             
SRM 6 (Ammo 15)                                           RT                1          1.00             
Jump Jet                                                  LT                1          1.00             
LRM 15 (Ammo 16)                                          LT                2          2.00             
Machine Gun (Ammo 200)                                    LT                1          1.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             
LRM 15                                                    RA                3          7.00             
Machine Gun                                               RA                1          0.50             
Medium Laser                                              RA                1          1.00             
LRM 15                                                    LA                3          7.00             
Machine Gun                                               LA                1          0.50             
Medium Laser                                              LA                1          1.00             
SRM 6                                                     RL                2          3.00             
SRM 6                                                     LL                2          3.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 3
Armor (A): 8,  Structure (S): 7
Specials: IF1