Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate a file in     format      
                 BattleMech Technical Readout

Name/Model:         Vulcan VL-6T
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            40
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         7,244,300 C-Bills
Battle Value:       1,129

Chassis:              Endo Steel
Power Plant:          240 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Pitban Model 9 
    Jump Capacity:    180 meters
Armor:                Light Ferro-Fibrous
    1 Plasma Rifle
    1 Medium X-Pulse Laser
    2 Light AC/2s
Manufacturer:         Coventry Metal Works, Nimakachi Fusion Products Ltd.
    Primary Factory:  Coventry (CMW), Tematagi (NFPL)
Communications:       Hartford 200S
Targeting & Tracking: Hartford TA10

    The need for a strong anti-infantry 'Mech with offensive capabilities was realized during
    the battles against Stefan the Usurper. In many conflicts, especially urban combat, infantry
    could render smaller 'Mechs inoperative. To solve this problem, MatherTechno Inc. introduced
    the VL 2-T Vulcan.
    This BattleMech reached the front line during General Kerensky's landings on Earth,
    where it earned a reputation as a tough urban fighting machine. Its flamer system, machine
    gun, and heavy armor performed effectively against infantry. The autocannon system was
    originally designed as an anti-'Mech system, but served well in city fighting.

    The Vulcan is fully equipped with jump jets, making it unique in urban warfare and
    threatening to larger BattleMechs. Also, its rear-mounted jets are specially vented to
    reduce heat in its rear areas.
    The Vulcan's weaponry systems include the reliable Armstrong autocannon. Though
    introduced as an anti-'Mech measure, it was used more as an anti-building measure when more
    and more Vulcans found themselves stationed in city areas.
    The Vulcan's armor is not very strong, but does provide more than ample protection
    against most smaller weapons. This 'Mech is rarely assigned without some larger BattleMech
    support in an all-out fight. As the actual alignment of the 'Mech is narrow and difficult to
    target, it is difficult to hit in combat. Many MechWarriors have commented that the Vulcan
    looks like a scarecrow's clothes hung out to dry.
    The absence of manipulative hands is the 'Mech's only drawback. Though not a major
    hindrance, it does limit its close combat capabilities against other 'Mechs.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       240 XL                   6.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                   93                     5.50                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      12             15       
    Center Torso (rear):                               6       
    R/L Torso:                         10             10       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6              8       
    R/L Leg:                           10             10       

Weapons and Ammo                                       Location          Critical     Tonnage   
3 Jump Jets                                               RT                3          1.50             
Light AC/2                                                RT                1          4.00             
3 Jump Jets                                               LT                3          1.50             
Light AC/2 (Ammo 45)                                      LT                1          1.00             
Light AC/2 (Ammo 45) [Flechette]                          LT                1          1.00             
Medium X-Pulse Laser                                      LT                1          2.00             
Plasma Rifle                                              RA                2          6.00             
Plasma Rifle (Ammo 20)                                    RA                2          2.00             
Light AC/2                                                LA                1          4.00             

Alpha Strike Statistics                                             
Point Value (PV): 25
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"j
Damage: (S) 3 / (M) 3 / (L) 0*,  OV: 0
Armor (A): 3,  Structure (S): 2