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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Verfolger VR5-R
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3067 Unabridged
                    Record Sheets: 3067
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3063
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         14,347,960 C-Bills
Battle Value:       1,639

Chassis:              AR-6b Endo Steel
Power Plant:          VOX 325 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Royal-7 with CASE
Armament:             
    1 Energizer ER PPC
    1 Mydron LB 10-X AC
    3 Defiance B3M Medium Lasers
    1 Surefire 444 Anti-Missile System
Manufacturer:         Arc-Royal MechWorks
    Primary Factory:  Arc-Royal
Communications:       K9 Comms System
Targeting & Tracking: Type V Bloodhound T&T System

================================================================================================
Overview:
    This Kell Hound BattleMech was designed to supplement the popular Wolfhound, working in
    concert with the light 'Mech to bring down much larger game. Its name, the Verfolger, means
    "pursuer" or "tracker" in the Alliance's native Deutsch (German). Cynics have also noted
    that another possible translation, when used in a political context, is "persecutor." When
    Katherine Steiner-Davion still sat the throne of the Lyran Alliance, this may have been a
    not-too-subtle notice of Morgan Kell's continuing challenge of her reign.

Capabilities:
    Only slightly slower than the Wolfhound, the Verfolger relies on a 325 VOX extralight engine
    and an endo steel chassis to save enough mass that this hunter might carry some heavy armor
    and armament. Twelve and a half tons of Royal-7 standard can put off even an assault 'Mech
    for a time, while its Surefire Anti-Missile System provides extra protection in the case of
    missile-saturation attacks. This is extremely important, as the Verfolger's fighting style
    tends to emphasize staying time versus quick knockdown power.
    
    The Verfolger can hunt alone as well as it can in a pack. Its Energizer PPC carves into
    an enemy from long range, opening up wounds to be exploited by the Mydron LB-X autocannon.
    Three tons of ammunition gives the 'Mech staying power in a long fight, and traditionally at
    least two tons of this is devoted to cluster munitions. Lacking jump jets for close-in
    tactical maneuvers, Verfolger MechWarriors tend to keep away from point-blank
    confrontations. In the case of a faster 'Mech pushing forward, however, the Verfolger can
    add in its three medium lasers for solid point-defense. The 'Mech carries enough heat
    dissipation capability to handle full weapons fire for quite a while before being threatened
    by heat-driven shutdown, another feature well-liked by Verfolger pilots.

Deployment:
    Verfolgers were available as early as 3063. During the civil war, deployment of the
    Verfolger was mostly limited to the Kell Hounds and a few of their "training farm" mercenary
    allies. A rare few of the ARDC defending regiments were also allowed to purchase this 'Mech.
    In the mercenary ranks, a Verfolger was always paired with at least one Wolfhound, and it
    was not unusual to see a "hunting pack" lance comprised of one Verfolger and three
    Wolfhounds.
    
    During the final assault on Tharkad, and in the months since the end of the war, the
    Archon convinced Colonel Dan Allard to release several Verfolgers from his command in an
    effort to shore up holes in other allied units. The performance of these machines has led to
    recent orders from half a dozen Lyran Alliance commands for more Verfolgers. Whether the
    Kell Hounds can-or will-fill these orders remains to be seen.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                       325 XL                  12.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  200                    12.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             31       
    Center Torso (rear):                               8       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             20       
    R/L Leg:                           15             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Anti-Missile System                                       H                 1          0.50             
Medium Laser                                              CT                1          1.00             
Anti-Missile System (Ammo 24)                             RT                2          2.00             
CASE                                                      RT                1          0.50             
LB 10-X AC (Ammo 20)                                      RT                2          2.00             
LB 10-X AC (Ammo 10) [Cluster]                            RT                1          1.00             
Medium Laser                                              RT                1          1.00             
LB 10-X AC                                                LT                6         11.00             
Medium Laser                                              LT                1          1.00             
ER PPC                                                    RA                3          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 0
Armor (A): 7,  Structure (S): 3
Specials: AMS, CASE, FLK1/1/1