BattleMech Technical Readout
Name/Model: Verfolger VR5-R
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3067 Unabridged
Record Sheets: 3067
Technology: Inner Sphere
Technology Rating: E
Tonnage: 65
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Civil War / 3063
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 14,347,960 C-Bills
Battle Value: 1,639
Chassis: AR-6b Endo Steel
Power Plant: VOX 325 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Royal-7 with CASE
Armament:
1 Energizer ER PPC
1 Mydron LB 10-X AC
3 Defiance B3M Medium Lasers
1 Surefire 444 Anti-Missile System
Manufacturer: Arc-Royal MechWorks
Primary Factory: Arc-Royal
Communications: K9 Comms System
Targeting & Tracking: Type V Bloodhound T&T System
================================================================================================
Overview:
This Kell Hound BattleMech was designed to supplement the popular Wolfhound, working in
concert with the light 'Mech to bring down much larger game. Its name, the Verfolger, means
"pursuer" or "tracker" in the Alliance's native Deutsch (German). Cynics have also noted
that another possible translation, when used in a political context, is "persecutor." When
Katherine Steiner-Davion still sat the throne of the Lyran Alliance, this may have been a
not-too-subtle notice of Morgan Kell's continuing challenge of her reign.
Capabilities:
Only slightly slower than the Wolfhound, the Verfolger relies on a 325 VOX extralight engine
and an endo steel chassis to save enough mass that this hunter might carry some heavy armor
and armament. Twelve and a half tons of Royal-7 standard can put off even an assault 'Mech
for a time, while its Surefire Anti-Missile System provides extra protection in the case of
missile-saturation attacks. This is extremely important, as the Verfolger's fighting style
tends to emphasize staying time versus quick knockdown power.
The Verfolger can hunt alone as well as it can in a pack. Its Energizer PPC carves into
an enemy from long range, opening up wounds to be exploited by the Mydron LB-X autocannon.
Three tons of ammunition gives the 'Mech staying power in a long fight, and traditionally at
least two tons of this is devoted to cluster munitions. Lacking jump jets for close-in
tactical maneuvers, Verfolger MechWarriors tend to keep away from point-blank
confrontations. In the case of a faster 'Mech pushing forward, however, the Verfolger can
add in its three medium lasers for solid point-defense. The 'Mech carries enough heat
dissipation capability to handle full weapons fire for quite a while before being threatened
by heat-driven shutdown, another feature well-liked by Verfolger pilots.
Deployment:
Verfolgers were available as early as 3063. During the civil war, deployment of the
Verfolger was mostly limited to the Kell Hounds and a few of their "training farm" mercenary
allies. A rare few of the ARDC defending regiments were also allowed to purchase this 'Mech.
In the mercenary ranks, a Verfolger was always paired with at least one Wolfhound, and it
was not unusual to see a "hunting pack" lance comprised of one Verfolger and three
Wolfhounds.
During the final assault on Tharkad, and in the months since the end of the war, the
Archon convinced Colonel Dan Allard to release several Verfolgers from his command in an
effort to shore up holes in other allied units. The performance of these machines has led to
recent orders from half a dozen Lyran Alliance commands for more Verfolgers. Whether the
Kell Hounds can-or will-fill these orders remains to be seen.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.50
Engine: 325 XL 12.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 13 [26] 3.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 200 12.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 31
Center Torso (rear): 8
R/L Torso: 15 24
R/L Torso (rear): 6
R/L Arm: 10 20
R/L Leg: 15 26
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Anti-Missile System H 1 0.50
Medium Laser CT 1 1.00
Anti-Missile System (Ammo 24) RT 2 2.00
CASE RT 1 0.50
LB 10-X AC (Ammo 20) RT 2 2.00
LB 10-X AC (Ammo 10) [Cluster] RT 1 1.00
Medium Laser RT 1 1.00
LB 10-X AC LT 6 11.00
Medium Laser LT 1 1.00
ER PPC RA 3 7.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM, SZ: 3, TMM: 2, MV: 10"
Damage: (S) 4 / (M) 4 / (L) 2, OV: 0
Armor (A): 7, Structure (S): 3
Specials: AMS, CASE, FLK1/1/1
Distribution
Name/Model: Verfolger VR5-R
Technology: Inner Sphere
Tonnage: 65
Configuration: Biped BattleMech
====================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Anti-Missile System 4. Hand Actuator
5. Endo Steel 5. Sensors 5.ER PPC
6. Endo Steel 6. Life Support 6.ER PPC
1. Endo Steel 1.ER PPC
2. Roll Again 2. Endo Steel
3. Roll Again 3. Endo Steel
4. Roll Again 4. Endo Steel
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Medium Laser 4. Gyro 4. Medium Laser
5.LB 10-X AC 5. Gyro 5. LB 10-X AC (Ammo 10)
6.LB 10-X AC 6. Gyro 6. LB 10-X AC (Ammo 10)
1.LB 10-X AC 1. Gyro 1. LB 10-X AC (Ammo 10) [Cluster]
2.LB 10-X AC 2. XL Engine 2. Anti-Missile System (Ammo 12)
3.LB 10-X AC 3. XL Engine 3. Anti-Missile System (Ammo 12)
4.LB 10-X AC 4. XL Engine 4. CASE
5. Endo Steel 5. Medium Laser 5. Endo Steel
6. Endo Steel 6. Roll Again 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Verfolger VR5-R
Technology: Inner Sphere
Tonnage: 65
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Standard): 200 x 2.5 x 1 500.000
Internal Structure (Endo Steel w/ XL Engine): 104 x 1.5 x 1 x 0.5 (+) 78.000 = 578.000
Gyro (Standard): 65 x 0.5 (+) 32.500 = 610.500
Defensive Equipment:
Anti-Missile System (+) 32.000 = 642.500
Anti-Missile System (Ammo 12) (+) 11.000 = 653.500
Anti-Missile System (Ammo 12) (+) 11.000 = 664.500
Explosive Ammunition: 5 Critical Spaces (-) 75.000 = 589.500
Defensive Movement Factor: +3 (*) 1.30 = 766.350
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 766.350
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 26 (Heat Sinks) - 2 (Movement) - 26 (Weapons) = 4
Offensive Equipment:
ER PPC 229.000
LB 10-X AC (+) 148.000 = 377.000
Medium Laser (+) 46.000 = 423.000
Medium Laser (+) 46.000 = 469.000
Medium Laser (+) 46.000 = 515.000
LB 10-X AC (Ammo 10) (+) 19.000 = 534.000
LB 10-X AC (Ammo 10) (+) 19.000 = 553.000
LB 10-X AC (Ammo 10) [Cluster] (+) 19.000 = 572.000
Total 'Mech Tonnage: (+) 65.000 = 637.000
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 872.690
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 872.690
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 766.350
Offensive Battle Rating: (+) 872.690 = 1,639.040
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,639
Cost Breakdown
Name/Model: Verfolger VR5-R
Technology: Inner Sphere
Tonnage: 65
Configuration: Biped BattleMech
================================================================================================================================
Structural Cost
--------------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (200 pts) 12.5 x 10,000 125,000.00
Internal Structure (Endo Steel): 65 x 1,600 x 1 (+) 104,000.00 = 229,000.00
Myomer (Standard): 65 x 2,000 (+) 130,000.00 = 359,000.00
Engine (XL): (20,000 x 325 x 65) / 75 (+) 5,633,333.33 = 5,992,333.33
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 7,192,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 7,392,333.33
Life Support: 50,000 (+) 50,000.00 = 7,442,333.33
Sensors: 65 x 2,000 (+) 130,000.00 = 7,572,333.33
Heat Sinks (Double): 13 x 6,000 (+) 78,000.00 = 7,650,333.33
Arm Actuators: 65 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 29,900.00 = 7,680,233.33
Leg Actuators: 65 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 45,500.00 = 7,725,733.33
--------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 7,725,733.33
================================================================================================================================
Weapons and Equipment Cost
--------------------------------------------------------------------------------------------------------------------------------
Anti-Missile System 100,000 100,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 100,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 100,000.00
CASE 50,000 (+) 50,000.00 = 150,000.00
ER PPC 300,000 (+) 300,000.00 = 450,000.00
LB 10-X AC 400,000 (+) 400,000.00 = 850,000.00
LB 10-X AC (Ammo 10) [Cluster] [Empty Bin] 0 (+) 0.00 = 850,000.00
LB 10-X AC (Ammo 10) [Empty Bin] 0 (+) 0.00 = 850,000.00
LB 10-X AC (Ammo 10) [Empty Bin] 0 (+) 0.00 = 850,000.00
Medium Laser 40,000 (+) 40,000.00 = 890,000.00
Medium Laser 40,000 (+) 40,000.00 = 930,000.00
Medium Laser 40,000 (+) 40,000.00 = 970,000.00
--------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 970,000.00
================================================================================================================================
BattleMech Cost
--------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 7,725,733.33
Weapons and Equipment Cost: (+) 970,000.00 = 8,695,733.33
BattleMech Cost Multiplier: 1 + (65 / 100) (*) 1.65 = 14,347,960.00
--------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 14,347,960.00
Dark Age (3081 - 3150)
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Standard
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Advanced
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Alpha Strike Conversion
Name/Model: Verfolger VR5-R
Technology: Inner Sphere
Tonnage: 65
Configuration: Biped BattleMech
=====================================================================================================================
Determine Unit Type
---------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
---------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
=====================================================================================================================
Determine Weight/Size Class
---------------------------------------------------------------------------------------------------------------------
Tonnage: 65 (greater than or equal to 60 and less than 80) = 3
---------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 3
=====================================================================================================================
Convert Movement and Movement Modes
---------------------------------------------------------------------------------------------------------------------
Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
---------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 10"
=====================================================================================================================
Determine Short Range Damage Value
---------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
26 (Heat Sinks) = 26
2 (Movement) + 26 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 25 = 1
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
LB 10-X AC (+) 0.630 = 2.130
ER PPC (+) 1.000 = 3.130
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.2
---------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 4
=====================================================================================================================
Determine Medium Range Damage Value
---------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
26 (Heat Sinks) = 26
2 (Movement) + 26 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 25 = 1
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
LB 10-X AC (+) 0.630 = 2.130
ER PPC (+) 1.000 = 3.130
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.2
---------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 4
=====================================================================================================================
Determine Long Range Damage Value
---------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
26 (Heat Sinks) = 26
2 (Movement) + 17 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 16 = 10
Offensive Equipment: = 0.000
LB 10-X AC (+) 0.630 = 0.630
ER PPC (+) 1.000 = 1.630
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.7
---------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 2
=====================================================================================================================
Convert Armor
---------------------------------------------------------------------------------------------------------------------
Standard: 200 armor points x 1 200.000 = 200.000
Armor Factor Conversion (/) 30 = 6.667
---------------------------------------------------------------------------------------------------------------------
Final Armor Value: 7
=====================================================================================================================
Convert Structure
---------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere XL on a 65 ton BattleMech = 3.0
---------------------------------------------------------------------------------------------------------------------
Final Structure Value: 3
=====================================================================================================================
Determine Special Abilities
---------------------------------------------------------------------------------------------------------------------
Unit is equipped with Anti-Missile System = AMS
Unit is equipped with CASE = CASE
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
=====================================================================================================================
Determine Point Value
---------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 2 (Long) = 14.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 15.500
Overheat Factor 0 (Overheat) (+) 0.000 = 15.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 15.500
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 17.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 20.400
Final DIR Round to nearest half point = 20.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 2.250
Final DIR Defensive Interaction Rating (+) 20.500 = 22.750
Unit's Final Point Value:
Offensive Value = 15.500
Defensive Value (+) 22.750 = 38.250
Agile [2 (TMM) - 1] x 4 (Medium) (+) 4.000 = 42.250
---------------------------------------------------------------------------------------------------------------------
Final Point Value: 42
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
The ER-PPC / LB-10X combo can be very deadly as both weapons can pound considerable holes into an enemies armor, and in the right time the AC can switch to cluster ammo. Especially with that generous ammount of shells. The standard lasers are able to support the main weapons without pushing the heat up. Heavy armor and an AMS offer good protection what is a good idea while carrying an XL engine.
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Member Review - cytobelovx1 : 30-Oct-2007 21:17
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
This is the tougher, meaner inner sphere Loki. It reminds me of the Prime, but without the heat worries or the machine guns. It'd be nice to hace the TC and ECM, but you can't have everything. This is a truely first-rate mech.
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Member Review - bladewind : 13-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Well armored for its tonnage and having enough big bore guns to deal some good damage, this light heavy sure is impressive.
The XL engine can still be a vulnerability but the good mix of speed, firepower and protection compensates for the inherent weakness.
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Member Review - DarkAdder : 05-Mar-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
I like the one-two punch that this mech has in the PPC and LBX. The medium lasers may be a bit underpowered compared to modern standards, but they make nice filler weapons on this one. The speed on this mech is about average for its weight, maybe a shade more. The armor is nice and solid for a 65 tonner, except maybe for the rear. Seeing as how this mech has loads of LBXZ ammo, go ahead and set one aside as cluster ammo, and use it to either kill elementals or to scrub armor off your targets. Then use your PPC and lasers to poke holes in its rapidly thinning protection.
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Member Review - Boba Fett : 08-Jan-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Good speed for a 65 tom mech. I think it needs a little less ammo for the LB though. Otherwise a very good mech.
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"Never forget what a man says to you when he is angry." - Henry Ward Beecher