BattleMech Technical Readout
Name/Model: Scorpion SCP-12S
Designer: Catalyst Game Labs
Source(s): Record Sheets: Jihad
Record Sheets: 3085 Unabridged, Project Phoenix
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, Mercenary
Record Sheets: Phoenix Upgrade, Steiner
Record Sheets: 3067
Technology: Inner Sphere
Technology Rating: E
Tonnage: 55
Role: Skirmisher
Configuration: Quad BattleMech
Era/Year: Civil War / 3066
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 9,524,750 C-Bills
Battle Value: 1,109
Chassis: Defiance SLAM Endo Steel
Power Plant: Edasich Motors 330 Light Fusion
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Maximillian 100 with CASE
Armament:
1 Defiance Shredder LB 10-X AC
1 Harvester 20K SRM 6
Manufacturer: Defiance Industries
Primary Factory: Furillo
Communications: Neil 6000-G
Targeting & Tracking: RCA Instatrac Mark XXII
================================================================================================
Overview:
Developed as the first production Quad BattleMech, the Scorpion unfortunately became one of
the most unpopular assignments for MechWarriors ever fielded. Faced with poor sales,
Brigadier ceased manufacturing the design before the start of the Succession Wars. The
Scorpion faded into the mists of memory and life went on in the Inner Sphere.
In 3065, heavy fighting on Hesperus II uncovered a long-forgotten bunker containing
records and prototypes from an abandoned Scorpion-LAM program. Defiance Industries initially
had no interest in reviving an unworkable project that previous executives had buried
(literally). The chassis redesign in the prototypes, however, promised to correct the poor
handling that had made the Scorpion so unpopular. Ultimately, the success of the Tarantula
and Barghest combined with Vicore Industries' successful initiative of revamping classic
designs persuaded Defiance Industries to use this data to produce a conventional BattleMech.
With the Lyran merchants' legendary guile, Defiance acquired a license to produce the
reviled Scorpion from Brigadier for a song (naturally omitting to disclose their discovery).
Capabilities:
The suspension system redesign and the streamlining of some components (holdovers from the
doomed LAM project) altered the profile of the Scorpion considerably. MechWarriors expecting
to strap themselves into a veritable "bucking bronco" are pleasantly surprised by the
smoothness of the ride and the comfort of the new cockpit module. The inclusion of a Light
engine keeps costs down while allowing a heavier LB 10-X autocannon to be carried in place
of a PPC. Paired with an SRM 6 launcher, this gives the Scorpion a weapons array that is
perfect for anti-vehicle and anti-battle-armor operations. The ammunition for both weapons
systems is stored in a CASE-protected magazine in the left side of the body.
Critics point out that while the unique maneuverability of the Scorpion is a distinct
advantage, it still suffers the problem of all Quad designs; a limited arc of fire for the
torso mounted weapons. Lacking arms, the Scorpion is also very vulnerable in the kind of
tight quarters in which infantry and vehicles are most effective.
Deployment:
Although Quad designs have gained acceptance, Defiance Industries still have an uphill
struggle in overcoming the Scorpion's past reputation. They had to sweeten the deal with
discounts on spare parts before the Lyran Regulars were willing to accept a production run
for their Lightning Companies. They have had far more success in selling the relatively
inexpensive design to cost-conscious Mercenary commands.
Variant
In early 3067, Word of Blake representatives approached the Brigadier Corporation with
plans for an upgraded Scorpion incorporating the same innovations made by Defiance
Industries. The SCP-12C uses an XL engine and ferro-fibrous armor in place of an endo steel
internal structure. A Magna Firestar ER PPC and an ER small laser replace the autocannon,
while the space occupied by the SRM 6 and CASE is left empty. It appears that the Blakists
mount an iNarc launcher and C3i unit after taking delivery.
Why the Word of Blake requires yet another BattleMech design is a mystery. The recently
formed Grand Illusion III-gamma of the Ninth Division fields several Scorpions, but most of
Brigadier's output has vanished, possible to help outfit one of the Word of Blake's "Phantom
Divisions" that our analysts speculate about.
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Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.00
Engine: 330 Light Fusion 18.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 144 9.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 21
Center Torso (rear): 6
R/L Torso: 13 18
R/L Torso (rear): 4
R/L Front Leg: 13 16
R/L Rear Leg: 13 16
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
LB 10-X AC RT 6 11.00
SRM 6 RT 2 3.00
CASE LT 1 0.50
LB 10-X AC (Ammo 10) LT 1 1.00
LB 10-X AC (Ammo 10) [Cluster] LT 1 1.00
SRM 6 (Ammo 15) LT 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM, SZ: 2, TMM: 2, MV: 12"
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 5, Structure (S): 3
Specials: CASE, FLK1/1/1
Distribution
Name/Model: Scorpion SCP-12S
Technology: Inner Sphere
Tonnage: 55
Configuration: Quad BattleMech
=====================================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. Endo Steel 4. Foot Actuator
5. Endo Steel 5. Sensors 5. Endo Steel
6. Endo Steel 6. Life Support 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. Light Fusion Engine 1. Light Fusion Engine 1. Light Fusion Engine
2. Light Fusion Engine 2. Light Fusion Engine 2. Light Fusion Engine
3. SRM 6 (Ammo 15) 3. Light Fusion Engine 3.LB 10-X AC
4. LB 10-X AC (Ammo 10) 4. Gyro 4.LB 10-X AC
5. LB 10-X AC (Ammo 10) [Cluster] 5. Gyro 5.LB 10-X AC
6. CASE 6. Gyro 6.LB 10-X AC
1. Endo Steel 1. Gyro 1.LB 10-X AC
2. Endo Steel 2. Light Fusion Engine 2.LB 10-X AC
3. Roll Again 3. Light Fusion Engine 3.SRM 6
4. Roll Again 4. Light Fusion Engine 4.SRM 6
5. Roll Again 5. Endo Steel 5. Endo Steel
6. Roll Again 6. Roll Again 6. Endo Steel
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Scorpion SCP-12S
Technology: Inner Sphere
Tonnage: 55
Configuration: Quad BattleMech
==========================================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------------------------------
Armor (Standard): 144 x 2.5 x 1 360.000
Internal Structure (Endo Steel w/ Light Fusion Engine): 99 x 1.5 x 1 x 0.75 (+) 111.375 = 471.375
Gyro (Standard): 55 x 0.5 (+) 27.500 = 498.875
Defensive Movement Factor: +3 (*) 1.30 = 648.538
----------------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 648.538
==========================================================================================================
Offensive Battle Rating
----------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 6 (Weapons) = 18
Offensive Equipment:
LB 10-X AC 148.000
SRM 6 (+) 59.000 = 207.000
LB 10-X AC (Ammo 10) (+) 19.000 = 226.000
LB 10-X AC (Ammo 10) [Cluster] (+) 19.000 = 245.000
SRM 6 (Ammo 15) (+) 7.000 = 252.000
Total 'Mech Tonnage: (+) 55.000 = 307.000
Speed Factor: 9 (Run) + 0 (Jump) (*) 1.500 = 460.500
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Final Offensive Battle Rating: 460.500
==========================================================================================================
BattleMech Battle Value
----------------------------------------------------------------------------------------------------------
Defensive Battle Rating: 648.538
Offensive Battle Rating: (+) 460.500 = 1,109.038
----------------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,109
Alpha Strike Conversion
Name/Model: Scorpion SCP-12S
Technology: Inner Sphere
Tonnage: 55
Configuration: Quad BattleMech
=====================================================================================================================
Determine Unit Type
---------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
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Final Unit Type: BM
=====================================================================================================================
Determine Weight/Size Class
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Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
=====================================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"
=====================================================================================================================
Determine Short Range Damage Value
---------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 6 (Weapons) - 4 (Base) (-) 4 = 16
Offensive Equipment: = 0.000
LB 10-X AC (+) 0.630 = 0.630
SRM 6 (+) 0.800 = 1.430
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Short Range Damage Value: 2
=====================================================================================================================
Determine Medium Range Damage Value
---------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 6 (Weapons) - 4 (Base) (-) 4 = 16
Offensive Equipment: = 0.000
LB 10-X AC (+) 0.630 = 0.630
SRM 6 (+) 0.800 = 1.430
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Medium Range Damage Value: 2
=====================================================================================================================
Determine Long Range Damage Value
---------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 2 (Weapons) - 4 (Base) (-) 0 = 20
Offensive Equipment: = 0.000
LB 10-X AC (+) 0.630 = 0.630
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.7
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Final Long Range Damage Value: 1
=====================================================================================================================
Convert Armor
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Standard: 144 armor points x 1 144.000 = 144.000
Armor Factor Conversion (/) 30 = 4.800
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Final Armor Value: 5
=====================================================================================================================
Convert Structure
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Engine: Inner Sphere Light Fusion on a 55 ton BattleMech = 3.0
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Final Structure Value: 3
=====================================================================================================================
Determine Special Abilities
---------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
=====================================================================================================================
Determine Point Value
---------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 8.000
Overheat Factor 0 (Overheat) (+) 0.000 = 8.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 13.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 15.600
Final DIR Round to nearest half point = 15.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 15.500 = 17.000
Unit's Final Point Value:
Offensive Value = 8.000
Defensive Value (+) 17.000 = 25.000
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 27.000
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Final Point Value: 27
Cost Breakdown
Name/Model: Scorpion SCP-12S
Technology: Inner Sphere
Tonnage: 55
Configuration: Quad BattleMech
================================================================================================================================
Structural Cost
--------------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (144 pts) 9.0 x 10,000 90,000.00
Internal Structure (Endo Steel): 55 x 1,600 x 1 (+) 88,000.00 = 178,000.00
Myomer (Standard): 55 x 2,000 (+) 110,000.00 = 288,000.00
Engine (Light Fusion): (15,000 x 330 x 55) / 75 (+) 3,630,000.00 = 3,918,000.00
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 5,118,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 5,318,000.00
Life Support: 50,000 (+) 50,000.00 = 5,368,000.00
Sensors: 55 x 2,000 (+) 110,000.00 = 5,478,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 5,538,000.00
Leg Actuators: 55 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 77,000.00 = 5,615,000.00
--------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 5,615,000.00
================================================================================================================================
Weapons and Equipment Cost
--------------------------------------------------------------------------------------------------------------------------------
CASE 50,000 50,000.00
LB 10-X AC 400,000 (+) 400,000.00 = 450,000.00
LB 10-X AC (Ammo 10) [Cluster] [Empty Bin] 0 (+) 0.00 = 450,000.00
LB 10-X AC (Ammo 10) [Empty Bin] 0 (+) 0.00 = 450,000.00
SRM 6 80,000 (+) 80,000.00 = 530,000.00
SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 530,000.00
--------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 530,000.00
================================================================================================================================
BattleMech Cost
--------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 5,615,000.00
Weapons and Equipment Cost: (+) 530,000.00 = 6,145,000.00
BattleMech Cost Multiplier: 1 + (55 / 100) (*) 1.55 = 9,524,750.00
--------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 9,524,750.00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
This is pure irony! First they give the SCP-1O an ER-PPC but no DHS's and now the Scorpion gets its DHS's but carries an LB-X. Arrrgh...! May it as it be this variant is a usable crit-seeker using cluster ammo and SRM's but its also completely ammo dependant. The light engine is a very good idea as the Scorpion keeps its speed but has some tonnage left for armor and weapons without taking a dangerous XL.
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Member Review - bladewind : 08-Dec-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
I say cull the SRM6 for more lasers as back up and more LB-10x ammo. This thing deserves a good back up weapon and the 6 pak, while nice, is not good here.
It does not need to be more ammo dependent as it is.
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Member Review - Kalo Osis : 29-Oct-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Pretty good in my opinion. Better than the earlier designs, but it still fits into the scout hunting area. Jeep it to light and medium mech skirmishes, and it will do fine. Tke it against a Marauder, and your asking for trouble. A good hunter.
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Member Review - DarkAdder : 03-Jul-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
This is a pretty fair set up. I can easily see this being used to kill elementals, and maybe even spar with mechs lighter than itself.
Probably not the best thing to use to go Atlas hunting, though.
Keep some ammo magazines handy, too. When the LBX and SRMs run dry, this thing is a little bit more than 55 tons of 'Kick Me' sign.
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Member Review - mud : 05-Nov-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Looks kind of nifty, but overall it does not offer much of a performance improvement.
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