BattleMech Technical Readout
Name/Model: Vindicator VND-4L
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3050 Upgrades Unabridged, Inner Sphere
Record Sheets: 3067
Field Manual: Capellan Confederation
Technology: Inner Sphere
Technology Rating: E
Tonnage: 45
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Civil War / 3063
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 8,075,920 C-Bills
Battle Value: 1,411
Chassis: Standard
Power Plant: 225 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Stealth with CASE
Armament:
1 ER PPC
1 ER Medium Laser
1 Medium Pulse Laser
1 LRM 5
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown
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Overview:
Because of the impressive production of Ceres Metals Industries, the Vindicator has become a
common 'Mech in the units of the Capellan Confederation. Though the Vindicator's
capabilities might not justify such wide deployment, the design does have many advantages.
The recovery of Star League technology has given Ceres Metals a chance to correct many
faults of the company's biggest product.
Perhaps the biggest problem for the VND-1R has been heat buildup. Ceres Metals
engineers plan to install double heat sinks, giving the VND-3L model greatly improved
ability to dissipate heat, despite the removal of one heat sink. The problem of ammunition
explosions is being addressed with the incorporation of Cellular Ammunition Storage
Equipment for the missile reloads.
The weapons will also be upgraded, according to the latest version of the plans, with a
pulse laser replacing the medium laser in the head and a Ceres Arms Warrior Extended-Range
Particle Projection Rifle replacing the older Smasher model in the Vindicator's right arm.
This design drops the Hessen Small Laser formerly carried in the left arm.
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Equipment Mass
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Internal Structure: Standard 4.50
Engine: 225 XL 5.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 13 [26] 3.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 144 9.00
Type: Stealth
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 18
Center Torso (rear): 9
R/L Torso: 11 16
R/L Torso (rear): 6
R/L Arm: 7 14
R/L Leg: 11 18
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Weapons and Ammo Location Critical Tonnage
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Medium Pulse Laser H 1 2.00
ER Medium Laser CT 1 1.00
Jump Jet CT 1 0.50
CASE RT 1 0.50
2 Jump Jets RT 2 1.00
LRM 5 (Ammo 24) RT 1 1.00
Guardian ECM Suite LT 2 1.50
2 Jump Jets LT 2 1.00
LRM 5 LT 1 2.00
ER PPC RA 3 7.00
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Alpha Strike Statistics
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Point Value (PV): 37
TP: BM, SZ: 2, TMM: 2, MV: 10"j
Damage: (S) 2 / (M) 2 / (L) 2, OV: 1
Armor (A): 5, Structure (S): 2
Specials: CASE, ECM, IF0*, STL
Distribution
Name/Model: Vindicator VND-4L
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
=======================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Medium Pulse Laser 4.Double Heat Sink
5.Double Heat Sink 5. Sensors 5.Double Heat Sink
6.Double Heat Sink 6. Life Support 6.Double Heat Sink
1.Double Heat Sink 1.ER PPC
2.Double Heat Sink 2.ER PPC
3.Double Heat Sink 3.ER PPC
4.Double Heat Sink 4. Roll Again
5. Stealth 5. Stealth
6. Stealth 6. Stealth
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Jump Jet 4. Gyro 4. Jump Jet
5. Jump Jet 5. Gyro 5. Jump Jet
6. LRM 5 6. Gyro 6. LRM 5 (Ammo 24)
1.Guardian ECM Suite 1. Gyro 1.Double Heat Sink
2.Guardian ECM Suite 2. XL Engine 2.Double Heat Sink
3. Roll Again 3. XL Engine 3.Double Heat Sink
4. Roll Again 4. XL Engine 4. CASE
5. Stealth 5. Jump Jet 5. Stealth
6. Stealth 6. ER Medium Laser 6. Stealth
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Stealth 5. Stealth
6. Stealth 6. Stealth
Battle Value Breakdown
Name/Model: Vindicator VND-4L
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Stealth): 144 x 2.5 x 1 360.000
Internal Structure (Standard w/ XL Engine): 75 x 1.5 x 1 x 0.5 (+) 56.250 = 416.250
Gyro (Standard): 45 x 0.5 (+) 22.500 = 438.750
Defensive Equipment:
Guardian ECM Suite (+) 61.000 = 499.750
Explosive Ammunition: 1 Critical Space (-) 15.000 = 484.750
Defensive Movement Factor: +3 (w/ Stealth) (*) 1.50 = 727.125
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Final Defensive Battle Rating: 727.125
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Offensive Battle Rating
---------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 26 (Heat Sinks) - 5 (Movement) - 10 (Stealth) - 26 (Weapons) = -9
Offensive Equipment:
ER PPC 229.000
ER Medium Laser (+) 62.000 = 291.000
Medium Pulse Laser [Inefficient] (+) 24.000 = 315.000
LRM 5 [Inefficient] (+) 22.500 = 337.500
LRM 5 (Ammo 24) (+) 6.000 = 343.500
Total 'Mech Tonnage: (+) 45.000 = 388.500
Speed Factor: 8 (Run) + 3 (Jump) (*) 1.760 = 683.760
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Final Offensive Battle Rating: 683.760
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BattleMech Battle Value
---------------------------------------------------------------------------------------------
Defensive Battle Rating: 727.125
Offensive Battle Rating: (+) 683.760 = 1,410.885
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Final BattleMech Battle Value: 1,411
Alpha Strike Conversion
Name/Model: Vindicator VND-4L
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
26 (Heat Sinks) = 26
5 (Movement) + 26 (Weapons) + 10 (Stealth) - 4 (Base) (-) 37 = -11
Offensive Equipment: = 0.000
LRM 5 (+) 0.150 = 0.150
ER Medium Laser (+) 0.500 = 0.650
Medium Pulse Laser (+) 0.660 = 1.310
ER PPC (+) 1.000 = 2.310
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 60.060
Divided by the maximum heat output - 4 (/) 37 = 1.623
Rounded up to the nearest tenth = 1.7
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
26 (Heat Sinks) = 26
5 (Movement) + 26 (Weapons) + 10 (Stealth) - 4 (Base) (-) 37 = -11
Offensive Equipment: = 0.000
LRM 5 (+) 0.300 = 0.300
ER Medium Laser (+) 0.500 = 0.800
Medium Pulse Laser (+) 0.660 = 1.460
ER PPC (+) 1.000 = 2.460
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 63.960
Divided by the maximum heat output - 4 (/) 37 = 1.729
Rounded up to the nearest tenth = 1.8
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is inefficient
26 (Heat Sinks) = 26
5 (Movement) + 17 (Weapons) + 10 (Stealth) - 4 (Base) (-) 28 = -2
Offensive Equipment: = 0.000
LRM 5 (+) 0.300 = 0.300
ER PPC (+) 1.000 = 1.300
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 33.800
Divided by the maximum heat output - 4 (/) 28 = 1.207
Rounded up to the nearest tenth = 1.3
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Final Long Range Damage Value: 2
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Convert Armor
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Stealth: 144 armor points x 1 144.000 = 144.000
Armor Factor Conversion (/) 30 = 4.800
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Final Armor Value: 5
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Convert Structure
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Engine: Inner Sphere XL on a 45 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with Guardian ECM Suite = ECM
Unit is equipped with forward facing weapons capable of firing indirectly = IF0*
Unit is equipped with Stealth = STL
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 8.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 9.000
Overheat Factor 1 (Overheat) (+) 1.000 = 10.000
Special Ability Factor [IF0*] 0* (Ability Rating) (+) 0.500 = 10.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 10.500
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 12.000
Defense Factor 1 + {[2 (10" Move) + 1 (Stealth)] x 0.25} (*) 1.750 = 21.000
Final DIR Round to nearest half point = 21.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Final DIR Defensive Interaction Rating (+) 21.000 = 22.750
Unit's Final Point Value:
Offensive Value = 10.500
Defensive Value (+) 22.750 = 33.250
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 35.250
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 37.250
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Final Point Value: 37
Cost Breakdown
Name/Model: Vindicator VND-4L
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Structural Cost
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Armor (Stealth): (144 pts) 9.0 x 50,000 450,000.00
Internal Structure (Standard): 45 x 400 x 1 (+) 18,000.00 = 468,000.00
Myomer (Standard): 45 x 2,000 (+) 90,000.00 = 558,000.00
Engine (XL): (20,000 x 225 x 45) / 75 (+) 2,700,000.00 = 3,258,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 4,158,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,358,000.00
Life Support: 50,000 (+) 50,000.00 = 4,408,000.00
Sensors: 45 x 2,000 (+) 90,000.00 = 4,498,000.00
Heat Sinks (Double): 13 x 6,000 (+) 78,000.00 = 4,576,000.00
Arm Actuators: 45 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 17,100.00 = 4,593,100.00
Leg Actuators: 45 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 31,500.00 = 4,624,600.00
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Total Structural Cost: 4,624,600.00
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Weapons and Equipment Cost
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CASE 50,000 50,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 130,000.00
ER PPC 300,000 (+) 300,000.00 = 430,000.00
Guardian ECM Suite 200,000 (+) 200,000.00 = 630,000.00
Jump Jets 45 x (5 x 5) x 200 (+) 225,000.00 = 855,000.00
LRM 5 30,000 (+) 30,000.00 = 885,000.00
LRM 5 (Ammo 24) [Empty Bin] 0 (+) 0.00 = 885,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 945,000.00
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Total Weapons and Equipment Cost 945,000.00
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BattleMech Cost
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Structural Cost: 4,624,600.00
Weapons and Equipment Cost: (+) 945,000.00 = 5,569,600.00
BattleMech Cost Multiplier: 1 + (45 / 100) (*) 1.45 = 8,075,920.00
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Final BattleMech Cost 8,075,920.00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
The Vindicator 4L is a solid medium cavalry mech, it has a variety of weapons to ensure it always has something to throw at the enemy, but it is highly vulnerable. With the ECM in the left torso, only jump jets and the lone LRM-5 rack can take damage before the stealth system is rendered inoperable. Perhaps worse is the ability in the left arm. The Vindicator barely gets by on the heat sinks it already posesses, but with the stealth running it needs them all the more. Still there are hotter mechs in the world
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Member Review - Rudel Gurken : 22-May-2007 14:45
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
In the 3025 era the Vindi almost was the only good Capellan mech and it seems that the CCAF does its best to keep it a show-piece of fine mech design!
The proven weapon loadout was combined with the new stealth armor and increased mobility.
The XL can be problematic but the stealth armor (if activated!) makes it hard to hit anyway.
The mech has enough heat sinks to fire away with most of its weapons but under stealth you have to choose your weapons more carefully.
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Member Review - Alan : 20-Jul-2005 00:00
1 out of 1 users (100.00%) have found this review useful
Rating:
4.50
Comment:
*Rips hair off head while screaming in frustration*
THEY JUST KEEP COMING!!!
The Capellans just keep making the Vindicator better! Stealth armor, CASE, ECM, and More lasers make this VIndicator the best of the group in my opinion. It has little to no heat problems, a great ranged weapon in that ER PPC, and that stealth armor lets it get in close to the big guys without ever being detected. This is one of those mechs that you really do not want to fight, but you absolutely must have. It is not perfect, but it is damn close.
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Member Review - bladewind : 16-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Lord this mech sure is irritating. With Sealth armor, he is much more a bitch to target while he returns the favor with an ERPPC.
The Sealth armor negates the XL engine somewhat and is great for the design.
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Member Review - DarkAdder : 19-Apr-2004 00:00
1 out of 1 users (100.00%) have found this review useful
Rating:
4.00
Comment:
Good lord, they took a mech that already was a b!t@# to kill and made it into a friggin S.W.A.T. mech.
Even in a ranged fight, this thing can make a good showing, then move in close or into the middle of an enemy formation and really raise some Hell.
If I had to deal with a lance of these things, Id prefer to have a couple of WarShip strikes and some Arrow IV batteries on stand by.
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"Only when we are no longer afraid do we begin to live." - Dorothy Thompson