BattleMech Technical Readout
Name/Model: Fafnir FNR-5C
Designer: 09-Tyba
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Civil War / 3063
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 11,168,000 C-Bills
Battle Value: 2,472
Chassis: Foundation Type 220 Endo Steel
Power Plant: Vlar 300
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Heavy Special V2 with CASE
Armament:
1 Defiance Hammerfist Heavy Gauss Rifle
1 FarFire Maxi-Rack LRM 20 w/ Artemis IV FCS
2 Defiance Model 6 ER Large Lasers
2 RAMTech 1500Z ER Medium Lasers
Manufacturer: Defiance Industries
Primary Factory: Hesperus II
Communications: Angst Discom
Targeting & Tracking: Angst Accuracy
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Overview:
Imported from fan-made TRO:3063, organized and directed by Steve Satak. Which of the writing
team created this mech is unknown.
The Fafnir has become a sensation within the Lyran Alliance. Defiance Industries? new
assault ?Mech appears everywhere, from Armed Forces recruiting posters to the upscale toy
stores of New Olympia City. Even Steiner MechWarriors are not immune - they affectionately
refer to the Fafnir as ?the Mugger?.
Planners at the Military?s Strategies and Tactics Division, however, are not so sanguine.
While they concede that the Fafnir is a powerful war machine, they remain unsure whether it
is too specialized to effectively replace older, more versatile designs such as the Atlas
and Banshee. For this reason they are exploring variants that would supplement the FNR-5
model. One particularly fascinating take on the design is the prototype FNR-5C.
Capabilities:
The greatest strength of the Fafnir is also this BattleMech?s weakness: twin Defiance
Hammerfist heavy Gauss rifles. The weapon?s price, the shortage of its unique ammunition and
their decreasing effect over distance restricts the mission profile of the standard model.
With most of the available tonnage dedicated to housing these massive new cannons, the
Fafnir can carry only a token array of secondary weapons. Three medium lasers, even modern
versions, are hardly suitable back-up armaments for a hundred-ton BattleMech.
Balking at variants such as the FNR-6B, the engineers behind the FNR-5C were unwilling to
completely replace the Hammerfist cannons. They reasoned that the heavy Gauss rifle, a
weapon unique to House Steiner, exerts a commanding presence on the battlefield. With this
in mind, they reached a compromise: retain one Hammerfist and dedicate the remaining space
to an expanded array of secondary weapons.
The cavity which originally housed the right torso?s heavy Gauss rifle now carries a FarFire
Maxi Rack twenty-tube launcher enhanced with Artemis IV fire control. The FarFire gives a
Fafnir pilot considerable reach as well as indirect fire capability while conserving the
primary weapon?s precious ammunition for closer, easier targets.
To avoid simply exchanging one ammunition dependency for another, the FNR-5C also carries
two Defiance Model 6 extended range large lasers, mounted one to each arm and accompanied by
two Defiance Model XII extended range medium lasers. Pilots are encouraged to make heavy use
of these energy systems on long campaigns, minimizing the need to reload. Four additional
double heat sinks have been installed to offset the additional heat.
The Fafnir FNR-5C has not been without its teething problems. Replacing the right torso?s
heavy Gauss rifle with a lighter missile launcher has unbalanced the design. Engineers
concentrated ammunition behind the FarFire Maxi to compensate, but the uneven mass requires
intensive pilot training to correct. Trials suggest the Fafnir?s gyro and feedback systems
may also need more frequent service and recalibration. Such adjustments are routine for
factory technicians, but are problematic to attempt under field conditions.
Finally, removal of the stock unit?s Guardian ECM has made the FNR-5C more vulnerable to
electronic warfare.
Deployment:
Select FNR-5Cs have been deployed to the Fifteenth Lyran Guard, based on Defiance
Industries? homeworld of Hesperus II. ?The Death or Glory Boys?intend to put this new
variant through its paces, assigning it on a volunteer basis to MechWarriors who have
experience with assault Mechs such as the BLR-3S Battlemaster.
The effectiveness of the new Fafnir pilot training program will most likely determine how
many of these machines undergo conversion.
Variants:
The LAAF currently considers the two existing variants, the 5A and 5C, sufficient for their
needs.
Notable MechWarriors:
Duke Gunther Wulfschild
Played by heartthrob actor Victor Karloff, Gunther Wulfschild is the main character of
Tharkan Media Associates? ?Wulfschild? action adventure series. ?Gunther? has piloted a
succession of different ?Mechs, most of them in the heavy and assault class. During a recent
story arc, treacherous Davion agents forced him to eject from his savaged Hauptmann OmniMech
and cornered him in a ?Mech testing bay. Stumbling across an experimental Fafnir FNR-5C,
Gunther quickly commandeered the ?Mech to turn the tables on his pursuers. The character?s
adventures while piloting the Fafnir span several episodes and have attracted millions of
new viewers.
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Equipment Mass
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Internal Structure: Endo Steel 5.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 14 [28] 4.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 304 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 48
Center Torso (rear): 11
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
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Weapons and Ammo Location Critical Tonnage
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CASE RT 1 0.50
Heavy Gauss Rifle (Ammo 12) RT 3 3.00
LRM 20 w/ Artemis IV FCS RT 6 11.00
LRM 20 (Ammo 12) [Artemis IV] RT 2 2.00
CASE LT 1 0.50
Heavy Gauss Rifle LT 11 18.00
ER Large Laser RA 2 5.00
ER Medium Laser RA 1 1.00
ER Large Laser LA 2 5.00
ER Medium Laser LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 54
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 4 / (M) 5 / (L) 3, OV: 2
Armor (A): 10, Structure (S): 8
Specials: CASE, IF1, OVL
Distribution
Name/Model: Fafnir FNR-5C
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.Double Heat Sink 3. Cockpit 3.Double Heat Sink
4.Double Heat Sink 4. Endo Steel 4.Double Heat Sink
5.Double Heat Sink 5. Sensors 5.Double Heat Sink
6.ER Large Laser 6. Life Support 6.ER Large Laser
1.ER Large Laser 1.ER Large Laser
2. ER Medium Laser 2. ER Medium Laser
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1.Heavy Gauss Rifle 1. Fusion Engine 1.LRM 20
2.Heavy Gauss Rifle 2. Fusion Engine 2.LRM 20
3.Heavy Gauss Rifle 3. Fusion Engine 3.LRM 20
4.Heavy Gauss Rifle 4. Gyro 4.LRM 20
5.Heavy Gauss Rifle 5. Gyro 5.LRM 20
6.Heavy Gauss Rifle 6. Gyro 6. Artemis IV FCS
1.Heavy Gauss Rifle 1. Gyro 1. LRM 20 (Ammo 6) [Artemis IV]
2.Heavy Gauss Rifle 2. Fusion Engine 2. LRM 20 (Ammo 6) [Artemis IV]
3.Heavy Gauss Rifle 3. Fusion Engine 3. Heavy Gauss Rifle (Ammo 4)
4.Heavy Gauss Rifle 4. Fusion Engine 4. Heavy Gauss Rifle (Ammo 4)
5.Heavy Gauss Rifle 5. Endo Steel 5. Heavy Gauss Rifle (Ammo 4)
6. CASE 6. Endo Steel 6. CASE
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Roll Again 6. Endo Steel
Battle Value Breakdown
Name/Model: Fafnir FNR-5C
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 304 x 2.5 x 1 760.000
Internal Structure (Endo Steel w/ Fusion Engine): 152 x 1.5 x 1 x 1 (+) 228.000 = 988.000
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,038.000
Defensive Movement Factor: +2 (*) 1.20 = 1,245.600
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Final Defensive Battle Rating: 1,245.600
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 28 (Heat Sinks) - 2 (Movement) - 42 (Weapons) = -10
Offensive Equipment:
Heavy Gauss Rifle 346.000
LRM 20 w/ Artemis IV FCS (+) 217.200 = 563.200
ER Large Laser (+) 163.000 = 726.200
ER Large Laser (+) 163.000 = 889.200
Heavy Gauss Rifle (Ammo 4) (+) 43.000 = 932.200
Heavy Gauss Rifle (Ammo 4) (+) 43.000 = 975.200
Heavy Gauss Rifle (Ammo 4) (+) 43.000 = 1,018.200
ER Medium Laser [Inefficient] (+) 31.000 = 1,049.200
ER Medium Laser [Inefficient] (+) 31.000 = 1,080.200
LRM 20 (Ammo 6) [Artemis IV] (+) 23.000 = 1,103.200
LRM 20 (Ammo 6) [Artemis IV] (+) 23.000 = 1,126.200
Total 'Mech Tonnage: (+) 100.000 = 1,226.200
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,226.200
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Final Offensive Battle Rating: 1,226.200
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BattleMech Battle Value
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Defensive Battle Rating: 1,245.600
Offensive Battle Rating: (+) 1,226.200 = 2,471.800
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Final BattleMech Battle Value: 2,472
Alpha Strike Conversion
Name/Model: Fafnir FNR-5C
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
28 (Heat Sinks) = 28
2 (Movement) + 42 (Weapons) - 4 (Base) (-) 40 = -12
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
ER Large Laser (+) 0.800 = 1.800
LRM 20 w/ Artemis IV FCS (+) 0.800 = 2.600
ER Large Laser (+) 0.800 = 3.400
Heavy Gauss Rifle (+) 1.650 = 5.050
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 28 = 141.400
Divided by the maximum heat output - 4 (/) 40 = 3.535
Rounded up to the nearest tenth = 3.6
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
28 (Heat Sinks) = 28
2 (Movement) + 42 (Weapons) - 4 (Base) (-) 40 = -12
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
ER Large Laser (+) 0.800 = 1.800
ER Large Laser (+) 0.800 = 2.600
LRM 20 w/ Artemis IV FCS (+) 1.600 = 4.200
Heavy Gauss Rifle (+) 2.000 = 6.200
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 28 = 173.600
Divided by the maximum heat output - 4 (/) 40 = 4.340
Rounded up to the nearest tenth = 4.4
Unit receives Overheat (OV) value of 2
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Final Medium Range Damage Value: 5
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Determine Long Range Damage Value
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Heat Efficiency: Unit is inefficient
28 (Heat Sinks) = 28
2 (Movement) + 42 (Weapons) - 4 (Base) (-) 40 = -12
Offensive Equipment: = 0.000
ER Large Laser (+) 0.800 = 0.800
ER Large Laser (+) 0.800 = 1.600
Heavy Gauss Rifle (+) 1.000 = 2.600
LRM 20 w/ Artemis IV FCS (+) 1.600 = 4.200
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 28 = 117.600
Divided by the maximum heat output - 4 (/) 40 = 2.940
Rounded up to the nearest tenth = 3.0
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Final Long Range Damage Value: 3
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Convert Armor
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Standard: 304 armor points x 1 304.000 = 304.000
Armor Factor Conversion (/) 30 = 10.133
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Final Armor Value: 10
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Convert Structure
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Engine: Inner Sphere Fusion on a 100 ton BattleMech = 8.0
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Final Structure Value: 8
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Base long-range damage is at least 1 more than the heat-modified damage = OVL
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 5 (Medium) + 5 (Medium) + 3 (Long) = 17.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 19.000
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 20.500
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 21.500
Special Ability Factor [OVL] 2 (Overheat) x 0.25 (+) 0.500 = 22.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 22.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 28.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 30.800
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 31.000 = 31.750
Unit's Final Point Value:
Offensive Value = 22.000
Defensive Value (+) 31.750 = 53.750
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Final Point Value: 54
Cost Breakdown
Name/Model: Fafnir FNR-5C
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (304 pts) 19.0 x 10,000 190,000.00
Internal Structure (Endo Steel): 100 x 1,600 x 1 (+) 160,000.00 = 350,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 550,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 2,550,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,450,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,650,000.00
Life Support: 50,000 (+) 50,000.00 = 3,700,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 3,900,000.00
Heat Sinks (Double): 14 x 6,000 (+) 84,000.00 = 3,984,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 20,000.00 = 4,004,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 4,074,000.00
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Total Structural Cost: 4,074,000.00
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Weapons and Equipment Cost
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CASE 50,000 50,000.00
CASE 50,000 (+) 50,000.00 = 100,000.00
ER Large Laser 200,000 (+) 200,000.00 = 300,000.00
ER Large Laser 200,000 (+) 200,000.00 = 500,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 580,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 660,000.00
Heavy Gauss Rifle 500,000 (+) 500,000.00 = 1,160,000.00
Heavy Gauss Rifle (Ammo 4) [Empty Bin] 0 (+) 0.00 = 1,160,000.00
Heavy Gauss Rifle (Ammo 4) [Empty Bin] 0 (+) 0.00 = 1,160,000.00
Heavy Gauss Rifle (Ammo 4) [Empty Bin] 0 (+) 0.00 = 1,160,000.00
LRM 20 (Ammo 6) [Artemis IV] [Empty Bin] 0 (+) 0.00 = 1,160,000.00
LRM 20 (Ammo 6) [Artemis IV] [Empty Bin] 0 (+) 0.00 = 1,160,000.00
LRM 20 w/ Artemis IV FCS 250,000 + 100,000 (+) 350,000.00 = 1,510,000.00
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Total Weapons and Equipment Cost 1,510,000.00
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BattleMech Cost
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Structural Cost: 4,074,000.00
Weapons and Equipment Cost: (+) 1,510,000.00 = 5,584,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 11,168,000.00
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Final BattleMech Cost 11,168,000.00