BattleMech Technical Readout
Name/Model: Fortalice FTL-1U
Designer: ZaneOlric
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 200
Role: Missile Boat
Configuration: Superheavy Tripod OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 150,173,750 C-Bills
Battle Value: 4,162
Chassis: Endo Steel
Power Plant: LTV 400 XL
Walking Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Heavy with CASE II
Armament:
2 Gauss Rifles (C)
2 Valiant Catapult Arrow IV Systems (C)
4 ER Medium Lasers (C)
2 Micro Pulse Lasers (C)
Manufacturer: Etna Industries
Primary Factory: Unknown
Communications: Achernar Standard with Angel ECM Suite
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Fortalice is the culmination of nearly a decade of research by Etna Industries. The
design project that would lead to its creation began in response to reports that a foreign
corporation, Rhodes Industry, had finally made a commercially and tactically viable
Super-Heavy battlemech. Seeing an untapped field, designers and researchers were
immediately assigned to not just create a super-heavy mech, but a viable 200 ton behemoth.
Many lessons were taken from previous efforts, such as using a tripod and multi-pilot
design. They also sought to innovate by focusing on the utility such a large structure
provided, allowing for it to mount massive weapons such as Arrow IV launchers with ease.
Perhaps its most significant deviation from traditional mech design was it was created with
crew tunnels and compartments to allow for rotating pilots, keeping the machine moving
constantly in combat zones to avoid falling behind allied cavalry pushes. This internal
space also connected to a cramped but livable garrison of 12 battle armors that could be
deployed should the the Fortalice be attacked. The largest compartment of this
submarine-like structure is an unpressurized cargo hold meant to allow the Fortalice to
protect up to 100 tons of supplies for forces during aggressive advances, turning it into a
forward operation base and supply depot.
Capabilities:
The Fortalice is what it names suggests: a small, mobile fortress. Protecting its crew is
43 tons of standard grade armor over an endo-steel structure, making it more durable than
even two Atlas mechs combined. It's variety of advanced electronics are also guarded by an
Angel ECM suite, though this can also help mask the large mech from detection. These
defenses are warranted, as the Fortalice comes equipped with a C3 master computer and six
extra tons of communications equipment (7 total) mounted in either shoulder, making the
Fortalice an excellent command mech. To ensure that it doesn't have struggle with the
endurance issues associated with the use of ammo, all variants come with vast ammunition
reserves protected in CASE II.
Offensively, its primary weapons are two arm-mounted Arrow IV launchers, capapable of
delivering devastating artillery barrages to nearby battlefields in support of allied
forces. The remaining weapons are pod enabled, allowing for them to be swapped to mission
specific load outs. Regardless, its combination of a C3 network and native artillery
equipment lends itself to a long range fire support role, letting allies spot for it as it
brings unparralleled firepower to bear.
When it comes to speed, the Fortalice caps out at a measly 32.4 km/h, though thanks to its
rotating crew it can cross up to 776 km/day, just barely fast enough to keep pace with most
calvary forces that need to take breaks to allow for pilots to rest outside of their mechs.
This allows it to act as a secure supply depot for prolonged offensive thrusts, holding up
to 100 tons without any loss of speed. While only 60% the speed of a cargo truck, these are
vulnerable to ambush while forces advance while the Fortalice is not, instead often
recieving shipments from these convoys before they retreat to safety.
Additionally, the Fortalice is not a replacement for supply vehicles. Those can travel up
to ~1300 km a day, or 2600 if driven in shifts like the Fortalice is, crossing the
equivalent of a terran continent in just 2-7 days under ideal circumstances. The Fortalice
is meant to weather non-ideal circumstances and be the base to which those supplies arrive
rather than going back and forther constantly as its speed is not comparable to these
dedicated vehicles.
Deployment:
The Fortalice is designed to be deployed in a similar way as an aircraft carrier, bringing a
variety of assets within striking distance of a critical target. Primary among these is the
custom built "ammunition
backpack", effectively an armored box containing over 30 tons of rounds for the 'mechs
weapon systems. It comes with attachment points for one of the mech's lift hoists as well
as a hitch to help minimize swaying while being carried. While ammunition cannot be
offloaded during combat, it does help rearm between engagements and keep its Arrow IV
launchers well stocked.
Beyond just long ranged firepower, the Fortalice is also designed to carry and support up to
twelve battlesuits along with two 25 ton mechs. The battlesuits are carried internally,
allowing their pilots to ride inside extremely cramped crew quarters during transport.
These soliders are the often transported to their attack locations by the carried 'mechs,
usually the Mandrake scouts sold with the Fortalice.
Variants:
FTL-0B: A prototype of the mech, it used an XXL engine inorder to have 80 tons of
hardened armor. It lacked the lift hoists, C3 master, and communications equipment of
future models and was only equipped with LRM-15 systems while having less ammo as well. Its
laughable price of a 1/3 a billion c-bills led to the design being abandoned. BV2.0: 4,916.
Cost: 368,153,000.
FTL-0F: The first model that managed to incorporate an XL engine successfully. It
lacked the Lift Hoists for cargo transportation as well as both the C3 mast computer and
communications equipment, but did have 72 tons of Hardened Armor. It was also limited to
only using 4 LRM-15 systems and still struggled with having sufficient ammo. While this
version saw some battlefield use, its unacceptable top speed of 21.6 km/h was unable to keep
up with allied forces, leading to it regularly being ambushed and raided for resources,
earning it a reputation as a "pinata" for enemies to see if they could crack open before
reinforcements arrived. BV2.0: 4,614. Cost: 111,793,000.
FTL-1S: Abandoning the Hardened Armor finally allowed the Fortalice to take its
modern form, with the -1S becoming the standard for all variants going forward. It had its
lift hoists, LRM-20s, C3 Master, Coms equipment and every other feature it would become
known for. While it initially struggled with the bad reputation of its predecessor, it was
eventually able to overcome this and built up its legacy as a foundation upon which a
battleline can be built. BV2.0: 4,205. Cost: 121,654,000
FTL-1T: A simple upgrade that uses experimental Improved LRM-20s. These allow the
mech to use semi-guided missiles, letting it devastate enemies trying to hide from its line
of sight should an ally land a TAG designator. The Artemis IV system is left intact
however, ensurign that it can still use these weapons as Anti-aerospace weaopnry.
FTL-1U: a more radical redesign, this variant swaps its LRM weapons for 2 Gauss
Rifles, 3 ER Medium Lasers, and 2 Micro Pulse Lasers. This more direct fire orientated
loadout proved excellent and pushing back against more heavily armored targets. BV2.0:
4,162 Cost: 150,173,750.
Notable MechWarriors:
Quirks: if you use these optional rules, the following are reccomended
- Difficult Ejection (-1 point): With such a large crew, the normally unwieldy
full-head ejection system is even more difficult than normal.
- Slow Traverse (-1 point): while it can torso twist to compensate, the mech
struggles to turn quickly to bring its forward armor around.
- Rumble Seat x3 (+0 points): Three additional mech warriors can ride along, thoug
tight corridors prevent them from changing during battle.
- Internal Hoists (+1 point - custom): anything carried by this mech's hoists is
considered to be carried internally.
- Internal Garrison (+1 point - custom): This mech is considered to have omni-mech
handholds and to carry battle armors internally when using mechanized battle armor rules.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 22.00
Engine: 400 XL (C) 26.50
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks (Double): 23 [46] (C) 13.00
Gyro: Superheavy 8.00
Cockpit: Superheavy Tripod 5.00
Armor Factor: 684 43.00
Type: Standard
Internal Armor
Structure Value
Head: 4 12
Center Torso: 60 96
Center Torso (rear): 24
R/L Torso: 42 68
R/L Torso (rear): 16
R/L Arm: 33 66
R/C/L Leg: 42 84
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Angel ECM Suite (C) H 1 2.00
Arrow IV System (Ammo 20) [Homing] (C) CT 2 4.00
Arrow IV System (Ammo 10) [Non-Homing] (C) CT 1 2.00
CASE II (C) CT 1 0.50
Lift Hoist (C) CT 2 3.00
CASE II (C) RT 1 0.50
Cargo, Standard (1.5 tons) (C) RT 1 1.50
2 ER Medium Lasers (C) RT 2 2.00
Gauss Rifle (C) RT 3 12.00
Gauss Rifle (Ammo 8) (C) RT 1 1.00
Micro Pulse Laser (C) RT 1 0.50
CASE II (C) LT 1 0.50
Cargo, Standard (1.5 tons) (C) LT 1 1.50
2 ER Medium Lasers (C) LT 2 2.00
Gauss Rifle (C) LT 3 12.00
Gauss Rifle (Ammo 16) (C) LT 1 2.00
Micro Pulse Laser (C) LT 1 0.50
Arrow IV System (C) RA 6 12.00
Communications Equipment (6 tons) (C) RA 3 6.00
Arrow IV System (C) LA 6 12.00
C3 Computer (Master) LA 3 5.00
Notes:
Equipped with Full-Head Ejection System
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 115
TP: BM, SZ: 4, TMM: 0, MV: 4"
Damage: (S) 6 / (M) 6 / (L) 3, OV: 0
Armor (A): 23, Structure (S): 10
Specials: AECM, ARTAC-2, C3M, CASEII, CT3, LG, MHQ11, OMNI, RCN, TAG, TUR(6/6/3, ARTAC-2, TAG)
Distribution
Name/Model: Fortalice FTL-1U
Technology: Inner Sphere (Mixed)
Tonnage: 200
Configuration: Superheavy Tripod OmniMech
============================================================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.C3 Computer (Master) 3. Superheavy Tripod Cockpit 3.Communications Equipment (6 ton) (C)
4.C3 Computer (Master) 4. Angel ECM Suite (C) 4.Communications Equipment (6 ton) (C)
5.C3 Computer (Master) 5. Sensors 5.Communications Equipment (6 ton) (C)
6. Endo Steel (C) 6. Life Support 6. Endo Steel (C)
1.Arrow IV System (C) 1.Arrow IV System (C)
2.Arrow IV System (C) 2.Arrow IV System (C)
3.Arrow IV System (C) 3.Arrow IV System (C)
4.Arrow IV System (C) 4.Arrow IV System (C)
5.Arrow IV System (C) 5.Arrow IV System (C)
6.Arrow IV System (C) 6.Arrow IV System (C)
Left TorsoCenter TorsoRight Torso
1. XL Engine (C) 1. XL Engine (C) 1. XL Engine (C)
2. Cargo, Standard (1.5 ton) (C) 2. XL Engine (C) 2. Cargo, Standard (1.5 ton) (C)
3. Endo Steel (C) 3. XL Engine (C) 3. Endo Steel (C)
4. CASE II (C) 4. Superheavy Gyro 4. CASE II (C)
5. Gauss Rifle (Ammo 16) (C) 5. Superheavy Gyro 5. Gauss Rifle (Ammo 8) (C)
6. Empty 6. Double Heat Sink (C) 6. Empty
1.Gauss Rifle (C) 1.Lift Hoist (C) 1.Gauss Rifle (C)
2.Gauss Rifle (C) 2.Lift Hoist (C) 2.Gauss Rifle (C)
3.Gauss Rifle (C) 3. Arrow IV System (Ammo 10) [Non-Homing] (C) 3.Gauss Rifle (C)
4. ER Medium Laser (C) 4. Arrow IV System (Ammo 10) [Homing] (C) 4. ER Medium Laser (C)
5. ER Medium Laser (C) 5. Arrow IV System (Ammo 10) [Homing] (C) 5. ER Medium Laser (C)
6. Micro Pulse Laser (C) 6. CASE II (C) 6. Micro Pulse Laser (C)
Left LegCenter LegRight Leg
1. Hip 1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 4. Foot Actuator
5. Double Heat Sink (C) 5. Double Heat Sink (C) 5. Double Heat Sink (C)
6. Double Heat Sink (C) 6. Double Heat Sink (C) 6. Double Heat Sink (C)
Battle Value Breakdown
Name/Model: Fortalice FTL-1U
Technology: Inner Sphere (Mixed)
Tonnage: 200
Configuration: Superheavy Tripod OmniMech
======================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------------
Armor (Standard): 684 x 2.5 x 1 1,710.000
Internal Structure (Endo Steel w/ XL Engine): 340 x 1.5 x 1 x 0.825 (+) 420.750 = 2,130.750
Gyro (Superheavy): 200 x 0.5 (+) 100.000 = 2,230.750
Defensive Equipment:
Angel ECM Suite (C) (+) 100.000 = 2,330.750
Defensive Movement Factor: +1 (*) 1.10 = 2,563.825
------------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 2,563.825
======================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 46 (Heat Sinks) - 2 (Movement) - 44 (Weapons) = 6
Offensive Equipment:
Gauss Rifle (C) 320.000
Gauss Rifle (C) (+) 320.000 = 640.000
Arrow IV System (C) (+) 240.000 = 880.000
Arrow IV System (C) (+) 240.000 = 1,120.000
ER Medium Laser (C) (+) 108.000 = 1,228.000
ER Medium Laser (C) (+) 108.000 = 1,336.000
ER Medium Laser (C) (+) 108.000 = 1,444.000
ER Medium Laser (C) (+) 108.000 = 1,552.000
Gauss Rifle (Ammo 8) (C) (+) 40.000 = 1,592.000
Gauss Rifle (Ammo 8) (C) (+) 40.000 = 1,632.000
Gauss Rifle (Ammo 8) (C) (+) 40.000 = 1,672.000
Arrow IV System (Ammo 5) [Homing] (C) (+) 30.000 = 1,702.000
Arrow IV System (Ammo 5) [Homing] (C) (+) 30.000 = 1,732.000
Arrow IV System (Ammo 5) [Homing] (C) (+) 30.000 = 1,762.000
Arrow IV System (Ammo 5) [Homing] (C) (+) 30.000 = 1,792.000
Arrow IV System (Ammo 5) [Non-Homing] (C) (+) 30.000 = 1,822.000
Arrow IV System (Ammo 5) [Non-Homing] (C) (+) 30.000 = 1,852.000
Micro Pulse Laser (C) (+) 12.000 = 1,864.000
Micro Pulse Laser (C) (+) 12.000 = 1,876.000
Total 'Mech Tonnage: (+) 200.000 = 2,076.000
Speed Factor: 3 (Run) + 0 (Jump) (*) 0.770 = 1,598.520
------------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,598.520
======================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------------
Defensive Battle Rating: 2,563.825
Offensive Battle Rating: (+) 1,598.520 = 4,162.345
------------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 4,162
Alpha Strike Conversion
Name/Model: Fortalice FTL-1U
Technology: Inner Sphere (Mixed)
Tonnage: 200
Configuration: Superheavy Tripod OmniMech
==============================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
==============================================================================================================================
Determine Weight/Size Class
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Tonnage: 200 (greater than 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 2 (Walk) = 4"
Ground Target Movement Modifier at 4" is 0
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Final Movement and Movement Modes: 4"
==============================================================================================================================
Determine Short/Medium Range Heat Efficiency
------------------------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Double) 23 x 2 = 46
Total Heat Output:
Movement = 2
Arrow IV System (T) (Clan) (+) 10 = 12
Arrow IV System (T) (Clan) (+) 10 = 22
ER Medium Laser (T) (Clan) (+) 5 = 27
ER Medium Laser (T) (Clan) (+) 5 = 32
ER Medium Laser (T) (Clan) (+) 5 = 37
ER Medium Laser (T) (Clan) (+) 5 = 42
Gauss Rifle (T) (Clan) (+) 1 = 43
Gauss Rifle (T) (Clan) (+) 1 = 44
Micro Pulse Laser (T) (Clan) (+) 1 = 45
Micro Pulse Laser (T) (Clan) (+) 1 = 46
Heat Efficiency:
Heat Dissipation Rate = 46
Total Heat Output - 4 (-) 42 = 4
------------------------------------------------------------------------------------------------------------------------------
Unit is Efficient: 4
==============================================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Micro Pulse Laser (T) (C) (+) 0.330 = 0.330
Micro Pulse Laser (T) (C) (+) 0.330 = 0.660
ER Medium Laser (T) (C) (+) 0.700 = 1.360
ER Medium Laser (T) (C) (+) 0.700 = 2.060
ER Medium Laser (T) (C) (+) 0.700 = 2.760
ER Medium Laser (T) (C) (+) 0.700 = 3.460
Gauss Rifle (T) (C) (+) 1.245 = 4.705
Gauss Rifle (T) (C) (+) 1.245 = 5.950
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 6.0
------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 6
==============================================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
ER Medium Laser (T) (C) (+) 0.700 = 0.700
ER Medium Laser (T) (C) (+) 0.700 = 1.400
ER Medium Laser (T) (C) (+) 0.700 = 2.100
ER Medium Laser (T) (C) (+) 0.700 = 2.800
Gauss Rifle (T) (C) (+) 1.500 = 4.300
Gauss Rifle (T) (C) (+) 1.500 = 5.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 5.8
------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 6
==============================================================================================================================
Determine Long Range Heat Efficiency
------------------------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Double) 23 x 2 = 46
Total Heat Output:
Movement = 2
Gauss Rifle (T) (Clan) (+) 1 = 3
Gauss Rifle (T) (Clan) (+) 1 = 4
Heat Efficiency:
Heat Dissipation Rate = 46
Total Heat Output - 4 (-) 0 = 46
------------------------------------------------------------------------------------------------------------------------------
Unit is Efficient: 46
==============================================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Gauss Rifle (T) (C) (+) 1.500 = 1.500
Gauss Rifle (T) (C) (+) 1.500 = 3.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.0
------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 3
==============================================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------------------------
Standard: 684 armor points x 1 684.000 = 684.000
Armor Factor Conversion (/) 30 = 22.800
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Final Armor Value: 23
==============================================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------------------------
Engine: Clan XL on a 200 ton BattleMech = 10.0
------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 10
==============================================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with Angel ECM Suite (T) = AECM
Unit is equipped with two Arrow IV System (T) = ARTAC-2
Unit is equipped with one C3 Computer (Master) (T) = C3M
Unit is equipped with CASE II (T) = CASEII
Unit is equipped with 3 tons of Cargo = CT3
BattleMech over 100 tons = LG
Unit is equipped as a mobile headquarters = MHQ5
Unit utilizes modular (Omni) technology = OMNI
Unit is equipped with Communications Equipment (T) = RCN
Unit is equipped with C3 Computer (Master) (T) = TAG
Unit is equipped with turret mounted weapons = TUR(6/6/3)
Unit is equipped with 2 turret mounted Arrow IV System (T) = TUR(ARTAC-2)
Unit is equipped with a turret mounted Target Acquisition Gear = TUR(TAG)
==============================================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 6 (Medium) + 6 (Medium) + 3 (Long) = 21.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 23.000
Overheat Factor 0 (Overheat) (+) 0.000 = 23.000
Special Ability Factor [ARTAC] 6 x 2 (Inner) (+) 12.000 = 35.000
Special Ability Factor [ARTAC] 6 x 2 (Inner) (+) 12.000 = 47.000
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 47.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 47.500
Defensive Interaction Rating:
Armor Factor 23 (Armor) x 2.0 (Non-Vehicle Unit) = 46.000
Structure Factor 10 (Structure) x 1.0 (Other Unit) (+) 10.000 = 56.000
Defense Factor 1 - {[0 (4" Move) - 1 (Large)] x -1 x 0.1} (*) 0.900 = 50.400
Final DIR Round to nearest half point = 50.500
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") = 0.500
Final DIR Defensive Interaction Rating (+) 50.500 = 51.000
Unit's Final Point Value:
Offensive Value = 47.500
Defensive Value (+) 51.000 = 98.500
C3 98.5 (Subtotal) x 0.05 (+) 5.000 = 103.500
Force Bonus [AECM] Angel ECM Suite (+) 3.000 = 106.500
Force Bonus [MHQ5] Mobile Headquarters (+) 5.000 = 111.500
Force Bonus [RCN] Recon (+) 2.000 = 113.500
------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 114
Cost Breakdown
Name/Model: Fortalice FTL-1U
Technology: Inner Sphere (Mixed)
Tonnage: 200
Configuration: Superheavy Tripod OmniMech
========================================================================================================================================================
Structural Cost
--------------------------------------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (684 pts) 43.0 x 10,000 430,000.00
Internal Structure (Endo Steel): 200 x 16,000 x 1.2 (+) 3,840,000.00 = 4,270,000.00
Myomer (Superheavy): 200 x 12,000 (+) 2,400,000.00 = 6,670,000.00
Engine (XL): (20,000 x 400 x 200) / 75 (+) 21,333,333.33 = 28,003,333.33
Gyro (Superheavy): 8.0 x 500,000 (+) 4,000,000.00 = 32,003,333.33
Cockpit (Superheavy Tripod): 500,000 (+) 500,000.00 = 32,503,333.33
Life Support: 50,000 (+) 50,000.00 = 32,553,333.33
Sensors: 200 x 2,000 (+) 400,000.00 = 32,953,333.33
Heat Sinks (Double): 23 x 6,000 (+) 138,000.00 = 33,091,333.33
Arm Actuators: 200 x ((100 x 2 x 2) + (50 x 0 x 2) + (80 x 0 x 2)) (+) 80,000.00 = 33,171,333.33
Leg Actuators: 200 x ((150 x 3 x 2) + (80 x 3 x 2) + (120 x 3 x 2)) (+) 420,000.00 = 33,591,333.33
--------------------------------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 33,591,333.33
========================================================================================================================================================
Weapons and Equipment Cost
--------------------------------------------------------------------------------------------------------------------------------------------------------
Angel ECM Suite (C) 750,000 750,000.00
Arrow IV System (C) 450,000 (+) 450,000.00 = 1,200,000.00
Arrow IV System (C) 450,000 (+) 450,000.00 = 1,650,000.00
Arrow IV System (Ammo 5) [Homing] [Empty Bin] (C) 0 (+) 0.00 = 1,650,000.00
Arrow IV System (Ammo 5) [Homing] [Empty Bin] (C) 0 (+) 0.00 = 1,650,000.00
Arrow IV System (Ammo 5) [Homing] [Empty Bin] (C) 0 (+) 0.00 = 1,650,000.00
Arrow IV System (Ammo 5) [Homing] [Empty Bin] (C) 0 (+) 0.00 = 1,650,000.00
Arrow IV System (Ammo 5) [Non-Homing] [Empty Bin] (C) 0 (+) 0.00 = 1,650,000.00
Arrow IV System (Ammo 5) [Non-Homing] [Empty Bin] (C) 0 (+) 0.00 = 1,650,000.00
C3 Computer (Master) 1,500,000 (+) 1,500,000.00 = 3,150,000.00
Cargo, Standard (1.5 ton) (C) 0 x 3 (+) 0.00 = 3,150,000.00
Cargo, Standard (1.5 ton) (C) 0 x 3 (+) 0.00 = 3,150,000.00
CASE II (C) 175,000 (+) 175,000.00 = 3,325,000.00
CASE II (C) 175,000 (+) 175,000.00 = 3,500,000.00
CASE II (C) 175,000 (+) 175,000.00 = 3,675,000.00
Communications Equipment (6 ton) (C) 10000 x 6 (+) 60,000.00 = 3,735,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 3,815,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 3,895,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 3,975,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 4,055,000.00
Full-Head Ejection System (C) 1,725,000 (+) 1,725,000.00 = 5,780,000.00
Gauss Rifle (C) 300,000 (+) 300,000.00 = 6,080,000.00
Gauss Rifle (C) 300,000 (+) 300,000.00 = 6,380,000.00
Gauss Rifle (Ammo 8) [Empty Bin] (C) 0 (+) 0.00 = 6,380,000.00
Gauss Rifle (Ammo 8) [Empty Bin] (C) 0 (+) 0.00 = 6,380,000.00
Gauss Rifle (Ammo 8) [Empty Bin] (C) 0 (+) 0.00 = 6,380,000.00
Lift Hoist (C) 50,000 (+) 50,000.00 = 6,430,000.00
Micro Pulse Laser (C) 12,500 (+) 12,500.00 = 6,442,500.00
Micro Pulse Laser (C) 12,500 (+) 12,500.00 = 6,455,000.00
--------------------------------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 6,455,000.00
========================================================================================================================================================
BattleMech Cost
--------------------------------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 33,591,333.33
Weapons and Equipment Cost: (+) 6,455,000.00 = 40,046,333.33
OmniMech Conversion Cost: (33,591,333.33 + 6,455,000.00) x 0.25 (+) 10,011,583.33 = 50,057,916.67
BattleMech Cost Multiplier: 1 + (200 / 100) (*) 3.00 = 150,173,750.00
--------------------------------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 150,173,750.00