BattleMech Technical Readout
Name/Model: Stiletto STO-4B
Designer: Catalyst Game Labs
Source(s): Record Sheets: Jihad
Record Sheets: 3067 Unabridged
Record Sheets: 3067
Technology: Inner Sphere
Technology Rating: E
Tonnage: 35
Role: Striker
Configuration: Biped BattleMech
Era/Year: Civil War / 3063
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 5,501,250 C-Bills
Battle Value: 1,164
Chassis: Endo Steel
Power Plant: 280 Light Fusion
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 ER Large Laser
2 ER Medium Lasers
1 Flamer
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Battle of Coventry left the Lyran Alliance with large quantities of salvage. Much of it
was broken down into individual components and placed under close scrutiny in an attempt to
close the gap between Clan and Inner Sphere manufacturing techniques. Some companies,
however, attempted to retro-engineer whole designs, replicating them with available
technologies in a manner similar to the DCMS' efforts with the Black Hawk and the Black
Hawk-KU. Several designs were included in this program, but only those concerning the Fire
Falcon, the lightest of those studied, bore fruit as the design called the Stiletto.
Capabilities:
Though heavier than its parent design by some ten tons, the Stiletto is, visually at least,
a near clone of the Fire Falcon. Both designs handle similarly and have identical top
speeds. Here, however, the similarities end. To get this performance, the Stiletto's power
plant mass is almost twice the Clan machine's and many other components have had to be
up-scaled to gain the same result as the original.
Though knowledgeable in OmniMech systems--they produce the OmniMech variant of the
Firestarter--Coventry Metalworks' technicians chose not to use the modular system in the
Stiletto, citing cost implications and a desire to prove the principle. With the fixed
weapon payload, however, the Lyran engineers demonstrated their lack of expertise with light
'Mech designs, installing locally produced but heavy ammo-fed weapons like the SRM-2 Streak
and LRM rather than lighter energy weapons that could exploit the heat sinks integral to the
large VLAR power plant. The resulting design is fast and well armored, but under-gunned when
compared to designs of comparable mass.
However, the inclusion of the newly unveiled light engine on the Stiletto, though
heavier than standard XL engines mounted by 'Mechs of similar capabilities, allows for a
much higher survivability as it takes up less space, thus reducing damage probabilities
against the engine.
Variants
Pilots of the new machine continue to be critical of its ammo-fed weaponry. Debuted
shortly before the outbreak of war, the only variant replaces the SRM and LRM launchers,
ammo and CASE with a pair of ER medium lasers, an ER large laser and a flamer. Although less
heat efficient than its progenitor, the B-variant quickly found favor among pilots assigned
to long-range patrols.
Deployment:
Prototypes of the Stiletto entered service less than a year after the Falcons accepted
hegira from Coventry, assigned for field testing with units involved with Operation Bulldog.
A staunch supporter of Prince Victor, Duke Bradford arranged for most of the test-bed
machines to be shipped to pro-Victor units such as the First Davion Guards. Though not as
widely liked as the designers hoped, the Stiletto performed well, thanks to its combination
of speed, sensors and ECM which make it a creditable scout 'Mech.
Entering limited production in 3061, the design has begun to appear in staunchly loyal
units such as the Royal Guard and Alliance Jaegers. Pilots of the new machine continue to be
critical of its ammo-fed weaponry and Coventry Metalworks has acknowledged they are working
on a modified design, scheduled to enter service in 3063. Whether this variant will simply
equip energy weapons or be a full-fledged OmniMech remains to be seen.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.00
Engine: 280 Light Fusion 12.00
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 98 5.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 8
Center Torso: 11 14
Center Torso (rear): 4
R/L Torso: 8 10
R/L Torso (rear): 3
R/L Arm: 6 10
R/L Leg: 8 13
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Flamer CT 1 1.00
ER Large Laser RT 2 5.00
Guardian ECM Suite LT 2 1.50
ER Medium Laser RA 1 1.00
ER Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM, SZ: 1, TMM: 3, MV: 16"
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 3, Structure (S): 2
Specials: ECM, ENE
Distribution
Name/Model: Stiletto STO-4B
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
==========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. ER Medium Laser 3. Cockpit 3. ER Medium Laser
4. Ferro-Fibrous 4. Roll Again 4. Endo Steel
5. Ferro-Fibrous 5. Sensors 5. Endo Steel
6. Ferro-Fibrous 6. Life Support 6. Endo Steel
1. Ferro-Fibrous 1. Endo Steel
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Light Fusion Engine 1. Light Fusion Engine 1. Light Fusion Engine
2. Light Fusion Engine 2. Light Fusion Engine 2. Light Fusion Engine
3.Guardian ECM Suite 3. Light Fusion Engine 3.ER Large Laser
4.Guardian ECM Suite 4. Gyro 4.ER Large Laser
5. Ferro-Fibrous 5. Gyro 5. Endo Steel
6. Ferro-Fibrous 6. Gyro 6. Endo Steel
1. Ferro-Fibrous 1. Gyro 1. Endo Steel
2. Ferro-Fibrous 2. Light Fusion Engine 2. Endo Steel
3. Ferro-Fibrous 3. Light Fusion Engine 3. Endo Steel
4. Ferro-Fibrous 4. Light Fusion Engine 4. Endo Steel
5. Ferro-Fibrous 5. Flamer 5. Endo Steel
6. Ferro-Fibrous 6. Endo Steel 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Endo Steel
6. Ferro-Fibrous 6. Endo Steel
Battle Value Breakdown
Name/Model: Stiletto STO-4B
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
==========================================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 98 x 2.5 x 1 245.000
Internal Structure (Endo Steel w/ Light Fusion Engine): 58 x 1.5 x 1 x 0.75 (+) 65.250 = 310.250
Gyro (Standard): 35 x 0.5 (+) 17.500 = 327.750
Defensive Equipment:
Guardian ECM Suite (+) 61.000 = 388.750
Defensive Movement Factor: +4 (*) 1.40 = 544.250
----------------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 544.250
==========================================================================================================
Offensive Battle Rating
----------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 25 (Weapons) = -1
Offensive Equipment:
ER Large Laser 163.000
ER Medium Laser (+) 62.000 = 225.000
ER Medium Laser (+) 62.000 = 287.000
Flamer (+) 6.000 = 293.000
Total 'Mech Tonnage: (+) 35.000 = 328.000
Speed Factor: 12 (Run) + 0 (Jump) (*) 1.890 = 619.920
----------------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 619.920
==========================================================================================================
BattleMech Battle Value
----------------------------------------------------------------------------------------------------------
Defensive Battle Rating: 544.250
Offensive Battle Rating: (+) 619.920 = 1,164.170
----------------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,164
Alpha Strike Conversion
Name/Model: Stiletto STO-4B
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
=================================================================================================================
Determine Unit Type
-----------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-----------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
=================================================================================================================
Determine Weight/Size Class
-----------------------------------------------------------------------------------------------------------------
Tonnage: 35 (less than 40) = 1
-----------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
=================================================================================================================
Convert Movement and Movement Modes
-----------------------------------------------------------------------------------------------------------------
Ground Movement: 8 (Walk) = 16"
Ground Target Movement Modifier at 16" is 3
-----------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 16"
=================================================================================================================
Determine Short Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 25 (Weapons) - 4 (Base) (-) 23 = -3
Offensive Equipment: = 0.000
Flamer (+) 0.200 = 0.200
ER Medium Laser (+) 0.500 = 0.700
ER Medium Laser (+) 0.500 = 1.200
ER Large Laser (+) 0.800 = 2.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 40.000
Divided by the maximum heat output - 4 (/) 23 = 1.739
Rounded up to the nearest tenth = 1.8
-----------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
=================================================================================================================
Determine Medium Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 25 (Weapons) - 4 (Base) (-) 23 = -3
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
ER Large Laser (+) 0.800 = 1.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 36.000
Divided by the maximum heat output - 4 (/) 23 = 1.565
Rounded up to the nearest tenth = 1.6
-----------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
=================================================================================================================
Determine Long Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 12 (Weapons) - 4 (Base) (-) 10 = 10
Offensive Equipment: = 0.000
ER Large Laser (+) 0.800 = 0.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
-----------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 1
=================================================================================================================
Convert Armor
-----------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 98 armor points x 1 98.000 = 98.000
Armor Factor Conversion (/) 30 = 3.267
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Final Armor Value: 3
=================================================================================================================
Convert Structure
-----------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Light Fusion on a 35 ton BattleMech = 2.0
-----------------------------------------------------------------------------------------------------------------
Final Structure Value: 2
=================================================================================================================
Determine Special Abilities
-----------------------------------------------------------------------------------------------------------------
Unit is equipped with Guardian ECM Suite = ECM
Unit contains no explosive components = ENE
=================================================================================================================
Determine Point Value
-----------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 7.500
Overheat Factor 0 (Overheat) (+) 0.000 = 7.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 8.000
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 14.000
Final DIR Round to nearest half point = 14.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") = 2.000
Final DIR Defensive Interaction Rating (+) 14.000 = 16.000
Unit's Final Point Value:
Offensive Value = 7.500
Defensive Value (+) 16.000 = 23.500
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 27.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 29.500
-----------------------------------------------------------------------------------------------------------------
Final Point Value: 30
Cost Breakdown
Name/Model: Stiletto STO-4B
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (98 pts) 5.5 x 20,000 110,000.00
Internal Structure (Endo Steel): 35 x 1,600 x 1 (+) 56,000.00 = 166,000.00
Myomer (Standard): 35 x 2,000 (+) 70,000.00 = 236,000.00
Engine (Light Fusion): (15,000 x 280 x 35) / 75 (+) 1,960,000.00 = 2,196,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,096,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,296,000.00
Life Support: 50,000 (+) 50,000.00 = 3,346,000.00
Sensors: 35 x 2,000 (+) 70,000.00 = 3,416,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 3,476,000.00
Arm Actuators: 35 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 7,000.00 = 3,483,000.00
Leg Actuators: 35 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 24,500.00 = 3,507,500.00
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Total Structural Cost: 3,507,500.00
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
ER Large Laser 200,000 200,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 280,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 360,000.00
Flamer 7,500 (+) 7,500.00 = 367,500.00
Guardian ECM Suite 200,000 (+) 200,000.00 = 567,500.00
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Total Weapons and Equipment Cost 567,500.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,507,500.00
Weapons and Equipment Cost: (+) 567,500.00 = 4,075,000.00
BattleMech Cost Multiplier: 1 + (35 / 100) (*) 1.35 = 5,501,250.00
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Final BattleMech Cost 5,501,250.00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
This is a variant with some real firepower while keeping the advantages of the -4A! The large ER laser is a formidable weapon at all ranges and is well supported by two medium ER's. The flamer is a useful tool but I think it needs a ton of armor instead. Some minor heat management is needed now too.
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Member Review - Khayman : 08-Aug-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
A definite improvement over the last version I saw. All those energy weapons makes me feel as though they are trying to compensate for the last design. I'm not sure a flamer would be necessary though.
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Member Review - DarkAdder : 30-Jan-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Beeeetterrrrr. A nice guerilla configuration. The all-laser weapons mean that this thing is going to overheat, though, so keep the alpha strikes to a minimum. Use this one as a sniper, especially in groups.
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Member Review - Wanallo : 24-Jan-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Nice, use in groups of around 2-4 whip behind the enemy and give them a good stiff backshot up the exhaust. A fitting replacement for the Jenner (which i feel can hold its own in any of the era's) Just keep moving, and watch out for Snipers.
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Member Review - Motown Scrapper : 12-Nov-2003 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
This mech has good speed . The armour load is a little light though the ECM counters that some what.The weapon load is decent with good heat control the flamer is good incase you run into some infantry.
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"None but a coward dares to boast that he has never known fear." - Ferdinand Foch