BattleMech Technical Readout
Name/Model: Matar SAM-RS3CWC
Designer: khanwolverine
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 23,998,000 C-Bills
Battle Value: 3,547
Chassis: Ford Assault Endo Steel
Power Plant: Ford Super Duty 300 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Ford Heavy Lifters
Jump Capacity: 90 meters
Armor: Compound Alpha
Armament:
2 SLDF Model 22-99-b Gauss Rifles
4 Series XIV ER Large Lasers
Manufacturer: Clan Wolverine
Primary Factory: Texas Ground Facility 3
Communications: C-XIV Series B7 GDS
Targeting & Tracking: FoxxFire 222 with Active Probe
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Overview:
In 2775 as Aleksandr Kerensky's forces were tightening the noose around the Amaris Empire,
weapons development became increasingly frantic in hopes of finding a "miracle weapon" to
turn the tides of the war. The most well known of these is the Matar, commonly referred to
as "Amaris' Folly", an attempt to create a BattleMech able to withstand an entire company.
Carrying devastating firepower and counters to all perceived threats, the Matar was
unfortunately doomed to never see production when its leg actuators proved incapable of
moving the massive machine. After Amaris' execution of the design staff for "treasonous
incompetence", the project was cancelled. The project lead, Stefan Amaris' cousin Rifkin
Amaris, attempted to take his work into exile, and was apprehended by Kerensky's troops in
an attempt to flee Terra.[1]
Even though the Matar has earned a reputation as a dead-end project instigated by a madman's
dying regime (and rightfully so), the Matar would return via Clan Wolverine.
Capabilities:
By lowering the tonnage form the unattainable 110 tons, Clan Wolverine scientists were able
to lighten the load on the battlemech's leg actuators. Further they installed a larger
extra light engine to increase it's top speed to 54KPH.
Weapons load out was similarly changed. The Gauss rifles were dropped for the new HAG 20s,
recently acquired from Clan Diamond Shark. The Large Pulse Lasers were retained, but an
additional Extended Range Large Laser was added as was a second Medium Pulse Laser. This
new arrangement give the warrior the ability to lay down devastating fowerpower as long as
he keeps an eye on his heat gauge.
Deployment:
So far three prototypes have been built and deployed. Critics argue that the expensive HAGs
could be replaced with standard gauss rifles and the Large pulse lasers could be downgraded
to ER Large Lasers to enhance longevity on the battlefield.
Variants:
The only proposed variant, the 3CWC, switches the loadout to 4 Extended Range Large Lasers
backed up by 2 standard Gauss Rifles. An active probe allows for scanning of surrounding
terrain, but even with the addition of 3 more double heat sinks this variant still runs hot.
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Equipment Mass
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Internal Structure: Endo Steel 5.00
Engine: 300 XL 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 19 [38] 9.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 307 19.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 50
Center Torso (rear): 12
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
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Weapons and Ammo Location Critical Tonnage
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Active Probe H 1 1.00
Jump Jet CT 1 2.00
ER Large Laser RT 1 4.00
Jump Jet RT 1 2.00
ER Large Laser LT 1 4.00
Jump Jet LT 1 2.00
ER Large Laser RA 1 4.00
Gauss Rifle RA 6 12.00
Gauss Rifle (Ammo 16) RA 2 2.00
ER Large Laser LA 1 4.00
Gauss Rifle LA 6 12.00
Gauss Rifle (Ammo 16) LA 2 2.00
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Alpha Strike Statistics
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Point Value (PV): 59
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 6 / (M) 6 / (L) 6, OV: 1
Armor (A): 10, Structure (S): 5
Specials: CASE, OVL, PRB, RCN
Distribution
Name/Model: Matar SAM-RS3CWC
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. ER Large Laser 4. Active Probe 4. ER Large Laser
5.Gauss Rifle 5. Sensors 5.Gauss Rifle
6.Gauss Rifle 6. Life Support 6.Gauss Rifle
1.Gauss Rifle 1.Gauss Rifle
2.Gauss Rifle 2.Gauss Rifle
3.Gauss Rifle 3.Gauss Rifle
4.Gauss Rifle 4.Gauss Rifle
5. Gauss Rifle (Ammo 8) 5. Gauss Rifle (Ammo 8)
6. Gauss Rifle (Ammo 8) 6. Gauss Rifle (Ammo 8)
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Jump Jet 3. XL Engine 3. Jump Jet
4. ER Large Laser 4. Gyro 4. ER Large Laser
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Double Heat Sink 1. Gyro 1.Double Heat Sink
2.Double Heat Sink 2. XL Engine 2.Double Heat Sink
3. Endo Steel 3. XL Engine 3. Endo Steel
4. Endo Steel 4. XL Engine 4. Endo Steel
5.Double Heat Sink 5. Jump Jet 5.Double Heat Sink
6.Double Heat Sink 6. Endo Steel 6.Double Heat Sink
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5.Double Heat Sink
6. Endo Steel 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Matar SAM-RS3CWC
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 307 x 2.5 x 1 767.500
Internal Structure (Endo Steel w/ XL Engine): 152 x 1.5 x 1 x 0.75 (+) 171.000 = 938.500
Gyro (Standard): 100 x 0.5 (+) 50.000 = 988.500
Defensive Equipment:
Active Probe (+) 12.000 = 1,000.500
Defensive Movement Factor: +2 (*) 1.20 = 1,200.600
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Final Defensive Battle Rating: 1,200.600
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 38 (Heat Sinks) - 3 (Movement) - 50 (Weapons) = -9
Offensive Equipment:
Gauss Rifle 320.000
Gauss Rifle (+) 320.000 = 640.000
ER Large Laser (+) 248.000 = 888.000
ER Large Laser (+) 248.000 = 1,136.000
ER Large Laser (+) 248.000 = 1,384.000
ER Large Laser (+) 248.000 = 1,632.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,672.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,712.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,752.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,792.000
Total 'Mech Tonnage: (+) 100.000 = 1,892.000
Speed Factor: 5 (Run) + 2 (Jump) (*) 1.240 = 2,346.080
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Final Offensive Battle Rating: 2,346.080
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,200.600
Offensive Battle Rating: (+) 2,346.080 = 3,546.680
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Final BattleMech Battle Value: 3,547
Alpha Strike Conversion
Name/Model: Matar SAM-RS3CWC
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
38 (Heat Sinks) = 38
3 (Movement) + 50 (Weapons) - 4 (Base) (-) 49 = -11
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
ER Large Laser (+) 1.000 = 2.000
ER Large Laser (+) 1.000 = 3.000
ER Large Laser (+) 1.000 = 4.000
Gauss Rifle (+) 1.245 = 5.245
Gauss Rifle (+) 1.245 = 6.490
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 38 = 246.620
Divided by the maximum heat output - 4 (/) 49 = 5.033
Rounded up to the nearest tenth = 5.1
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Final Short Range Damage Value: 6
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
38 (Heat Sinks) = 38
3 (Movement) + 50 (Weapons) - 4 (Base) (-) 49 = -11
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
ER Large Laser (+) 1.000 = 2.000
ER Large Laser (+) 1.000 = 3.000
ER Large Laser (+) 1.000 = 4.000
Gauss Rifle (+) 1.500 = 5.500
Gauss Rifle (+) 1.500 = 7.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 38 = 266.000
Divided by the maximum heat output - 4 (/) 49 = 5.429
Rounded up to the nearest tenth = 5.5
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 6
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Determine Long Range Damage Value
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Heat Efficiency: Unit is inefficient
38 (Heat Sinks) = 38
3 (Movement) + 50 (Weapons) - 4 (Base) (-) 49 = -11
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
ER Large Laser (+) 1.000 = 2.000
ER Large Laser (+) 1.000 = 3.000
ER Large Laser (+) 1.000 = 4.000
Gauss Rifle (+) 1.500 = 5.500
Gauss Rifle (+) 1.500 = 7.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 38 = 266.000
Divided by the maximum heat output - 4 (/) 49 = 5.429
Rounded up to the nearest tenth = 5.5
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Final Long Range Damage Value: 6
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Convert Armor
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Standard: 307 armor points x 1 307.000 = 307.000
Armor Factor Conversion (/) 30 = 10.233
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Final Armor Value: 10
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Convert Structure
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Engine: Clan XL on a 100 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Base long-range damage is at least 1 more than the heat-modified damage = OVL
Unit is equipped with Active Probe = PRB
Unit is equipped with Active Probe = RCN
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 6 (Medium) + 6 (Medium) + 6 (Long) = 24.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 26.000
Overheat Factor 1 (Overheat) (+) 1.000 = 27.000
Special Ability Factor [OVL] 1 (Overheat) x 0.25 (+) 0.250 = 27.250
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 27.250
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 25.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 27.500
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Final DIR Defensive Interaction Rating (+) 27.500 = 28.750
Unit's Final Point Value:
Offensive Value = 27.250
Defensive Value (+) 28.750 = 56.000
Force Bonus [PRB] Active Probe (+) 1.000 = 57.000
Force Bonus [RCN] Recon (+) 2.000 = 59.000
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Final Point Value: 59
Cost Breakdown
Name/Model: Matar SAM-RS3CWC
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (307 pts) 19.5 x 10,000 195,000.00
Internal Structure (Endo Steel): 100 x 1,600 x 1 (+) 160,000.00 = 355,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 555,000.00
Engine (XL): (20,000 x 300 x 100) / 75 (+) 8,000,000.00 = 8,555,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 9,455,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 9,655,000.00
Life Support: 50,000 (+) 50,000.00 = 9,705,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 9,905,000.00
Heat Sinks (Double): 19 x 6,000 (+) 114,000.00 = 10,019,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 30,000.00 = 10,049,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 10,119,000.00
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Total Structural Cost: 10,119,000.00
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Weapons and Equipment Cost
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Active Probe 200,000 200,000.00
CASE 2 x 50,000 (+) 100,000.00 = 300,000.00
ER Large Laser 200,000 (+) 200,000.00 = 500,000.00
ER Large Laser 200,000 (+) 200,000.00 = 700,000.00
ER Large Laser 200,000 (+) 200,000.00 = 900,000.00
ER Large Laser 200,000 (+) 200,000.00 = 1,100,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 1,400,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 1,700,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,700,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,700,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,700,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,700,000.00
Jump Jets 100 x (3 x 3) x 200 (+) 180,000.00 = 1,880,000.00
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Total Weapons and Equipment Cost 1,880,000.00
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BattleMech Cost
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Structural Cost: 10,119,000.00
Weapons and Equipment Cost: (+) 1,880,000.00 = 11,999,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 23,998,000.00
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Final BattleMech Cost 23,998,000.00