BattleMech Technical Readout
Name/Model: Forge FRG-E1
Designer: 09-Tyba
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 85
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 9,956,083 C-Bills
Battle Value: 1,913
Chassis: GM Marauder EndoMax Endo Steel
Power Plant: VOX 340
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: StarSlab 12.5 Ferro-Fibrous with CASE
Armament:
3 Magna Hellstar PPCs
2 Diverse Optics ER Medium Lasers
1 Marklin Six-Pack SRM 6
Manufacturer: Pinard Protectorates Limited
Primary Factory: Pinard
Communications: Corean Transband-J9 with Guardian ECM Suite
Targeting & Tracking: RCA Instatrac Mark X
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Overview:
Imported from fan-made TRO:3063, organized and directed by Steve Satak. Which of the writing
team created this mech is unknown.
The Taurian Concordat faces a serious challenge: despite possessing the Periphery?s
strongest industrial base, it has been unable to produce assault-class BattleMechs. The
Concordat military currently has access to few assault lances, and these are handled as
carefully as a treasured heirloom. Unfortunately, ?museum piece? is a more accurate
description for the majority of these machines. The first Taurian assault ?Mech, the Forge,
was created in 3063.
Taurian engineers were exploring the possibility of producing Marauders with updated
technology, but early attempts at endo steel production resulted in frames that were bulkier
than expected. Nevertheless, subsequent stress tests on the new skeletons suggested that
they could support a heavier configuration.
The designers wisely focused on ?off-the-shelf? technology, as low-cost components can be
acquired easily. Technical support is already in place in the form of established trade
schools. Components not made within the Periphery States ? such as extended range lasers and
ECM suites - can be purchased from outside firms.
Capabilities:
It was a happy accident indeed when Taurian research provided the impetus for the creation
of the first Periphery assault ?Mech, the Forge, in 3063. The designers began by replacing
the Marauder?s third main weapon with a particle projection cannon, reducing dependence on
ammunition. The PPCs allow a Mechwarrior to strike powerfully at long ranges. Backing the
main guns are Diverse Optics extended range medium lasers and a Marklin six-tube missile
launcher for close-in work. Cellular Ammunition Storage Equipment (CASE) has been
incorporated to protect missile ammunition.
The heat generated by the main guns is shed by fourteen double heat sinks, but the ?Mech
becomes sluggish after repeated volleys. Pilots are advised to limit PPC fire to one shot
every 4 seconds. The Forge?s sturdy 340 VOX fusion engine can propel it to a top speed of 65
km/h, quite good for a ?Mech of this weight class. It can keep pace with heavy ?Mechs,
supporting sudden breakthroughs and engaging in backfield maneuvers.
The Forge?s thirteen and a half tons of ferro-fibrous armor can shrug off all but the
heaviest blows. The designers, however, left little to chance, placing a Guardian electronic
counter-measures suite in the ?Mech?s torso to shield the Forge and its lancemates from
indirect fire, Artemis-guided missiles and other sophisticated targeting systems. Simply
put, the Forge packs the punch of an assault ?Mech with the speed of a heavy ?Mech, all
rolled into a sturdy and highly survivable battleframe.
Deployment:
The Forge is a joint production between ?the Big Three? Concordat manufacturers: Taurian
Territorial Industries, Pinard Protectorates Limited and Vandenburg Mechanized Industries.
The Pinard plant has to date produced five finished units. Still modernizing, it hopes to
increase annual production to ten ?Mechs by 3066. While somewhat crude in finish, these
machines appear every bit as functional as their more polished counterparts from the great
Houses.
A single lance of the Forge has been observed on maneuvers with the Pleiades Hussars on
Mithron. The Hussars, who specialize in a fluid combat style, are an appropriate assignment
for the Forge. It is both sturdy enough to act as a static defense, and mobile enough to
exploit weakness in the enemy line. They are particularly welcome now, as the Hussars work
to rebuild from the recent fighting which shattered their third battalion on Midale.
As the first Periphery assault ?Mech, this design?s performance is on par with a standard
Inner Sphere ?Mech of similar tonnage - ?good?, with occasional glimmers of ?excellent? as
Taurian III Corps commanders learn to use this latest tool to maximum advantage. The
Concordat?s allies have expressed interest in the design. Protector Shraplen?s
administration has demurred, however, citing the need to rebuild after the recent losses in
St. Ives and the Chaos March.
Variants:
The Forge design is still subject to testing and it is by no means certain whether the
Taurians have the industrial capacity to produce it on a larger scale. As part of the
Trinity Alliance, House Liao has graciously offered to design a smaller equivalent to the
Forge - the Pollaxe, which employs more technically-advanced equipment and weapons. It would
presumably fill similar mission profiles should the Forge project meet with failure.
Our analysts think producing the Pollaxe would increase Taurian reliance on House Liao for a
steady supply of advanced weaponry - and result in political leverage the Chancellor could
turn to his own benefit
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Equipment Mass
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Internal Structure: Endo Steel 4.50
Engine: 340 Fusion 27.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 14 [28] 4.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 241 13.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 32
Center Torso (rear): 8
R/L Torso: 18 29
R/L Torso (rear): 7
R/L Arm: 14 28
R/L Leg: 18 32
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Weapons and Ammo Location Critical Tonnage
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SRM 6 CT 2 3.00
ER Medium Laser RT 1 1.00
Guardian ECM Suite RT 2 1.50
PPC RT 3 7.00
CASE LT 1 0.50
ER Medium Laser LT 1 1.00
SRM 6 (Ammo 15) LT 1 1.00
PPC RA 3 7.00
PPC LA 3 7.00
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Alpha Strike Statistics
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Point Value (PV): 46
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 3 / (M) 4 / (L) 3, OV: 1
Armor (A): 8, Structure (S): 7
Specials: CASE, ECM
Distribution
Name/Model: Forge FRG-E1
Technology: Inner Sphere
Tonnage: 85
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.PPC 4. Endo Steel 4.PPC
5.PPC 5. Sensors 5.PPC
6.PPC 6. Life Support 6.PPC
1. Ferro-Fibrous 1. Endo Steel
2. Ferro-Fibrous 2. Ferro-Fibrous
3. Ferro-Fibrous 3. Ferro-Fibrous
4. Ferro-Fibrous 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1.Double Heat Sink 1. Fusion Engine 1.PPC
2.Double Heat Sink 2. Fusion Engine 2.PPC
3.Double Heat Sink 3. Fusion Engine 3.PPC
4. ER Medium Laser 4. Gyro 4. ER Medium Laser
5. SRM 6 (Ammo 15) 5. Gyro 5.Guardian ECM Suite
6. CASE 6. Gyro 6.Guardian ECM Suite
1. Endo Steel 1. Gyro 1. Endo Steel
2. Endo Steel 2. Fusion Engine 2. Endo Steel
3. Endo Steel 3. Fusion Engine 3. Endo Steel
4. Endo Steel 4. Fusion Engine 4. Endo Steel
5. Endo Steel 5.SRM 6 5. Endo Steel
6. Endo Steel 6.SRM 6 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Roll Again 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Forge FRG-E1
Technology: Inner Sphere
Tonnage: 85
Configuration: Biped BattleMech
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Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 241 x 2.5 x 1 602.500
Internal Structure (Endo Steel w/ Fusion Engine): 130 x 1.5 x 1 x 1 (+) 195.000 = 797.500
Gyro (Standard): 85 x 0.5 (+) 42.500 = 840.000
Defensive Equipment:
Guardian ECM Suite (+) 61.000 = 901.000
Defensive Movement Factor: +2 (*) 1.20 = 1,081.200
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Final Defensive Battle Rating: 1,081.200
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Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 28 (Heat Sinks) - 2 (Movement) - 44 (Weapons) = -12
Offensive Equipment:
PPC 176.000
PPC (+) 176.000 = 352.000
PPC (+) 176.000 = 528.000
ER Medium Laser (+) 62.000 = 590.000
ER Medium Laser [Inefficient] (+) 31.000 = 621.000
SRM 6 [Inefficient] (+) 29.500 = 650.500
SRM 6 (Ammo 15) (+) 7.000 = 657.500
Total 'Mech Tonnage: (+) 85.000 = 742.500
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 831.600
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Final Offensive Battle Rating: 831.600
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BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,081.200
Offensive Battle Rating: (+) 831.600 = 1,912.800
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Final BattleMech Battle Value: 1,913
Alpha Strike Conversion
Name/Model: Forge FRG-E1
Technology: Inner Sphere
Tonnage: 85
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 85 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
28 (Heat Sinks) = 28
2 (Movement) + 44 (Weapons) - 4 (Base) (-) 42 = -14
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
PPC (+) 0.750 = 1.750
PPC (+) 0.750 = 2.500
PPC (+) 0.750 = 3.250
SRM 6 (+) 0.800 = 4.050
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 28 = 113.400
Divided by the maximum heat output - 4 (/) 42 = 2.700
Rounded up to the nearest tenth = 2.7
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
28 (Heat Sinks) = 28
2 (Movement) + 44 (Weapons) - 4 (Base) (-) 42 = -14
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
SRM 6 (+) 0.800 = 1.800
PPC (+) 1.000 = 2.800
PPC (+) 1.000 = 3.800
PPC (+) 1.000 = 4.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 28 = 134.400
Divided by the maximum heat output - 4 (/) 42 = 3.200
Rounded up to the nearest tenth = 3.2
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
28 (Heat Sinks) = 28
2 (Movement) + 30 (Weapons) - 4 (Base) (-) 28 = 0
Offensive Equipment: = 0.000
PPC (+) 1.000 = 1.000
PPC (+) 1.000 = 2.000
PPC (+) 1.000 = 3.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.0
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Final Long Range Damage Value: 3
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Convert Armor
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Ferro-Fibrous: 241 armor points x 1 241.000 = 241.000
Armor Factor Conversion (/) 30 = 8.033
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Final Armor Value: 8
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Convert Structure
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Engine: Inner Sphere Fusion on a 85 ton BattleMech = 7.0
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Final Structure Value: 7
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with Guardian ECM Suite = ECM
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 4 (Medium) + 4 (Medium) + 3 (Long) = 14.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 16.000
Overheat Factor 1 (Overheat) (+) 1.000 = 17.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 17.000
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 2.0 (Non-Vehicle Unit) = 16.000
Structure Factor 7 (Structure) x 1.0 (Other Unit) (+) 7.000 = 23.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 25.300
Final DIR Round to nearest half point = 25.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 25.500 = 26.500
Unit's Final Point Value:
Offensive Value = 17.000
Defensive Value (+) 26.500 = 43.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 45.500
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Final Point Value: 46
Cost Breakdown
Name/Model: Forge FRG-E1
Technology: Inner Sphere
Tonnage: 85
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (241 pts) 13.5 x 20,000 270,000.00
Internal Structure (Endo Steel): 85 x 1,600 x 1 (+) 136,000.00 = 406,000.00
Myomer (Standard): 85 x 2,000 (+) 170,000.00 = 576,000.00
Engine (Fusion): (5,000 x 340 x 85) / 75 (+) 1,926,666.67 = 2,502,666.67
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 3,702,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,902,666.67
Life Support: 50,000 (+) 50,000.00 = 3,952,666.67
Sensors: 85 x 2,000 (+) 170,000.00 = 4,122,666.67
Heat Sinks (Double): 14 x 6,000 (+) 84,000.00 = 4,206,666.67
Arm Actuators: 85 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 25,500.00 = 4,232,166.67
Leg Actuators: 85 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 59,500.00 = 4,291,666.67
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Total Structural Cost: 4,291,666.67
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Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
CASE 50,000 50,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 130,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 210,000.00
Guardian ECM Suite 200,000 (+) 200,000.00 = 410,000.00
PPC 200,000 (+) 200,000.00 = 610,000.00
PPC 200,000 (+) 200,000.00 = 810,000.00
PPC 200,000 (+) 200,000.00 = 1,010,000.00
SRM 6 80,000 (+) 80,000.00 = 1,090,000.00
SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 1,090,000.00
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Total Weapons and Equipment Cost 1,090,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 4,291,666.67
Weapons and Equipment Cost: (+) 1,090,000.00 = 5,381,666.67
BattleMech Cost Multiplier: 1 + (85 / 100) (*) 1.85 = 9,956,083.33
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Final BattleMech Cost 9,956,083.00