BattleMech Technical Readout
Name/Model: Privateer PV-2L
Designer: 09-Tyba
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 75
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 9,901,500 C-Bills
Battle Value: 2,143
Chassis: Hollis Mk. IV Endo Steel
Power Plant: 300 Fusion
Walking Speed: 43.2 kph [54 kph]
Maximum Speed: 64.8 kph [86.4 kph]
Jump Jets: Chevron I
Jump Capacity: 120 meters
Armor: StarSlab/9.5 Mk II with CASE
Armament:
2 Martell ER Large Lasers
1 Mydron Excel LB 10-X AC
2 Diverse Optics Type II ER Medium Lasers
Manufacturer: Ceres Metals Industries, Vandenberg Mechanized Industries
Primary Factory: Capella (CMI), New Vandenberg (VMI)
Communications: Neil 8000
Targeting & Tracking: RCA Instatrac Mark X
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Overview:
Imported from fan-made TRO:3063, organized and directed by Steve Satak. Which of the writing
team created this mech is unknown.
One of the many coups Sun-Tzu Liao accomplished in recent years was inducting long-term
mercenaries into his frontline regiments. Beginning with McCarron?s Armored Cavalry and
continuing with several other elite units, the Chancellor created the Citizen?s Honored
Regiments. In honor of these events, the Strategios ordered a new BattleMech be created to
meet the needs of these new members of the Capellan Confederation Armed Forces.
Ceres Metals Industries won the initial bid with an inexpensive heavy ?Mech based on the
Thunder. Working in concert with the Taurian Concordat?s Vandenburg Mechanized Industries,
they dedicated two Taurian production lines to the new ?Mech in return for endo steel
technology. Together, these firms created a machine which is reliable and easy to build. The
Privateer?s well-rounded arsenal, strong protection and good mobility are ideal for
mercenaries as well as the Confederation?s Trinity Alliance partners.
Capabilities:
The 75-ton Privateer makes judicious use of cutting edge technology. It features an endo
steel chassis, a GM Fusion engine and thirteen and a half tons of standard armor. Mobility
is enhanced by four reliable Chevron I jump jets located in the side torsos while the latest
triple-strength myomer, first seen on the Ti Ts?ang, propels this ?Mech to speeds in excess
of 85 km/h. One-on-one physical combat is brutal and short, thanks to TSM-amplified arms and
legs. A kick often cripples equal-sized enemies; a single well- placed punch can kill
heavier foes.
The ?Mech?s main weapons are two Martell extended range large lasers. Striking targets up to
570 meters away, they are backed by an autocannon with nearly as great a range ? the Mydron
LB 10-X, supplied by two tons of CASE- protected ammunition. Twin Diverse Optics extended
range medium lasers, presumably purchased from the Free Worlds League, complete the array.
Deployment:
The new design was unveiled at the Westerhand Mechwarrior Summer Games in the Capellan
Confederation?s Sian Province. A pre-Games rumor of a new ?Mercenary Special? became the
talk of every bar and briefing room when the Privateer appeared in the ranks of a small-time
mercenary unit known as Matsuhara?s Ronin. This obscure band of Mechwarriors rose quickly in
the rankings as they showcased the multi-role nature of the new design.
The Ronin defeated several competitors of similar size before their commanding officer was
seriously injured. Despite this abbreviated run at the lists, the Capellans have offered
this unit a contract based on their impressive performance ? inspiration indeed for other
mercenary hopefuls who are tired of scraping by on small-time contracts and antiquated
machines.
Those mercenaries not offered a position in the ranks of the Citizens? Honored are given the
opportunity to lease these machines. However, units who have accepted the Chancellor?s
invitation to formally join the CCAF (as with McCarron?s Armored Cavalry) may purchase the
Privateer at cost. Either option is offered only after approval by the Strategios.
Every sale of the Privateer strengthens the link between influential business interests on
New Vandenberg and Capella. In addition to offering the Privateer as part of
?technology exchanges? within the Trinity Alliance, the Capellans are apparently making the
?Mech available to smaller Periphery states which lack heavy ?Mech production capacity. This
comes at a crucial time when every Great House is pushing its production to the limits and
there are few new machines to be had at any price.
A mercenary unit or Periphery state that invests in the Privateer is committed to restocking
their equipment and supplies from Capellan factories. House Liao has made it clear to
foreign governments that the Privateer is not so much an opportunity as it is a personal
favor from Sun-Tzu Liao himself ? a debt the gracious Chancellor will no doubt use to his
advantage.
Variants:
A variant is under consideration. It exchanges the advanced lasers and LB 10-X for standard
models in order to reduce the heat load and permit use of special ammunition.
Notable MechWarriors:
Sergeant Liesl Logan
A trained dancer, Logan has impressed the other members of Gregg?s Long Striders with her
talent for moving the Privateer with uncanny grace, balance and speed. As Logan?s BattleMech
is on lease from the Capellan Confederation, she is trying to avoid becoming too attached to
it.
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Equipment Mass
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Internal Structure: Endo Steel 4.00
Engine: 300 Fusion 19.00
Walking MP: 4 [5]
Running MP: 6 [8]
Jumping MP: 4
Heat Sinks (Double): 13 [26] 3.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 216 13.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 30
Center Torso (rear): 7
R/L Torso: 16 26
R/L Torso (rear): 6
R/L Arm: 12 24
R/L Leg: 16 29
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Weapons and Ammo Location Critical Tonnage
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CASE RT 1 0.50
2 Jump Jets RT 2 2.00
LB 10-X AC RT 6 11.00
LB 10-X AC (Ammo 10) RT 1 1.00
LB 10-X AC (Ammo 10) [Cluster] RT 1 1.00
2 ER Medium Lasers LT 2 2.00
2 Jump Jets LT 2 2.00
ER Large Laser RA 2 5.00
ER Large Laser LA 2 5.00
Triple-Strength Myomer -- 6 0.00
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Alpha Strike Statistics
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Point Value (PV): 39
TP: BM, SZ: 3, TMM: 1, MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 3, OV: 1
Armor (A): 7, Structure (S): 6
Specials: CASE, FLK1/1/1, TSM
Distribution
Name/Model: Privateer PV-2L
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.ER Large Laser 4. Endo Steel 4.ER Large Laser
5.ER Large Laser 5. Sensors 5.ER Large Laser
6. Endo Steel 6. Life Support 6. Endo Steel
1. Endo Steel 1. Endo Steel
2. Roll Again 2. Endo Steel
3. Roll Again 3. Endo Steel
4. Roll Again 4. Endo Steel
5. Roll Again 5. Endo Steel
6. Roll Again 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1.Double Heat Sink 1. Fusion Engine 1. Jump Jet
2.Double Heat Sink 2. Fusion Engine 2. Jump Jet
3.Double Heat Sink 3. Fusion Engine 3.LB 10-X AC
4. Jump Jet 4. Gyro 4.LB 10-X AC
5. Jump Jet 5. Gyro 5.LB 10-X AC
6. ER Medium Laser 6. Gyro 6.LB 10-X AC
1. ER Medium Laser 1. Gyro 1.LB 10-X AC
2. Endo Steel 2. Fusion Engine 2.LB 10-X AC
3. Endo Steel 3. Fusion Engine 3. LB 10-X AC (Ammo 10)
4. Endo Steel 4. Fusion Engine 4. LB 10-X AC (Ammo 10) [Cluster]
5. Endo Steel 5. Triple-Strength Myomer 5. CASE
6. Triple-Strength Myomer 6. Triple-Strength Myomer 6. Triple-Strength Myomer
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Triple-Strength Myomer 5. Triple-Strength Myomer
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Privateer PV-2L
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 216 x 2.5 x 1 540.000
Internal Structure (Endo Steel w/ Fusion Engine): 114 x 1.5 x 1 x 1 (+) 171.000 = 711.000
Gyro (Standard): 75 x 0.5 (+) 37.500 = 748.500
Defensive Movement Factor: +3 (*) 1.30 = 973.050
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Final Defensive Battle Rating: 973.050
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 26 (Heat Sinks) - 4 (Movement) - 36 (Weapons) = -8
Offensive Equipment:
ER Large Laser 163.000
ER Large Laser (+) 163.000 = 326.000
LB 10-X AC (+) 148.000 = 474.000
ER Medium Laser (+) 62.000 = 536.000
ER Medium Laser [Inefficient] (+) 31.000 = 567.000
LB 10-X AC (Ammo 10) (+) 19.000 = 586.000
LB 10-X AC (Ammo 10) [Cluster] (+) 19.000 = 605.000
Total 'Mech Tonnage: (+) 112.500 = 717.500
Speed Factor: 8 (Run) + 2 (Jump) (*) 1.630 = 1,169.525
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Final Offensive Battle Rating: 1,169.525
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BattleMech Battle Value
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Defensive Battle Rating: 973.050
Offensive Battle Rating: (+) 1,169.525 = 2,142.575
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Final BattleMech Battle Value: 2,143
Alpha Strike Conversion
Name/Model: Privateer PV-2L
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 75 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
Jumping Movement: 4 (Jump) = 8"j
Jumping Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
26 (Heat Sinks) = 26
4 (Movement) + 36 (Weapons) - 4 (Base) (-) 36 = -10
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
LB 10-X AC (+) 0.630 = 1.630
ER Large Laser (+) 0.800 = 2.430
ER Large Laser (+) 0.800 = 3.230
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 83.980
Divided by the maximum heat output - 4 (/) 36 = 2.333
Rounded up to the nearest tenth = 2.4
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
26 (Heat Sinks) = 26
4 (Movement) + 36 (Weapons) - 4 (Base) (-) 36 = -10
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
LB 10-X AC (+) 0.630 = 1.630
ER Large Laser (+) 0.800 = 2.430
ER Large Laser (+) 0.800 = 3.230
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 83.980
Divided by the maximum heat output - 4 (/) 36 = 2.333
Rounded up to the nearest tenth = 2.4
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
26 (Heat Sinks) = 26
4 (Movement) + 26 (Weapons) - 4 (Base) (-) 26 = 0
Offensive Equipment: = 0.000
LB 10-X AC (+) 0.630 = 0.630
ER Large Laser (+) 0.800 = 1.430
ER Large Laser (+) 0.800 = 2.230
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.3
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Final Long Range Damage Value: 3
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Convert Armor
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Standard: 216 armor points x 1 216.000 = 216.000
Armor Factor Conversion (/) 30 = 7.200
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Final Armor Value: 7
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Convert Structure
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Engine: Inner Sphere Fusion on a 75 ton BattleMech = 6.0
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Final Structure Value: 6
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
Unit is equipped with Triple-Strength Myomer = TSM
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 3 (Long) = 12.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 13.500
Overheat Factor 1 (Overheat) (+) 1.000 = 14.500
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 15.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 15.500
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 20.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 22.000
Final DIR Round to nearest half point = 22.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") + 0.5 (Jump-capable) = 1.500
Final DIR Defensive Interaction Rating (+) 22.000 = 23.500
Unit's Final Point Value:
Offensive Value = 15.500
Defensive Value (+) 23.500 = 39.000
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Final Point Value: 39
Cost Breakdown
Name/Model: Privateer PV-2L
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (216 pts) 13.5 x 10,000 135,000.00
Internal Structure (Endo Steel): 75 x 1,600 x 1 (+) 120,000.00 = 255,000.00
Myomer (Triple-Strength): 75 x 16,000 (+) 1,200,000.00 = 1,455,000.00
Engine (Fusion): (5,000 x 300 x 75) / 75 (+) 1,500,000.00 = 2,955,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,855,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,055,000.00
Life Support: 50,000 (+) 50,000.00 = 4,105,000.00
Sensors: 75 x 2,000 (+) 150,000.00 = 4,255,000.00
Heat Sinks (Double): 13 x 6,000 (+) 78,000.00 = 4,333,000.00
Arm Actuators: 75 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 22,500.00 = 4,355,500.00
Leg Actuators: 75 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 52,500.00 = 4,408,000.00
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Total Structural Cost: 4,408,000.00
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Weapons and Equipment Cost
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CASE 50,000 50,000.00
ER Large Laser 200,000 (+) 200,000.00 = 250,000.00
ER Large Laser 200,000 (+) 200,000.00 = 450,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 530,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 610,000.00
Jump Jets 75 x (4 x 4) x 200 (+) 240,000.00 = 850,000.00
LB 10-X AC 400,000 (+) 400,000.00 = 1,250,000.00
LB 10-X AC (Ammo 10) [Cluster] [Empty Bin] 0 (+) 0.00 = 1,250,000.00
LB 10-X AC (Ammo 10) [Empty Bin] 0 (+) 0.00 = 1,250,000.00
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Total Weapons and Equipment Cost 1,250,000.00
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BattleMech Cost
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Structural Cost: 4,408,000.00
Weapons and Equipment Cost: (+) 1,250,000.00 = 5,658,000.00
BattleMech Cost Multiplier: 1 + (75 / 100) (*) 1.75 = 9,901,500.00
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Final BattleMech Cost 9,901,500.00