BattleMech Technical Readout
Name/Model: Vagabond VGB-ND4
Designer: 09-Tyba
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 60
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 11,745,600 C-Bills
Battle Value: 1,483
Chassis: Norse XT-Light Type AG Endo Steel
Power Plant: 300 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Heavy
Armament:
2 Sutel Precision Line Large Pulse Lasers
4 Defiance P5M Medium Pulse Lasers
2 Surefire 444 Anti-Missile Systems
Manufacturer: Norse-Storm BattleMechs Inc.
Primary Factory: Loxley
Communications: AR-13 Directional Beacon
Targeting & Tracking: Rander Pinpoint-HZ
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Overview:
Imported from fan-made TRO:3063, organized and directed by Steve Satak. Which of the writing
team created this mech is unknown.
The Vagabond was designed in 3056 as one of several ?Mechs which would showcase the best of
Steiner and Davion technology. The prototype included two extended range large lasers and
five extended range medium lasers, all guided by an early NAIS prototype targeting computer
and powered by an experimental fusion engine. Unfortunately, the technical excellence it was
meant to embody faded even as the ?Mech?s construction began.
Repeated delays set development of the new fusion engine back years behind schedule.
Furthermore, thanks to the dissolution of the Federated Commonwealth, a number of key
components built in Davion space were no longer readily available. The Lyran Alliance Armed
Force?s Quartermaster General ordered the items be replaced by Alliance-sourced parts; the
loss of the targeting computer was mitigated somewhat by switching to pulse weapons, but
their shorter reach forced the Vagabond to assume a new mission profile.
A final complication was the purge of key personnel from the design team, which had been as
balanced between the two Houses as the ?Mech?s technology. One by one, however, the Davion
members of the team were dismissed, transferred or arrested on trumped-up charges of
industrial espionage. It is a testament to the dedication of the remaining members that the
Vagabond ever reached production.
Capabilities:
Despite its origin as a technology demonstrator, the Vagabond eventually developed into far
more than a showpiece for trade conventions. The design team was tasked with the creation of
a second-wave BattleMech that could advance rapidly on the field and strike with power and
surgical precision.
They built the new machine around a reinforced endo steel chassis and a Magna 300-series
extra-light engine. Only a few machines in this weight class ? notably the Draconis
Combine?s Grand Dragon and Our Blessed Order?s Lancelot ? are able to outrun the Vagabond on
open ground.
The Vagabond?s designers met the requirements of precise firepower by installing twin
torso-mounted Sutel large pulse lasers and a pair of Defiance medium pulse lasers in each
arm. Sixteen double heat sinks provide ample cooling, assuming the pilot observes proper
heat management.
The Vagabond carries more than eleven tons of Durallex Heavy standard armor and features an
unusual answer to the proliferation of missiles in short-range combat. Each arm bears a
SureFIre 444 anti-missile system, the two units sharing a single ton of ammunition. These
theoretically give the pilot a 360-degree arc of protection against incoming missiles as he
approaches melee range; only actual combat experience will demonstrate whether these dual
systems are effective.
This ?Mech is reminiscent of the Free World League?s Anvil in tonnage, primary weapons and
movement profile. However, the battery of medium pulse lasers suggests a mission profile
quite different from that Marik design. The Vagabond appears to be an infighter, and is
probably very deadly in that role. The heavy emphasis on missile defense points to another
purpose ? that of hunting battle armor, which is well-known for its ability to fire
crippling missile salvos.
Deployment:
As befits a design ordered by the Archon-Prince himself, the Vagabond was on the path to a
swift, if limited, appearance in the ranks of the Federated Commonwealth. The breakup of
that state nearly killed the as-yet-unnamed BattleMech, leading to its final and fitting
designation as Vagabond. It would not reach production until 3063.
Variants:
One variant is undergoing tests at Norse-Storm. It employs extended range particle
projection cannons in place of the large pulse lasers to increase the ?Mech?s reach in
combat.
Notable MechWarriors:
William ?Bill? Newcastle, D. Eng
Newcastle is the former team lead on the Vagabond
project. A prot?g? of Dr. Banzai and an esteemed member of the New Avalon Institute of
Science faculty, Newcastle volunteered to spearhead the development of a design that might
foster pride in a united Federated Commonwealth. As the political winds changed, Newcastle
himself came under suspicion.
Tipped off by his Lyran counterpart hours before LIC agents were to arrest him, Newcastle
immediately rushed to the testing bay to conduct an impromptu ?inspection?. Norse-Storm
security was shocked when the Vagabond shot out of its isolated testing area and into the
surrounding wilds of Loxley. By the time they located the discarded prototype, Dr. Newcastle
had secured passage off world.
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Equipment Mass
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Internal Structure: Endo Steel 3.00
Engine: 300 XL 9.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 16 [32] 6.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 184 11.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 26
Center Torso (rear): 9
R/L Torso: 14 20
R/L Torso (rear): 6
R/L Arm: 10 18
R/L Leg: 14 26
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Weapons and Ammo Location Critical Tonnage
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Anti-Missile System (Ammo 12) RT 1 1.00
Large Pulse Laser RT 2 7.00
Large Pulse Laser LT 2 7.00
Anti-Missile System RA 1 0.50
2 Medium Pulse Lasers RA 2 4.00
Anti-Missile System LA 1 0.50
2 Medium Pulse Lasers LA 2 4.00
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Alpha Strike Statistics
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Point Value (PV): 42
TP: BM, SZ: 3, TMM: 2, MV: 10"
Damage: (S) 5 / (M) 5 / (L) 0, OV: 0
Armor (A): 6, Structure (S): 3
Specials: AMS
Distribution
Name/Model: Vagabond VGB-ND4
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Medium Pulse Laser 3. Cockpit 3. Medium Pulse Laser
4. Medium Pulse Laser 4. Endo Steel 4. Medium Pulse Laser
5. Anti-Missile System 5. Sensors 5. Anti-Missile System
6. Endo Steel 6. Life Support 6. Endo Steel
1. Endo Steel 1. Endo Steel
2. Endo Steel 2. Endo Steel
3. Roll Again 3. Endo Steel
4. Roll Again 4. Endo Steel
5. Roll Again 5. Endo Steel
6. Roll Again 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Double Heat Sink 1. Gyro 1.Double Heat Sink
2.Double Heat Sink 2. XL Engine 2.Double Heat Sink
3.Double Heat Sink 3. XL Engine 3.Double Heat Sink
4.Large Pulse Laser 4. XL Engine 4.Large Pulse Laser
5.Large Pulse Laser 5. Endo Steel 5.Large Pulse Laser
6. Endo Steel 6. Endo Steel 6. Anti-Missile System (Ammo 12)
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Vagabond VGB-ND4
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 184 x 2.5 x 1 460.000
Internal Structure (Endo Steel w/ XL Engine): 99 x 1.5 x 1 x 0.5 (+) 74.250 = 534.250
Gyro (Standard): 60 x 0.5 (+) 30.000 = 564.250
Defensive Equipment:
Anti-Missile System (+) 32.000 = 596.250
Anti-Missile System (+) 32.000 = 628.250
Anti-Missile System (Ammo 12) (+) 11.000 = 639.250
Explosive Ammunition: 1 Critical Space (-) 15.000 = 624.250
Defensive Movement Factor: +3 (*) 1.30 = 811.525
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Final Defensive Battle Rating: 811.525
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 32 (Heat Sinks) - 2 (Movement) - 36 (Weapons) = 0
Offensive Equipment:
Large Pulse Laser 119.000
Large Pulse Laser (+) 119.000 = 238.000
Medium Pulse Laser (+) 48.000 = 286.000
Medium Pulse Laser (+) 48.000 = 334.000
Medium Pulse Laser (+) 48.000 = 382.000
Medium Pulse Laser (+) 48.000 = 430.000
Total 'Mech Tonnage: (+) 60.000 = 490.000
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 671.300
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Final Offensive Battle Rating: 671.300
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BattleMech Battle Value
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Defensive Battle Rating: 811.525
Offensive Battle Rating: (+) 671.300 = 1,482.825
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Final BattleMech Battle Value: 1,483
Alpha Strike Conversion
Name/Model: Vagabond VGB-ND4
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 60 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
32 (Heat Sinks) = 32
2 (Movement) + 36 (Weapons) + 2 (Anti-Missile) - 4 (Base) (-) 36 = -4
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Medium Pulse Laser (+) 0.660 = 1.320
Medium Pulse Laser (+) 0.660 = 1.980
Medium Pulse Laser (+) 0.660 = 2.640
Large Pulse Laser (+) 0.990 = 3.630
Large Pulse Laser (+) 0.990 = 4.620
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 147.840
Divided by the maximum heat output - 4 (/) 36 = 4.107
Rounded up to the nearest tenth = 4.2
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Final Short Range Damage Value: 5
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
32 (Heat Sinks) = 32
2 (Movement) + 36 (Weapons) + 2 (Anti-Missile) - 4 (Base) (-) 36 = -4
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Medium Pulse Laser (+) 0.660 = 1.320
Medium Pulse Laser (+) 0.660 = 1.980
Medium Pulse Laser (+) 0.660 = 2.640
Large Pulse Laser (+) 0.990 = 3.630
Large Pulse Laser (+) 0.990 = 4.620
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 147.840
Divided by the maximum heat output - 4 (/) 36 = 4.107
Rounded up to the nearest tenth = 4.2
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Final Medium Range Damage Value: 5
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
32 (Heat Sinks) = 32
2 (Movement) + 2 (Anti-Missile) - 4 (Base) (-) 0 = 32
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 184 armor points x 1 184.000 = 184.000
Armor Factor Conversion (/) 30 = 6.133
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Final Armor Value: 6
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Convert Structure
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Engine: Inner Sphere XL on a 60 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with Anti-Missile System = AMS
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 0 (Long) = 15.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 16.500
Overheat Factor 0 (Overheat) (+) 0.000 = 16.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 16.500
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 15.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 18.000
Final DIR Round to nearest half point = 18.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 2.250
Final DIR Defensive Interaction Rating (+) 18.000 = 20.250
Unit's Final Point Value:
Offensive Value = 16.500
Defensive Value (+) 20.250 = 36.750
Agile [2 (TMM) - 1] x 5 (Medium) (+) 5.000 = 41.750
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Final Point Value: 42
Cost Breakdown
Name/Model: Vagabond VGB-ND4
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (184 pts) 11.5 x 10,000 115,000.00
Internal Structure (Endo Steel): 60 x 1,600 x 1 (+) 96,000.00 = 211,000.00
Myomer (Standard): 60 x 2,000 (+) 120,000.00 = 331,000.00
Engine (XL): (20,000 x 300 x 60) / 75 (+) 4,800,000.00 = 5,131,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 6,031,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 6,231,000.00
Life Support: 50,000 (+) 50,000.00 = 6,281,000.00
Sensors: 60 x 2,000 (+) 120,000.00 = 6,401,000.00
Heat Sinks (Double): 16 x 6,000 (+) 96,000.00 = 6,497,000.00
Arm Actuators: 60 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 12,000.00 = 6,509,000.00
Leg Actuators: 60 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 42,000.00 = 6,551,000.00
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Total Structural Cost: 6,551,000.00
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Weapons and Equipment Cost
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Anti-Missile System 100,000 100,000.00
Anti-Missile System 100,000 (+) 100,000.00 = 200,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 200,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 375,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 550,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 610,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 670,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 730,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 790,000.00
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Total Weapons and Equipment Cost 790,000.00
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BattleMech Cost
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Structural Cost: 6,551,000.00
Weapons and Equipment Cost: (+) 790,000.00 = 7,341,000.00
BattleMech Cost Multiplier: 1 + (60 / 100) (*) 1.60 = 11,745,600.00
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Final BattleMech Cost 11,745,600.00