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BattleMech Technical Readout
Name/Model: Black Knight BL-15-KNT
Designer: 09-Tyba
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 75
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Civil War / 3063
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 7,551,250 C-Bills
Battle Value: 1,961
Chassis: Technicron 1L Endo Steel
Power Plant: Vlar 300
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Valiant Lamellor Ferro-Fibrous
Armament:
1 Imperator Dragon's Fire Gauss Rifle
2 Diverse Optics Sunbeam ER Large Lasers
3 Diverse Optics Medium Lasers
Manufacturer: Kong Interstellar Corporation
Primary Factory: Connaught
Communications: TransComm Alpha
Targeting & Tracking: TransComm Beta
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Overview:
Imported from fan-made TRO:3063, organized and directed by Steve Satak. Which of the writing
team created this mech is unknown.
Introduced by the Star League within five years of its founding, the Black Knight saw
widespread service in the Reunification War. The original BL-6-KNT Black Knight featured an
endo steel chassis and a special sensor suite. They were quite advanced for the period, but
damage to Kong Interstellar?s facilities and the subsequent loss of technology led to a
downgraded BL-7-KNT. The reintroduction of Star League technology allows Kong technicians
not only to recreate the BL6, but also to improve upon it.
Capabilities:
The Black Knight BL-15-KNT is a ?bolt-on? upgrade of the BL6-KNT. The original featured a
single PPC, two large lasers, four medium lasers, a small laser and a Beagle Active Probe.
Twenty single heat sinks struggle under this burden, and are not enough to compete against
more modern designs. These antiquated units were removed, along with the standard armor and
all but three medium lasers, preparing the platform for significant changes. The BL-15-KNT
does not disappoint.
Kong?s technicians first installed thirteen double heat sinks, a good choice given the new
weapons suite. Replacing the motley collection of laser weapons are several new weapons.
First is an Imperator Gauss rifle that is pivot- mounted on the right arm. Dual Diverse
Optics Sunbeam extended range large lasers are mounted in similar fashion on the left arm.
Finally, one Diverse Optics medium laser is installed in each of the torso sections.
As a weight-saving measure, Kong refitters mounted ferro-fibrous plate. This bulky armor is
expensive to manufacture, but it gives the ?Mech an even stronger hide as well as a new
look. The result is a ?Mech with much greater reach and striking power, better protection
and more balanced heat dissipation than the original.
That these refits cost only about a million C-bills each is astonishing. That each refit
takes only thirty-two days from start to finish is proof of Project Retread?s effectiveness.
Deployment:
The timely appearance of a large number of BL-6-KNT units was a driving force behind
choosing the Black Knight for Project Retread ? still rebuilding its factory on Connaught,
Kong Interstellar is unable to achieve that economy of scale. These machines, officially a
gift from the Word of Blake to House Marik, enabled the Free Worlds League to begin refits
at several other BattleMech manufacturers.
Agents of Our Blessed Order have encountered discrepancies between manufacturers? shipping
manifests and those that arrive at FWLM regiments. The Oriente Hussars in particular have
been unable to account for the whereabouts of all refurbished Black Knights. We are
uncertain whether this is deliberate or simply a matter of poor bookkeeping. It is possible
that the ?gift? of Black Knights was a ruse, with the refurbished BL-15-KNT units being
quietly reabsorbed into the Word of Blake Militia.
Variants:
There are two further Marik upgrades to the Black Knight. The first is based on the
surviving BL-7-KNT models and is nearly as effective as the BL-15. Keeping the original
large lasers and dispensing with the remaining weapons, the BL- 13-KNT switches to ten
double heat sinks, a Gauss rifle with two tons of ammunition, three extended range medium
lasers and a head-mounted ER small laser.
The second variant under consideration, the BL-16-KNT, is meant to fight primarily at long
range. It features a light Gauss rifle and twin ER PPCs and is powered by an extra light
fusion engine. Four extended range medium lasers and six additional double heat sinks round
out its firepower. This version has apparently been put on hold due to lack of funding ? its
cost is twice that of a refurbished Black Knight.
Notable MechWarriors:
Adept Wilson Hirshfeld
Hirshfeld represents one of the few pieces of solid evidence regarding covert activity in
Project Retread. When the Word of Blake Militia?s First Division ambushed the Screaming
Eagles on the Chaos March world of Epsilon Eridani in 3062, a retreating mercenary?s Battle
Recorder caught footage of a BL-16-KNT with Hirshfeld?s call sign stenciled under the
cockpit. The Word of Blake subsequently accused the Eagles of spying for the Federated
Commonwealth, lending credence to the footage.
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Equipment Mass
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Internal Structure: Endo Steel 4.00
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 13 [26] 3.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 231 13.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 37
Center Torso (rear): 9
R/L Torso: 16 26
R/L Torso (rear): 6
R/L Arm: 12 24
R/L Leg: 16 32
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Weapons and Ammo Location Critical Tonnage
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Medium Laser CT 1 1.00
Gauss Rifle (Ammo 8) RT 1 1.00
Medium Laser RT 1 1.00
Medium Laser LT 1 1.00
Gauss Rifle RA 7 15.00
Gauss Rifle (Ammo 8) RA 1 1.00
2 ER Large Lasers LA 4 10.00
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Alpha Strike Statistics
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Point Value (PV): 44
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 4 / (L) 4, OV: 1
Armor (A): 8, Structure (S): 6
Specials:
Distribution
Name/Model: Black Knight BL-15-KNT
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Endo Steel 4. Hand Actuator
5.ER Large Laser 5. Sensors 5.Gauss Rifle
6.ER Large Laser 6. Life Support 6.Gauss Rifle
1.ER Large Laser 1.Gauss Rifle
2.ER Large Laser 2.Gauss Rifle
3. Ferro-Fibrous 3.Gauss Rifle
4. Ferro-Fibrous 4.Gauss Rifle
5. Ferro-Fibrous 5.Gauss Rifle
6. Ferro-Fibrous 6. Gauss Rifle (Ammo 8)
Left TorsoCenter TorsoRight Torso
1.Double Heat Sink 1. Fusion Engine 1. Medium Laser
2.Double Heat Sink 2. Fusion Engine 2. Gauss Rifle (Ammo 8)
3.Double Heat Sink 3. Fusion Engine 3. Endo Steel
4. Medium Laser 4. Gyro 4. Endo Steel
5. Endo Steel 5. Gyro 5. Endo Steel
6. Endo Steel 6. Gyro 6. Endo Steel
1. Ferro-Fibrous 1. Gyro 1. Endo Steel
2. Ferro-Fibrous 2. Fusion Engine 2. Endo Steel
3. Ferro-Fibrous 3. Fusion Engine 3. Endo Steel
4. Ferro-Fibrous 4. Fusion Engine 4. Endo Steel
5. Ferro-Fibrous 5. Medium Laser 5. Endo Steel
6. Ferro-Fibrous 6. Endo Steel 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Black Knight BL-15-KNT
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 231 x 2.5 x 1 577.500
Internal Structure (Endo Steel w/ Fusion Engine): 114 x 1.5 x 1 x 1 (+) 171.000 = 748.500
Gyro (Standard): 75 x 0.5 (+) 37.500 = 786.000
Explosive Equipment: 7 Critical Spaces (-) 7.000 = 779.000
Defensive Movement Factor: +2 (*) 1.20 = 934.800
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Final Defensive Battle Rating: 934.800
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 26 (Heat Sinks) - 2 (Movement) - 34 (Weapons) = -4
Offensive Equipment:
Gauss Rifle 320.000
ER Large Laser (+) 163.000 = 483.000
ER Large Laser (+) 163.000 = 646.000
Medium Laser (+) 46.000 = 692.000
Medium Laser (+) 46.000 = 738.000
Gauss Rifle (Ammo 8) (+) 40.000 = 778.000
Gauss Rifle (Ammo 8) (+) 40.000 = 818.000
Medium Laser [Inefficient] (+) 23.000 = 841.000
Total 'Mech Tonnage: (+) 75.000 = 916.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 1,025.920
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Final Offensive Battle Rating: 1,025.920
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BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 934.800
Offensive Battle Rating: (+) 1,025.920 = 1,960.720
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Final BattleMech Battle Value: 1,961
Alpha Strike Conversion
Name/Model: Black Knight BL-15-KNT
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 75 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
26 (Heat Sinks) = 26
2 (Movement) + 34 (Weapons) - 4 (Base) (-) 32 = -6
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
ER Large Laser (+) 0.800 = 2.300
ER Large Laser (+) 0.800 = 3.100
Gauss Rifle (+) 1.245 = 4.345
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 112.970
Divided by the maximum heat output - 4 (/) 32 = 3.530
Rounded up to the nearest tenth = 3.6
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
26 (Heat Sinks) = 26
2 (Movement) + 34 (Weapons) - 4 (Base) (-) 32 = -6
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
ER Large Laser (+) 0.800 = 2.300
ER Large Laser (+) 0.800 = 3.100
Gauss Rifle (+) 1.500 = 4.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 119.600
Divided by the maximum heat output - 4 (/) 32 = 3.738
Rounded up to the nearest tenth = 3.8
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
26 (Heat Sinks) = 26
2 (Movement) + 25 (Weapons) - 4 (Base) (-) 23 = 3
Offensive Equipment: = 0.000
ER Large Laser (+) 0.800 = 0.800
ER Large Laser (+) 0.800 = 1.600
Gauss Rifle (+) 1.500 = 3.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.1
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Final Long Range Damage Value: 4
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Convert Armor
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Ferro-Fibrous: 231 armor points x 1 231.000 = 231.000
Armor Factor Conversion (/) 30 = 7.700
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Final Armor Value: 8
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Convert Structure
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Engine: Inner Sphere Fusion on a 75 ton BattleMech = 6.0
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Final Structure Value: 6
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Determine Special Abilities
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No special abilities identified for this unit
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 4 (Long) = 16.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 17.500
Overheat Factor 1 (Overheat) (+) 1.000 = 18.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 18.500
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 2.0 (Non-Vehicle Unit) = 16.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 22.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 24.200
Final DIR Round to nearest half point = 24.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 24.000 = 25.000
Unit's Final Point Value:
Offensive Value = 18.500
Defensive Value (+) 25.000 = 43.500
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Final Point Value: 44
Cost Breakdown
Name/Model: Black Knight BL-15-KNT
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
======================================================================================================================
Structural Cost
----------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (231 pts) 13.0 x 20,000 260,000.00
Internal Structure (Endo Steel): 75 x 1,600 x 1 (+) 120,000.00 = 380,000.00
Myomer (Standard): 75 x 2,000 (+) 150,000.00 = 530,000.00
Engine (Fusion): (5,000 x 300 x 75) / 75 (+) 1,500,000.00 = 2,030,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,930,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,130,000.00
Life Support: 50,000 (+) 50,000.00 = 3,180,000.00
Sensors: 75 x 2,000 (+) 150,000.00 = 3,330,000.00
Heat Sinks (Double): 13 x 6,000 (+) 78,000.00 = 3,408,000.00
Arm Actuators: 75 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 34,500.00 = 3,442,500.00
Leg Actuators: 75 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 52,500.00 = 3,495,000.00
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Total Structural Cost: 3,495,000.00
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Weapons and Equipment Cost
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ER Large Laser 200,000 200,000.00
ER Large Laser 200,000 (+) 200,000.00 = 400,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 700,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 700,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 700,000.00
Medium Laser 40,000 (+) 40,000.00 = 740,000.00
Medium Laser 40,000 (+) 40,000.00 = 780,000.00
Medium Laser 40,000 (+) 40,000.00 = 820,000.00
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Total Weapons and Equipment Cost 820,000.00
======================================================================================================================
BattleMech Cost
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Structural Cost: 3,495,000.00
Weapons and Equipment Cost: (+) 820,000.00 = 4,315,000.00
BattleMech Cost Multiplier: 1 + (75 / 100) (*) 1.75 = 7,551,250.00
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Final BattleMech Cost 7,551,250.00