BattleMech Technical Readout
Name/Model: Guillotine GLT-7M
Designer: 09-Tyba
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 70
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Civil War / 3062
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 7,456,483 C-Bills
Battle Value: 1,791
Chassis: Crucis IV Delux Endo Steel
Power Plant: VOX 280
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Anderson Propulsion 398
Jump Capacity: 120 meters
Armor: Durallex Heavy Special Ferro-Fibrous with CASE
Armament:
1 Martell ER Large Laser
1 Corean Light Gauss Rifle
4 Diverse Optics ER Medium Lasers
1 Harpoon-4S Streak SRM 4
Manufacturer: Irian BattleMechs Unlimited
Primary Factory: Irian
Communications: Irian HMR 35s
Targeting & Tracking: Omicron TrackerKeeper
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Overview:
Imported from fan-made TRO:3063, organized and directed by Steve Satak. Which of the writing
team created this mech is unknown.
The design team working on House Marik?s Project Retread selected the Guillotine as their
first assignment. The GLT-4L dates to the earliest Succession Wars while the GLT-5M was
first manufactured in the late 3040s. Neither was suitable for front-line assignment in
3060, and both existed in fair numbers (about 250 units total, the bulk of these being 5M
variants). The design team finally settled on the GLT-5M, as replacing the 4L?s standard
chassis with endo steel was beyond the project?s scope.
Capabilities:
Upgrading the GLT-5M to the proposed 7M standard involved replacing all four medium lasers
with Diverse Optics extended range models. In addition, the twenty-five single heat sinks
were dropped in favor of twelve double- strength ?freezers?, freeing up several tons and
quite a bit of internal space.
This was put to good use with the installation of a Corean light Gauss rifle supplied with
sixteen ferro-nickel slugs. Finally, the original six-tube standard SRM launcher was
replaced by a Harpoon Streak SRM-4 with twenty-five reloads, intended to give the GLT-7M
greater independence from supply lines.
Armor remains a respectable twelve tons of ferro- fibrous plate, and the ?Mech still boasts
the same four jump jets. The Martell extended range heavy laser also remains in place.
Coupled with the light Gauss rifle, it gives the Guillotine decent long-range punch with
manageable amounts of heat, though at closer ranges the MechWarrior will need to watch that
heat more carefully. The ER medium lasers and missile rack provide enough firepower to keep
smaller opponents at bay, as well as present a serious threat to infantry of all kinds.
Deployment:
A number of test models accompanied the Second Oriente Hussars on their deployment as Star
League Peacekeepers. ?The Crazy Second? used these ?Mechs extensively during their time on
Indicass, most notably in the joint Hussar and Capellan assault on Ceres Metals.
While the main Hussar force assaulted the St. Ives Cheveau Legers outside the factory gates,
a smaller secondary force infiltrated the complex. Their goal was to quietly seize the
facility from its entrenched defenders. BattleROMs show Guillotines lofting up over the
buildings of the industrial park, hammering away at Compact forces with their laser
batteries. The Guillotine lance, working with a lance of the new Vulcan, cleared nearly all
of the St. Ives infantry from the vicinity. This concerted, highly mobile attack forced the
defenders to withdraw in confusion, winning the factory for the peacekeepers.
The design did not fare as well at Xin Singapore, the capital. There, Lieutenant Boyle and
her lance of Guillotine GLT-7Ms stayed back and hammered the Second St. Ives Lancers with
long range fire until a freak shot from a Lancer PPC struck her cockpit and nearly killed
her. Boyle?s lancemates reported hearing a scream of fury as the enraged Boyle broke ranks
and charged the offender, a St. Ives Cestus.
The ensuing melee proved disastrous for the wounded Mechwarrior; the Guillotine?s superior
mobility and range might have carried a standoff fight, but at close range Boyle could not
compensate for her opponent?s cool-headed aim. Only the timely arrival of her lancemates
saved her from certain destruction. Regular refits began late the following year, 3062, and
the design has proven popular with elite units of the FWLM.
Notable MechWarriors:
Lieutenant Petra ?Rolling? Boyle
A member of the Second Oriente Hussars, Boyle is a MechWarrior noted for occasional bursts
of anger on the battlefield. This temper nearly proved her undoing during the fighting for
Indicass. While Boyle has been decorated for bravery, her lancemates say that, far from
being a hero, Boyle should count herself lucky to be alive.
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Equipment Mass
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Internal Structure: Endo Steel 3.50
Engine: 280 Fusion 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 215 12.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 34
Center Torso (rear): 8
R/L Torso: 15 24
R/L Torso (rear): 6
R/L Arm: 11 22
R/L Leg: 15 30
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Weapons and Ammo Location Critical Tonnage
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Streak SRM 4 CT 1 3.00
ER Medium Laser RT 1 1.00
Jump Jet RT 1 1.00
CASE LT 1 0.50
ER Medium Laser LT 1 1.00
Jump Jet LT 1 1.00
Streak SRM 4 (Ammo 25) LT 1 1.00
2 ER Medium Lasers RA 2 2.00
ER Large Laser LA 2 5.00
Light Gauss Rifle LA 5 12.00
Light Gauss Rifle (Ammo 16) LA 1 1.00
Jump Jet RL 1 1.00
Jump Jet LL 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 38
TP: BM, SZ: 3, TMM: 1, MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 2, OV: 2
Armor (A): 7, Structure (S): 6
Specials: CASE
Distribution
Name/Model: Guillotine GLT-7M
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.Light Gauss Rifle 3. Cockpit 3. Lower Arm Actuator
4.Light Gauss Rifle 4. Endo Steel 4. ER Medium Laser
5.Light Gauss Rifle 5. Sensors 5. ER Medium Laser
6.Light Gauss Rifle 6. Life Support 6. Ferro-Fibrous
1.Light Gauss Rifle 1. Ferro-Fibrous
2. Light Gauss Rifle (Ammo 16) 2. Ferro-Fibrous
3.ER Large Laser 3. Ferro-Fibrous
4.ER Large Laser 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1. Jump Jet 1. Fusion Engine 1.Double Heat Sink
2. ER Medium Laser 2. Fusion Engine 2.Double Heat Sink
3. Streak SRM 4 (Ammo 25) 3. Fusion Engine 3.Double Heat Sink
4. CASE 4. Gyro 4. Jump Jet
5. Endo Steel 5. Gyro 5. ER Medium Laser
6. Endo Steel 6. Gyro 6. Endo Steel
1. Endo Steel 1. Gyro 1. Endo Steel
2. Endo Steel 2. Fusion Engine 2. Endo Steel
3. Endo Steel 3. Fusion Engine 3. Endo Steel
4. Ferro-Fibrous 4. Fusion Engine 4. Endo Steel
5. Ferro-Fibrous 5. Streak SRM 4 5. Endo Steel
6. Ferro-Fibrous 6. Endo Steel 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Guillotine GLT-7M
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 215 x 2.5 x 1 537.500
Internal Structure (Endo Steel w/ Fusion Engine): 107 x 1.5 x 1 x 1 (+) 160.500 = 698.000
Gyro (Standard): 70 x 0.5 (+) 35.000 = 733.000
Defensive Movement Factor: +2 (*) 1.20 = 879.600
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Final Defensive Battle Rating: 879.600
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 24 (Heat Sinks) - 4 (Movement) - 34.5 (Weapons) = -8.5
Offensive Equipment:
ER Large Laser 163.000
Light Gauss Rifle (+) 159.000 = 322.000
ER Medium Laser (+) 62.000 = 384.000
ER Medium Laser (+) 62.000 = 446.000
ER Medium Laser (+) 62.000 = 508.000
ER Medium Laser [Inefficient] (+) 31.000 = 539.000
Streak SRM 4 [Inefficient] (+) 29.500 = 568.500
Light Gauss Rifle (Ammo 16) (+) 20.000 = 588.500
Streak SRM 4 (Ammo 25) (+) 7.000 = 595.500
Total 'Mech Tonnage: (+) 70.000 = 665.500
Speed Factor: 6 (Run) + 2 (Jump) (*) 1.370 = 911.735
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Final Offensive Battle Rating: 911.735
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BattleMech Battle Value
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Defensive Battle Rating: 879.600
Offensive Battle Rating: (+) 911.735 = 1,791.335
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Final BattleMech Battle Value: 1,791
Alpha Strike Conversion
Name/Model: Guillotine GLT-7M
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 70 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
Jumping Movement: 4 (Jump) = 8"j
Jumping Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
4 (Movement) + 36 (Weapons) - 4 (Base) (-) 36 = -12
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
ER Medium Laser (+) 0.500 = 1.500
ER Medium Laser (+) 0.500 = 2.000
Light Gauss Rifle (+) 0.600 = 2.600
Streak SRM 4 (+) 0.800 = 3.400
ER Large Laser (+) 0.800 = 4.200
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 100.800
Divided by the maximum heat output - 4 (/) 36 = 2.800
Rounded up to the nearest tenth = 2.9
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
4 (Movement) + 36 (Weapons) - 4 (Base) (-) 36 = -12
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
ER Medium Laser (+) 0.500 = 1.500
ER Medium Laser (+) 0.500 = 2.000
Light Gauss Rifle (+) 0.800 = 2.800
Streak SRM 4 (+) 0.800 = 3.600
ER Large Laser (+) 0.800 = 4.400
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 105.600
Divided by the maximum heat output - 4 (/) 36 = 2.933
Rounded up to the nearest tenth = 3.0
Unit receives Overheat (OV) value of 2
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
4 (Movement) + 13 (Weapons) - 4 (Base) (-) 13 = 11
Offensive Equipment: = 0.000
Light Gauss Rifle (+) 0.800 = 0.800
ER Large Laser (+) 0.800 = 1.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.6
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Final Long Range Damage Value: 2
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Convert Armor
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Ferro-Fibrous: 215 armor points x 1 215.000 = 215.000
Armor Factor Conversion (/) 30 = 7.167
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Final Armor Value: 7
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Convert Structure
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Engine: Inner Sphere Fusion on a 70 ton BattleMech = 6.0
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Final Structure Value: 6
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Determine Special Abilities
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Unit is equipped with CASE = CASE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 12.500
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 14.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 14.000
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 20.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 22.000
Final DIR Round to nearest half point = 22.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") + 0.5 (Jump-capable) = 1.500
Final DIR Defensive Interaction Rating (+) 22.000 = 23.500
Unit's Final Point Value:
Offensive Value = 14.000
Defensive Value (+) 23.500 = 37.500
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Final Point Value: 38
Cost Breakdown
Name/Model: Guillotine GLT-7M
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
=============================================================================================================================
Structural Cost
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Armor (Ferro-Fibrous): (215 pts) 12.0 x 20,000 240,000.00
Internal Structure (Endo Steel): 70 x 1,600 x 1 (+) 112,000.00 = 352,000.00
Myomer (Standard): 70 x 2,000 (+) 140,000.00 = 492,000.00
Engine (Fusion): (5,000 x 280 x 70) / 75 (+) 1,306,666.67 = 1,798,666.67
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,698,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,898,666.67
Life Support: 50,000 (+) 50,000.00 = 2,948,666.67
Sensors: 70 x 2,000 (+) 140,000.00 = 3,088,666.67
Heat Sinks (Double): 12 x 6,000 (+) 72,000.00 = 3,160,666.67
Arm Actuators: 70 x ((100 x 2) + (50 x 1) + (80 x 0)) (+) 17,500.00 = 3,178,166.67
Leg Actuators: 70 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 49,000.00 = 3,227,166.67
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Total Structural Cost: 3,227,166.67
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Weapons and Equipment Cost
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CASE 50,000 50,000.00
ER Large Laser 200,000 (+) 200,000.00 = 250,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 330,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 410,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 490,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 570,000.00
Jump Jets 70 x (4 x 4) x 200 (+) 224,000.00 = 794,000.00
Light Gauss Rifle 275,000 (+) 275,000.00 = 1,069,000.00
Light Gauss Rifle (Ammo 16) [Empty Bin] 0 (+) 0.00 = 1,069,000.00
Streak SRM 4 90,000 (+) 90,000.00 = 1,159,000.00
Streak SRM 4 (Ammo 25) [Empty Bin] 0 (+) 0.00 = 1,159,000.00
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Total Weapons and Equipment Cost 1,159,000.00
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BattleMech Cost
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Structural Cost: 3,227,166.67
Weapons and Equipment Cost: (+) 1,159,000.00 = 4,386,166.67
BattleMech Cost Multiplier: 1 + (70 / 100) (*) 1.70 = 7,456,483.33
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Final BattleMech Cost 7,456,483.00