BattleMech Technical Readout
Name/Model: Centurion CN9-S
Designer: 09-Tyba
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,266,250 C-Bills
Battle Value: 1,291
Chassis: Lockheed/CBM 120
Power Plant: Nissan 200 Light Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Star Guard III Ferro-Fibrous with CASE
Armament:
1 Defiance Thunder Ultra AC/20
1 Maxell ER Large Laser
1 Defiance Model XII ER Medium Laser
Manufacturer: Lockheed/CBM Industries
Primary Factory: Donegal
Communications: Cyclops 20
Targeting & Tracking: Cyclops 9b
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Overview:
Imported from fan-made TRO:3063, organized and directed by Steve Satak. Which of the writing
team created this mech is unknown.
The unorthodox CN9-S Centurion originated neither with Lyran industry nor with the Alliance
Strategies and Tactics Division, but instead with the Donegal Broadcasting Company. ?Future
?Mechs,? a popular Glengarry tri-vid program, features weapons systems and their possible
applications. During an episode in 3062, the host Caleb McConnaught speculated on a custom
Centurion that would integrate Lyran technologies. Intrigued by his comments, quartermasters
on Donegal began to experiment.
Capabilities:
The reconfigured Centurion is a curious mix. Although it preserves certain elements of the
CN9-A, improved technology places it in an unfamiliar role: infantry support. Meant to
counter a new generation of anti-infantry BattleMechs, the CN9-S is well positioned to
protect the Lyran investment in battle armor and conventional troops. It can hunt down
smaller anti-infantry ?Mechs and vehicles with ruthless efficiency and, in a pinch, can be
thrown against larger opponents.
The new Centurion?s maximum speed has been unfairly criticized. Sixty kilometers an hour is
more than enough to keep pace with heavier vehicles and Fenrir battle armor. While slower
than the CN9-D, the CN9-S is protected by nine tons of ferro-fibrous plate, configured like
the armor of the Federated Commonwealth?s Praetorian PRN-4A ? the result of plans shared
before the two realms split.
The main gun is an imposing Defiance Industries Thunder Ultra autocannon. Supplied with two
tons of ammunition, this Class 20 weapon is devastating to all but the largest ?Mechs. Since
the Thunder Ultra has limited range, Lockheed chose to support it with a Maxell extended
range large laser that, at 570 meters, has nearly twice the main gun?s reach. A single
Defiance Model XII extended range medium laser rounds out the armament, ideal for handling
problems too small to warrant the ?big guns?.
Early testing has shown the necessity of careful heat management: despite the Centurion?s
eleven double heat sinks, at least one firing range exercise quickly became a race to see
whether the pilot could shoot through all her ammunition before it cooked off in the bins
Deployment:
The Twenty-fourth Lyran Guards have contracted a Lockheed/CBM plant to perform conversions
of their CN9- As on Donegal. The facilities are suitable for extensive refits, having
acquired molds and a license to manufacture replacement parts following the War of 3039 and
the partial adoption of Suns-made Centurions into the Lyran half of the alliance. Although
the CN9-S has not faced combat, the Twenty-fourth?s new Centurions proved advantageous in
exercises against the First Donegal Jaegers.
Lockheed/CBM has reportedly applied to Corean Enterprises for a full license to produce the
new design. However, Corean recently experienced sabotage by Pro- Victor forces and has yet
to approve the new manufacturing license. As Lockheed executives and their facilities are
already fully occupied with upgrading existing LAAF Centurions, they have chosen not to
press the issue.
Variants:
Lockheed is experimenting with two replacements for the autocannon. The CN9-SG mounts a
Gauss rifle that should keep light BattleMechs at bay and prevent their getting close enough
to harm infantry and vehicles under escort.
The CN9-SX features a Defiance Disintegrator Class 20 LB-X autocannon and adds a small pulse
laser to improve support against enemy battle armor and AFVs, as well as BattleMechs.
Notable MechWarriors:
Leutnant Jacob Garvard
AveteranMechWarrioroftheTwenty-fourthLyranGuard, Garvard modified his converted Centurion
further in order to preserve its original appearance as much as possible. This included a
dummy long-range missile launcher and extensive use of radar and heat absorbent materials
around the actual main weapons.
Garvard?s ?sleeper? ?Mech was so convincing that he tricked several Donegal Jaeger
Mechwarriors into engaging his refitted BattleMech at close quarters during exercises. The
defeated Jaegers lodged a formal protest, but their CO struck it down, chalking the loss up
to experience. After all, if Garvard could fool these pilots, a determined enemy could
surely do the same.
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 200 Light Fusion 6.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 11 [22] 1.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 161 9.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 24
Center Torso (rear): 8
R/L Torso: 12 18
R/L Torso (rear): 6
R/L Arm: 8 16
R/L Leg: 12 20
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Weapons and Ammo Location Critical Tonnage
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ER Medium Laser CT 1 1.00
CASE RT 1 0.50
Ultra AC/20 (Ammo 10) RT 2 2.00
Ultra AC/20 RA 10 15.00
ER Large Laser LA 2 5.00
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Alpha Strike Statistics
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Point Value (PV): 28
TP: BM, SZ: 2, TMM: 1, MV: 8"
Damage: (S) 3 / (M) 3 / (L) 1, OV: 1
Armor (A): 5, Structure (S): 3
Specials: CASE
Distribution
Name/Model: Centurion CN9-S
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3.Ultra AC/20
4. Hand Actuator 4. Ferro-Fibrous 4.Ultra AC/20
5.ER Large Laser 5. Sensors 5.Ultra AC/20
6.ER Large Laser 6. Life Support 6.Ultra AC/20
1. Ferro-Fibrous 1.Ultra AC/20
2. Ferro-Fibrous 2.Ultra AC/20
3. Ferro-Fibrous 3.Ultra AC/20
4. Ferro-Fibrous 4.Ultra AC/20
5. Roll Again 5.Ultra AC/20
6. Roll Again 6.Ultra AC/20
Left TorsoCenter TorsoRight Torso
1. Light Fusion Engine 1. Light Fusion Engine 1. Light Fusion Engine
2. Light Fusion Engine 2. Light Fusion Engine 2. Light Fusion Engine
3.Double Heat Sink 3. Light Fusion Engine 3. Ultra AC/20 (Ammo 5)
4.Double Heat Sink 4. Gyro 4. Ultra AC/20 (Ammo 5)
5.Double Heat Sink 5. Gyro 5. CASE
6.Double Heat Sink 6. Gyro 6. Ferro-Fibrous
1.Double Heat Sink 1. Gyro 1. Ferro-Fibrous
2.Double Heat Sink 2. Light Fusion Engine 2. Ferro-Fibrous
3.Double Heat Sink 3. Light Fusion Engine 3. Ferro-Fibrous
4.Double Heat Sink 4. Light Fusion Engine 4. Ferro-Fibrous
5.Double Heat Sink 5. ER Medium Laser 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous 6. Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Centurion CN9-S
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 161 x 2.5 x 1 402.500
Internal Structure (Standard w/ Light Fusion Engine): 83 x 1.5 x 1 x 0.75 (+) 93.375 = 495.875
Gyro (Standard): 50 x 0.5 (+) 25.000 = 520.875
Defensive Movement Factor: +2 (*) 1.20 = 625.050
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Final Defensive Battle Rating: 625.050
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 22 (Heat Sinks) - 2 (Movement) - 33 (Weapons) = -7
Offensive Equipment:
Ultra AC/20 281.000
ER Large Laser (+) 163.000 = 444.000
Ultra AC/20 (Ammo 5) (+) 35.000 = 479.000
Ultra AC/20 (Ammo 5) (+) 35.000 = 514.000
ER Medium Laser [Inefficient] (+) 31.000 = 545.000
Total 'Mech Tonnage: (+) 50.000 = 595.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 666.400
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Final Offensive Battle Rating: 666.400
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BattleMech Battle Value
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Defensive Battle Rating: 625.050
Offensive Battle Rating: (+) 666.400 = 1,291.450
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Final BattleMech Battle Value: 1,291
Alpha Strike Conversion
Name/Model: Centurion CN9-S
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
2 (Movement) + 33 (Weapons) - 4 (Base) (-) 31 = -9
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Large Laser (+) 0.800 = 1.300
Ultra AC/20 [Insufficient Ammo] (+) 2.250 = 3.550
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 78.100
Divided by the maximum heat output - 4 (/) 31 = 2.519
Rounded up to the nearest tenth = 2.6
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
2 (Movement) + 33 (Weapons) - 4 (Base) (-) 31 = -9
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Large Laser (+) 0.800 = 1.300
Ultra AC/20 [Insufficient Ammo] (+) 2.250 = 3.550
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 78.100
Divided by the maximum heat output - 4 (/) 31 = 2.519
Rounded up to the nearest tenth = 2.6
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
2 (Movement) + 12 (Weapons) - 4 (Base) (-) 10 = 12
Offensive Equipment: = 0.000
ER Large Laser (+) 0.800 = 0.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Long Range Damage Value: 1
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Convert Armor
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Ferro-Fibrous: 161 armor points x 1 161.000 = 161.000
Armor Factor Conversion (/) 30 = 5.367
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Final Armor Value: 5
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Convert Structure
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Engine: Inner Sphere Light Fusion on a 50 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with CASE = CASE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 1 (Long) = 10.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 11.000
Overheat Factor 1 (Overheat) (+) 1.000 = 12.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 13.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 14.300
Final DIR Round to nearest half point = 14.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 14.500 = 15.500
Unit's Final Point Value:
Offensive Value = 12.000
Defensive Value (+) 15.500 = 27.500
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Final Point Value: 28
Cost Breakdown
Name/Model: Centurion CN9-S
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
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Structural Cost
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Armor (Ferro-Fibrous): (161 pts) 9.0 x 20,000 180,000.00
Internal Structure (Standard): 50 x 400 x 1 (+) 20,000.00 = 200,000.00
Myomer (Standard): 50 x 2,000 (+) 100,000.00 = 300,000.00
Engine (Light Fusion): (15,000 x 200 x 50) / 75 (+) 2,000,000.00 = 2,300,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 2,900,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,100,000.00
Life Support: 50,000 (+) 50,000.00 = 3,150,000.00
Sensors: 50 x 2,000 (+) 100,000.00 = 3,250,000.00
Heat Sinks (Double): 11 x 6,000 (+) 66,000.00 = 3,316,000.00
Arm Actuators: 50 x ((100 x 2) + (50 x 1) + (80 x 1)) (+) 16,500.00 = 3,332,500.00
Leg Actuators: 50 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 35,000.00 = 3,367,500.00
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Total Structural Cost: 3,367,500.00
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Weapons and Equipment Cost
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CASE 50,000 50,000.00
ER Large Laser 200,000 (+) 200,000.00 = 250,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 330,000.00
Ultra AC/20 480,000 (+) 480,000.00 = 810,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 810,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 810,000.00
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Total Weapons and Equipment Cost 810,000.00
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BattleMech Cost
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Structural Cost: 3,367,500.00
Weapons and Equipment Cost: (+) 810,000.00 = 4,177,500.00
BattleMech Cost Multiplier: 1 + (50 / 100) (*) 1.50 = 6,266,250.00
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Final BattleMech Cost 6,266,250.00