BattleMech Technical Readout
Name/Model: Cobra CBR-02LA
Designer: 09-Tyba
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 45
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 4,392,775 C-Bills
Battle Value: 1,462
Chassis: Defiance 450 Endo Steel
Power Plant: VOX 225
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Rawlings 55
Jump Capacity: 120 meters
Armor: Lexington Limited High Grade Ferro-Fibrous
Armament:
2 Defiance Model 6 ER Large Lasers
3 Defiance B3M Medium Lasers
Manufacturer: Defiance Industries
Primary Factory: Hesperus II
Communications: TharHes Calliope 270
Targeting & Tracking: TharHes Ares LM
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Overview:
Imported from fan-made TRO:3063, organized and directed by Steve Satak. Which of the writing
team created this mech is unknown.
When the CBR-02 Cobra began its trials with the Third Donegal Guards in 3060, Defiance
Industries was so confident in their new ?Mech that they had already begun full production.
This unfounded optimism turned out to be costly. As the Guardsmen tasked with piloting the
first production models began turning in their performance reports, it became apparent the
CBR-02 was deficient in several key areas.
Defiance spokesmen downplayed the reports at first, but many on the Board of Directors were
afraid that the Lyran Alliance Armed Forces (LAAF) might reduce or even cancel their
original order, saddling Defiance with millions in lost sales. The managers drove their
designers mercilessly to alter the Cobra. Within two months the CBR-02LA appeared and it
eventually earned high marks, much to the relief of corporate heads. In hindsight, it is not
hard to see the missteps that occurred ? or the circumstances that make the new Cobra a
success where its predecessor failed.
Capabilities:
The Apollo, a Free Worlds League design, inspired the CBR-02. Although the Alliance and the
League have enjoyed a recent stretch of relative peace, pilots were less than eager to use a
?Mech perceived by many as a knock-off of a traditional enemy?s design.
There was more than nationalism to their objections. With the LAAF?s return to a
pre-Federated Commonwealth doctrine stressing emphasis on heavy ?Mechs and vehicles, it was
clear to many that the original Cobra did not fit. Steiner Commanders began to focus on
large direct-fire weapons that suited their new ?slugging match? style of combat. LAAF
?Mechs such as the Trebuchet, Archer and Griffin either reduced or replaced LRM racks with
shorter-range systems. An Apollo-inspired design, though perfect for Marik forces, had
become a square peg in a round hole. However, the Lyran High Command still needed a ?Mech to
provide fire support and so a redesign was in order.
Understanding these factors almost too late, the Hesperus designers seized on the only
practical option - a complete overhaul of the Cobra?s existing weaponry. Returning to the
drawing board, they quickly replaced the Coventry launchers with two Cyclops XII extended
range lasers. The Cobra can now provide fire support with the additional advantage of more
tightly concentrated damage. The original Starfire missile racks lacked the Apollo?s Artemis
IV guidance systems, making the choice of energy weapons even more efficient in protracted
combat ? the choice also saved face for the company, as the ammo-laden CBR-02 did not
feature CASE.
The space formerly allocated to ammo bays was reassigned to four torso-mounted jump jets,
providing greater maneuverability in nearly any terrain. Defiance Industries then added two
more double heat sinks to combat heat generated by the lasers and jump jets. Last but not
least, the engineers increased the Cobra?s survivability with an additional two tons of
Lexington Limited ferro- fibrous armor.
Deployment:
The new production run is undergoing a more rigorous testing this time around. Defiance
Industries provides this ?Mech to units on the condition they submit detailed reports on its
performance. While no one has yet uncorked a champagne bottle, early results are promising
and it appears likely to replace the original. Defiance has already converted nearly thirty
percent of existing Cobra assembly lines to produce the CBR-02LA.
Variants:
No other versions are planned, but the question of what to do with older models is being
worked out behind closed doors. Comments overheard from a high-ranking Lyran officer suggest
a field refit pack will be issued in a few months to upgrade existing CBR-02s to CBR-02LB.
Its weapon profile would be very similar to the CBR-02LA. Converting torso space allocated
for ammo bays over to jump jets presents the only difficulty, since such an extensive refit
would be unworkable in the field. The excess space will likely be devoted to an additional
pair of Defiance medium lasers.
Notable MechWarriors:
Brogan, an officer with the Thirteenth Arcturan guards, took part in the campaign against
the Thorin militia in 3062. She was wounded while ejecting from her Cobra during fighting in
the Remington Forest. Damage sustained to her inner ear prevented Brogan from returning to a
CBR- 02LA cockpit. Declining an honorable discharge, Brogan volunteered to serve as
MechCommander (a new command and control position) with the Thirteenth?s surviving Third
battalion.
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Equipment Mass
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Internal Structure: Endo Steel 2.50
Engine: 225 Fusion 10.00
Walking MP: 5
Running MP: 8
Jumping MP: 4
Heat Sinks (Double): 13 [26] 3.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 152 8.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 22
Center Torso (rear): 5
R/L Torso: 11 18
R/L Torso (rear): 4
R/L Arm: 7 14
R/L Leg: 11 22
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Weapons and Ammo Location Critical Tonnage
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Medium Laser H 1 1.00
2 Jump Jets RT 2 1.00
2 Jump Jets LT 2 1.00
ER Large Laser RA 2 5.00
Medium Laser RA 1 1.00
ER Large Laser LA 2 5.00
Medium Laser LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 35
TP: BM, SZ: 2, TMM: 2, MV: 10"/8"j
Damage: (S) 3 / (M) 3 / (L) 2, OV: 1
Armor (A): 5, Structure (S): 4
Specials: ENE, JMPW1
Distribution
Name/Model: Cobra CBR-02LA
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.ER Large Laser 3. Cockpit 3.ER Large Laser
4.ER Large Laser 4. Medium Laser 4.ER Large Laser
5. Medium Laser 5. Sensors 5. Medium Laser
6.Double Heat Sink 6. Life Support 6.Double Heat Sink
1.Double Heat Sink 1.Double Heat Sink
2.Double Heat Sink 2.Double Heat Sink
3. Endo Steel 3.Double Heat Sink
4. Endo Steel 4.Double Heat Sink
5. Endo Steel 5.Double Heat Sink
6. Endo Steel 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1.Double Heat Sink 1. Fusion Engine 1. Ferro-Fibrous
2.Double Heat Sink 2. Fusion Engine 2. Ferro-Fibrous
3.Double Heat Sink 3. Fusion Engine 3. Ferro-Fibrous
4. Ferro-Fibrous 4. Gyro 4. Ferro-Fibrous
5. Jump Jet 5. Gyro 5. Jump Jet
6. Jump Jet 6. Gyro 6. Jump Jet
1. Ferro-Fibrous 1. Gyro 1. Ferro-Fibrous
2. Endo Steel 2. Fusion Engine 2. Ferro-Fibrous
3. Endo Steel 3. Fusion Engine 3. Ferro-Fibrous
4. Endo Steel 4. Fusion Engine 4. Ferro-Fibrous
5. Endo Steel 5. Endo Steel 5. Ferro-Fibrous
6. Endo Steel 6. Endo Steel 6. Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Ferro-Fibrous
6. Endo Steel 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Cobra CBR-02LA
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 152 x 2.5 x 1 380.000
Internal Structure (Endo Steel w/ Fusion Engine): 75 x 1.5 x 1 x 1 (+) 112.500 = 492.500
Gyro (Standard): 45 x 0.5 (+) 22.500 = 515.000
Defensive Movement Factor: +3 (*) 1.30 = 669.500
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Final Defensive Battle Rating: 669.500
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 26 (Heat Sinks) - 4 (Movement) - 33 (Weapons) = -5
Offensive Equipment:
ER Large Laser 163.000
ER Large Laser (+) 163.000 = 326.000
Medium Laser (+) 46.000 = 372.000
Medium Laser (+) 46.000 = 418.000
Medium Laser [Inefficient] (+) 23.000 = 441.000
Total 'Mech Tonnage: (+) 45.000 = 486.000
Speed Factor: 8 (Run) + 2 (Jump) (*) 1.630 = 792.180
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Final Offensive Battle Rating: 792.180
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BattleMech Battle Value
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Defensive Battle Rating: 669.500
Offensive Battle Rating: (+) 792.180 = 1,461.680
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Final BattleMech Battle Value: 1,462
Alpha Strike Conversion
Name/Model: Cobra CBR-02LA
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 4 (Jump) = 8"j
Jumping Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 10"/8"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
26 (Heat Sinks) = 26
4 (Movement) + 33 (Weapons) - 4 (Base) (-) 33 = -7
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
ER Large Laser (+) 0.800 = 2.300
ER Large Laser (+) 0.800 = 3.100
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 80.600
Divided by the maximum heat output - 4 (/) 33 = 2.442
Rounded up to the nearest tenth = 2.5
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
26 (Heat Sinks) = 26
4 (Movement) + 33 (Weapons) - 4 (Base) (-) 33 = -7
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
ER Large Laser (+) 0.800 = 2.300
ER Large Laser (+) 0.800 = 3.100
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 80.600
Divided by the maximum heat output - 4 (/) 33 = 2.442
Rounded up to the nearest tenth = 2.5
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
26 (Heat Sinks) = 26
4 (Movement) + 24 (Weapons) - 4 (Base) (-) 24 = 2
Offensive Equipment: = 0.000
ER Large Laser (+) 0.800 = 0.800
ER Large Laser (+) 0.800 = 1.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.6
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Final Long Range Damage Value: 2
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Convert Armor
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Ferro-Fibrous: 152 armor points x 1 152.000 = 152.000
Armor Factor Conversion (/) 30 = 5.067
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Final Armor Value: 5
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Convert Structure
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Engine: Inner Sphere Fusion on a 45 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit contains no explosive components = ENE
Jumping TMM is 1 less than Ground TMM = JMPW1
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 12.000
Overheat Factor 1 (Overheat) (+) 1.000 = 13.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 14.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 16.800
Final DIR Round to nearest half point = 17.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Final DIR Defensive Interaction Rating (+) 17.000 = 18.750
Unit's Final Point Value:
Offensive Value = 13.000
Defensive Value (+) 18.750 = 31.750
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 34.750
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Final Point Value: 35
Cost Breakdown
Name/Model: Cobra CBR-02LA
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Structural Cost
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Armor (Ferro-Fibrous): (152 pts) 8.5 x 20,000 170,000.00
Internal Structure (Endo Steel): 45 x 1,600 x 1 (+) 72,000.00 = 242,000.00
Myomer (Standard): 45 x 2,000 (+) 90,000.00 = 332,000.00
Engine (Fusion): (5,000 x 225 x 45) / 75 (+) 675,000.00 = 1,007,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,907,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,107,000.00
Life Support: 50,000 (+) 50,000.00 = 2,157,000.00
Sensors: 45 x 2,000 (+) 90,000.00 = 2,247,000.00
Heat Sinks (Double): 13 x 6,000 (+) 78,000.00 = 2,325,000.00
Arm Actuators: 45 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 9,000.00 = 2,334,000.00
Leg Actuators: 45 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 31,500.00 = 2,365,500.00
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Total Structural Cost: 2,365,500.00
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Weapons and Equipment Cost
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ER Large Laser 200,000 200,000.00
ER Large Laser 200,000 (+) 200,000.00 = 400,000.00
Jump Jets 45 x (4 x 4) x 200 (+) 144,000.00 = 544,000.00
Medium Laser 40,000 (+) 40,000.00 = 584,000.00
Medium Laser 40,000 (+) 40,000.00 = 624,000.00
Medium Laser 40,000 (+) 40,000.00 = 664,000.00
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Total Weapons and Equipment Cost 664,000.00
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BattleMech Cost
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Structural Cost: 2,365,500.00
Weapons and Equipment Cost: (+) 664,000.00 = 3,029,500.00
BattleMech Cost Multiplier: 1 + (45 / 100) (*) 1.45 = 4,392,775.00
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Final BattleMech Cost 4,392,775.00