BattleMech Technical Readout
Name/Model: Great Turtle IIC
Designer: 09-Tyba
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 100
Role: Juggernaut
Configuration: Quad BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 21,275,000 C-Bills
Battle Value: 2,910
Chassis: Corean Model 202BLP Endo Steel
Power Plant: Edasich 300 Compact
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: HildCo Model 13
Jump Capacity: 90 meters
Armor: Composite Alpha-V1 Ferro-Lamellor
Armament:
1 Type DDS "Kingston" ER PPC (C)
1 Kolibri Delta Series Large Pulse Laser (C)
2 Kolibri Omega Series Medium Pulse Lasers (C)
Manufacturer: Vining Engineering and Salvage Team (VEST)
Primary Factory: Solaris VII
Communications: Hartford JEA-1
Targeting & Tracking: O/P FiberFeed 201
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Overview:
The Great Turtle had always been weak offensively, and many considered the idea that it
could be more resilient impossible. Then, one Dark Age morning, VEST announced its sale of a
GTR-2 to Zellbrigen Stables, and both these problems were solved at a stroke.
Capabilities:
Rebuilt with a clan grade skeleton, armor, and weapons systems, only the the inner sphere
component armor sheaths, compact engine, torso-mounted cockpit, and jump jets were retained.
The loss of a compact gyro is made up for by a maximum-possible amount of ferro-lamellor
armor and an ER PPC and large pulse laser replacing the previous PPC and ER medium.
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Equipment Mass
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Internal Structure: Endo Steel (C) 5.00
Engine (Armored): 300 Compact 28.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 15 [30] (C) 5.00
Gyro (Armored): Standard 3.00
Cockpit (Armored): Torso-Mounted 4.00
Armor Factor: 323 23.50
Type: Ferro-Lamellor (C)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 50
Center Torso (rear): 12
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Front Leg: 21 42
R/L Rear Leg: 21 42
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Weapons and Ammo Location Critical Tonnage
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Medium Pulse Laser (C) H 1 2.00
Jump Jet CT 1 2.00
ER PPC (C) RT 2 6.00
Jump Jet RT 1 2.00
Jump Jet LT 1 2.00
Large Pulse Laser (C) LT 2 6.00
Medium Pulse Laser (C) LT 1 2.00
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Alpha Strike Statistics
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Point Value (PV): 60
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 4 / (M) 4 / (L) 3, OV: 1
Armor (A): 13, Structure (S): 10
Specials: ARM, CR, ENE
Distribution
Name/Model: Great Turtle IIC
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Quad BattleMech
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Left Front LegHeadRight Front Leg
1. Hip 1. Sensors 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Endo Steel (C) 3. Lower Leg Actuator
4. Foot Actuator 4. Medium Pulse Laser (C) 4. Foot Actuator
5. Endo Steel (C) 5. Endo Steel (C) 5. Endo Steel (C)
6. Endo Steel (C) 6. Endo Steel (C) 6. Endo Steel (C)
Left TorsoCenter TorsoRight Torso
1. Life Support 1. Compact Engine 1. Life Support
2.Large Pulse Laser (C) 2. Compact Engine 2.ER PPC (C)
3.Large Pulse Laser (C) 3. Compact Engine 3.ER PPC (C)
4. Medium Pulse Laser (C) 4. Gyro 4.Double Heat Sink (C)
5.Double Heat Sink (C) 5. Gyro 5.Double Heat Sink (C)
6.Double Heat Sink (C) 6. Gyro 6. Roll Again
1. Ferro-Lamellor (C) 1. Gyro 1. Roll Again
2. Ferro-Lamellor (C) 2. Torso-Mounted Cockpit 2. Roll Again
3. Ferro-Lamellor (C) 3. Sensors 3. Ferro-Lamellor (C)
4. Ferro-Lamellor (C) 4.Double Heat Sink (C) 4. Ferro-Lamellor (C)
5. Ferro-Lamellor (C) 5.Double Heat Sink (C) 5. Ferro-Lamellor (C)
6. Jump Jet 6. Jump Jet 6. Jump Jet
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Lamellor (C) 5. Ferro-Lamellor (C)
6. Ferro-Lamellor (C) 6. Ferro-Lamellor (C)
Battle Value Breakdown
Name/Model: Great Turtle IIC
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Quad BattleMech
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Defensive Battle Rating
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Armor (Ferro-Lamellor): 385 x 2.5 x 1.2 1,155.000
Internal Structure (Endo Steel w/ Compact Engine): 160 x 1.5 x 1 x 1 (+) 240.000 = 1,395.000
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,445.000
Armored Components:
Compact Engine (+) 15.000 = 1,460.000
Gyro (+) 10.000 = 1,470.000
Hip (+) 5.000 = 1,475.000
Hip (+) 5.000 = 1,480.000
Hip (+) 5.000 = 1,485.000
Hip (+) 5.000 = 1,490.000
Life Support (+) 10.000 = 1,500.000
Sensors (+) 15.000 = 1,515.000
Torso-Mounted Cockpit (+) 5.000 = 1,520.000
Defensive Movement Factor: +2 (*) 1.20 = 1,824.000
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Final Defensive Battle Rating: 1,824.000
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 30 (Heat Sinks) - 3 (Movement) - 33 (Weapons) = 0
Offensive Equipment:
ER PPC (C) 412.000
Large Pulse Laser (C) (+) 265.000 = 677.000
Medium Pulse Laser (C) (+) 111.000 = 788.000
Medium Pulse Laser (C) (+) 111.000 = 899.000
Total 'Mech Tonnage: (+) 100.000 = 999.000
Speed Factor: 5 (Run) + 2 (Jump) (*) 1.240 = 1,238.760
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Final Offensive Battle Rating: 1,238.760
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BattleMech Battle Value
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Defensive Battle Rating: 1,824.000
Offensive Battle Rating: (+) 1,238.760 = 3,062.760
Cockpit (Torso-Mounted): (*) 0.95 = 2,909.622
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Final BattleMech Battle Value: 2,910
Alpha Strike Conversion
Name/Model: Great Turtle IIC
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Quad BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
3 (Movement) + 33 (Weapons) - 4 (Base) (-) 32 = -2
Offensive Equipment: = 0.000
Medium Pulse Laser (C) (+) 0.770 = 0.770
Medium Pulse Laser (C) (+) 0.770 = 1.540
Large Pulse Laser (C) (+) 1.100 = 2.640
ER PPC (C) (+) 1.500 = 4.140
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 124.200
Divided by the maximum heat output - 4 (/) 32 = 3.881
Rounded up to the nearest tenth = 3.9
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
3 (Movement) + 33 (Weapons) - 4 (Base) (-) 32 = -2
Offensive Equipment: = 0.000
Medium Pulse Laser (C) (+) 0.770 = 0.770
Medium Pulse Laser (C) (+) 0.770 = 1.540
Large Pulse Laser (C) (+) 1.100 = 2.640
ER PPC (C) (+) 1.500 = 4.140
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 124.200
Divided by the maximum heat output - 4 (/) 32 = 3.881
Rounded up to the nearest tenth = 3.9
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
30 (Heat Sinks) = 30
3 (Movement) + 25 (Weapons) - 4 (Base) (-) 24 = 6
Offensive Equipment: = 0.000
Large Pulse Laser (C) (+) 1.100 = 1.100
ER PPC (C) (+) 1.500 = 2.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.6
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Final Long Range Damage Value: 3
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Convert Armor
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Ferro-Lamellor: 323 armor points x 1.2 387.600 = 387.600
Armor Factor Conversion (/) 30 = 12.920
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Final Armor Value: 13
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Convert Structure
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Engine: Inner Sphere Compact on a 100 ton BattleMech = 10.0
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Final Structure Value: 10
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Determine Special Abilities
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Unit is equipped with armored components = ARM
Unit is equipped with Ferro-Lamellor armor = CR
Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 3 (Long) = 15.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 17.000
Overheat Factor 1 (Overheat) (+) 1.000 = 18.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 18.000
Defensive Interaction Rating:
Armor Factor 13 (Armor) x 2.0 (Non-Vehicle Unit) = 26.000
Structure Factor 10 (Structure) x 1.0 (Other Unit) (+) 10.000 = 36.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 39.600
Final DIR Round to nearest half point = 39.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Special Ability Factor [ARM] Armored Component (+) 0.500 = 1.750
Special Ability Factor [CR] Critical-Resistant (+) 0.250 = 2.000
Final DIR Defensive Interaction Rating (+) 39.500 = 41.500
Unit's Final Point Value:
Offensive Value = 18.000
Defensive Value (+) 41.500 = 59.500
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Final Point Value: 60
Cost Breakdown
Name/Model: Great Turtle IIC
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Quad BattleMech
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Structural Cost
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Armor (Ferro-Lamellor): (323 pts) 23.5 x 35,000 822,500.00
Internal Structure (Endo Steel): 100 x 1,600 x 1 (+) 160,000.00 = 982,500.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 1,182,500.00
Engine (Compact): (Armored) (10,000 x 300 x 100) / 75 + (3 x 150,000) (+) 4,450,000.00 = 5,632,500.00
Gyro (Standard): (Armored) 3.0 x 300,000 + (4 x 150,000) (+) 1,500,000.00 = 7,132,500.00
Cockpit (Torso-Mounted): (Armored) 750,000 + (1 x 150,000) (+) 900,000.00 = 8,032,500.00
Life Support: (Armored) 50,000 + (2 x 150,000) (+) 350,000.00 = 8,382,500.00
Sensors: (Armored) 100 x 2,000 + (3 x 150,000) (+) 650,000.00 = 9,032,500.00
Heat Sinks (Double): 15 x 6,000 (+) 90,000.00 = 9,122,500.00
Leg Actuators: (Armored) 100 x ((150 x 4) + (80 x 4) + (120 x 4)) + (4 x 150,000) (+) 740,000.00 = 9,862,500.00
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Total Structural Cost: 9,862,500.00
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Weapons and Equipment Cost
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ER PPC (C) 300,000 300,000.00
Jump Jets 100 x (3 x 3) x 200 (+) 180,000.00 = 480,000.00
Large Pulse Laser (C) 175,000 (+) 175,000.00 = 655,000.00
Medium Pulse Laser (C) 60,000 (+) 60,000.00 = 715,000.00
Medium Pulse Laser (C) 60,000 (+) 60,000.00 = 775,000.00
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Total Weapons and Equipment Cost 775,000.00
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BattleMech Cost
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Structural Cost: 9,862,500.00
Weapons and Equipment Cost: (+) 775,000.00 = 10,637,500.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 21,275,000.00
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Final BattleMech Cost 21,275,000.00