Units »Search» Combat Vehicles »Swift Wind Scout Car (ICE)
Design Overview
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Combat Vehicle Technical Readout
Name/Model: Swift Wind Scout Car (ICE)
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3039 Unabridged
Record Sheets: 3039 (HeavyMetal)
Technology: Inner Sphere
Technology Rating: D
Tonnage: 8
Role: Scout
Configuration: Combat Vehicle
Era/Year: Succession Wars / 2841
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 60,320 C-Bills
Battle Value: 83
Movement Type: Wheeled
Power Plant: Confederated Motors 60 Internal Combustion
Cruising Speed: 108 kph
Maximum Speed: 162 kph
Armor: StarSlab/1
Armament:
Manufacturer: Ceres Metals
Primary Factory: Indicass
Communications: CeresCom Recon Model 12K
Targeting & Tracking: I-Bal Mark 3
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Equipment Mass
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Internal Structure: Standard 1.00
Engine: 60 Internal Combustion 3.00
Cruising MP: 10
Flanking MP: 15
Heat Sinks (Single): 0 0.00
Control Equipment: 0.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 24 1.50
Type: Standard
Armor
Value
Front: 6
R/L Side: 6
Rear: 6
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Weapons and Ammo Location Tonnage
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Communications Equipment (2 tons) Body 2.00
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Alpha Strike Statistics
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Point Value (PV): 12
TP: CV, SZ: 1, TMM: 4, MV: 20"w
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 1, Structure (S): 1
Specials: EE, ENE, MHQ2, RCN, SRCH
Distribution
Name/Model: Swift Wind Scout Car (ICE)
Technology: Inner Sphere
Tonnage: 8
Configuration: Wheeled Combat Vehicle
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Front
1. Empty
Left SideBodyRight Side
1. Empty 1. Communications Equipment (2 ton) 1. Empty
2. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Swift Wind Scout Car (ICE)
Technology: Inner Sphere
Tonnage: 8
Configuration: Wheeled Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 24 x 2.5 x 1 60.000
Internal Structure (Standard): 4 x 1.5 x 1 (+) 6.000 = 66.000
Unit Type Modifier: Wheeled (*) 0.80 = 52.800
Defensive Movement Factor: +4 (*) 1.40 = 73.920
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Final Defensive Battle Rating: 73.920
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Offensive Battle Rating
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Total Vehicle Tonnage: 8 / 2 (+) 4.000 = 4.000
Speed Factor: 15 (Flank) (*) 2.300 = 9.200
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Final Offensive Battle Rating: 9.200
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Combat Vehicle Battle Value
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Defensive Battle Rating: 73.920
Offensive Battle Rating: (+) 9.200 = 83.120
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Final BattleMech Battle Value: 83
Alpha Strike Conversion
Name/Model: Swift Wind Scout Car (ICE)
Technology: Inner Sphere
Tonnage: 8
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 8 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 10 (Cruise) = 20"
Wheeled Motive Type = 20"w
Ground Target Movement Modifier at 20" is 4
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Final Movement and Movement Modes: 20"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 24 armor points x 1 24.000 = 24.000
Armor Factor Conversion (/) 30 = 0.800
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Final Armor Value: 1
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Convert Structure
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Standard: 4 structure points 4.000 = 4.000
Structure Conversion (/) 10 = 0.400
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit contains no explosive components = ENE
Unit is equipped as a mobile headquarters = MHQ2
Unit is equipped with Communications Equipment = RCN
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.000
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 1.7 (Wheeled) = 1.700
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 2.700
Defense Factor 1 + {[4 (20" Move)] x 0.25} (*) 2.000 = 5.400
Final DIR Round to nearest half point = 5.500
Unit's Defensive Value:
Movement Factor 2.5 (0.25 per 2") = 2.500
Final DIR Defensive Interaction Rating (+) 5.500 = 8.000
Unit's Final Point Value:
Offensive Value = 0.000
Defensive Value (+) 8.000 = 8.000
Force Bonus [MHQ2] Mobile Headquarters (+) 2.000 = 10.000
Force Bonus [RCN] Recon (+) 2.000 = 12.000
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Final Point Value: 12
Cost Breakdown
Name/Model: Swift Wind Scout Car (ICE)
Technology: Inner Sphere
Tonnage: 8
Configuration: Wheeled Combat Vehicle
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Structural Cost
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Armor (Standard) (24 pts) 1.5 x 10,000 15,000.00
Internal Structure (Standard) 1.0 x 10,000 (+) 10,000.00 = 25,000.00
Control Components 0.5 x 10,000 (+) 5,000.00 = 30,000.00
Engine (Internal Combustion) (1,250 x 60 x 8) / 75 (+) 8,000.00 = 38,000.00
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Total Structural Cost 38,000.00
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Weapons and Equipment Cost
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Communications Equipment (2 ton) 2 x 10000 20,000.00
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Total Weapons and Equipment Cost 20,000.00
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Combat Vehicle Cost
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Structural Cost 38,000.00
Weapons and Equipment Cost (+) 20,000.00 = 58,000.00
Combat Vehicle Cost Multiplier 1 + (8 / 200) (*) 1.04 = 60,320.00
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Final Combat Vehicle Cost 60,320.00