Combat Vehicle Technical Readout
Name/Model: Ripper Royal
Designer: Dr. B, Banzai
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 10
Configuration: Combat Vehicle
Era/Year: Star League / 2780
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 476,770 C-Bills
Battle Value: 283
Movement Type: VTOL
Power Plant: 70 XL
Cruising Speed: 129.6 kph
Maximum Speed: 194.4 kph
Armor: Ferro-Fibrous
Armament:
1 Medium Pulse Laser
1 Small Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Standard 1.00
Engine: 70 XL 1.50
Cruising MP: 12
Flanking MP: 18
Heat Sinks (Single): 10 0.00
Control Equipment: 0.50
Lift Equipment: 1.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 35 2.00
Type: Ferro-Fibrous
Armor
Value
Front: 10
R/L Side: 8
Rear: 7
Rotor: 2
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Weapons and Ammo Location Tonnage
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Medium Pulse Laser Front 2.00
Small Pulse Laser Front 1.00
Compartment, Infantry (1 ton) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 15
TP: CV, SZ: 1, TMM: 4, MV: 24"v
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 1, Structure (S): 1
Specials: ATMO, ENE, IT1, SRCH
Distribution
Name/Model: Ripper Royal
Technology: Inner Sphere
Tonnage: 10
Configuration: VTOL Combat Vehicle
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Front
1. Medium Pulse Laser
2. Small Pulse Laser
3. Empty
Left SideBodyRight Side
1. Empty 1. Compartment, Infantry (1 ton) 1. Empty
2. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Ripper Royal
Technology: Inner Sphere
Tonnage: 10
Configuration: VTOL Combat Vehicle
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 35 x 2.5 x 1 87.500
Internal Structure (Standard): 5 x 1.5 x 1 (+) 7.500 = 95.000
Unit Type Modifier: VTOL (*) 0.70 = 66.500
Defensive Movement Factor: +5 (VTOL ) (*) 1.60 = 106.400
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Final Defensive Battle Rating: 106.400
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Offensive Battle Rating
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Offensive Equipment:
Medium Pulse Laser 48.000
Small Pulse Laser (+) 12.000 = 60.000
Total Vehicle Tonnage: 10 / 2 (+) 5.000 = 65.000
Speed Factor: 18 (Flank) (*) 2.720 = 176.800
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Final Offensive Battle Rating: 176.800
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Combat Vehicle Battle Value
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Defensive Battle Rating: 106.400
Offensive Battle Rating: (+) 176.800 = 283.200
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Final BattleMech Battle Value: 283
Alpha Strike Conversion
Name/Model: Ripper Royal
Technology: Inner Sphere
Tonnage: 10
Configuration: VTOL Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 10 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 12 (Cruise) = 24"
VTOL Motive Type = 24"v
Ground Target Movement Modifier at 24" is 4
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Final Movement and Movement Modes: 24"v
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Small Pulse Laser (+) 0.330 = 0.330
Medium Pulse Laser (+) 0.660 = 0.990
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.7
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Fibrous: 35 armor points x 1 35.000 = 35.000
Armor Factor Conversion (/) 30 = 1.167
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Final Armor Value: 1
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Convert Structure
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Standard: 5 structure points 5.000 = 5.000
Structure Conversion (/) 10 = 0.500
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Final Structure Value: 1
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Determine Special Abilities
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Unit is a VTOL vehicle type = ATMO
Unit contains no explosive components = ENE
Unit is equipped with 1 tons of tons of space allocated for infantry transport = IT1
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 3.000
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 1.5 (VTOL) = 1.500
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 2.500
Defense Factor 1 + {[4 (24" Move) + 1 (VTOL)] x 0.25} (*) 2.250 = 5.625
Final DIR Round to nearest half point = 5.500
Unit's Defensive Value:
Movement Factor 3 (0.25 per 2") = 3.000
Final DIR Defensive Interaction Rating (+) 5.500 = 8.500
Unit's Final Point Value:
Offensive Value = 3.000
Defensive Value (+) 8.500 = 11.500
Agile [4 (TMM) - 1] x 1 (Medium) (+) 3.000 = 14.500
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Final Point Value: 15
Cost Breakdown
Name/Model: Ripper Royal
Technology: Inner Sphere
Tonnage: 10
Configuration: VTOL Combat Vehicle
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Structural Cost
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Armor (Ferro-Fibrous) (35 pts) 2.0 x 20,000 40,000.00
Internal Structure (Standard) 1.0 x 10,000 (+) 10,000.00 = 50,000.00
Control Components 0.5 x 10,000 (+) 5,000.00 = 55,000.00
Rotors 1 x 40,000 (+) 40,000.00 = 95,000.00
Engine (XL) (20,000 x 70 x 10) / 75 (+) 186,666.67 = 281,666.67
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Total Structural Cost 281,666.67
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Weapons and Equipment Cost
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Compartment, Infantry (1 ton) 2 x 0 0.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 60,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 76,000.00
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Total Weapons and Equipment Cost 76,000.00
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Combat Vehicle Cost
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Structural Cost 281,666.67
Weapons and Equipment Cost (+) 76,000.00 = 357,666.67
Combat Vehicle Cost Multiplier 1 + (10 / 30) (*) 1.333 = 476,769.67
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Final Combat Vehicle Cost 476,770.00