Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Alpha Strike |  Cost |  Availability  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         AT-ST (Standard patrol variant) BPS-31
Designer:           CasvalRemDeikun
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            15
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3082
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         1,216,988 C-Bills
Battle Value:       410

Chassis:              Bipedal light patrol 
Power Plant:          Plasma Generator Type I-41 75 Light Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Durasteel Hardened Laser Reflective
Armament:             
    1 Taim-&-Bak light precision laser cannon ER Small Laser (C)
    1 VB-37 Multi-ammo light missile launcher MML 3
    1 Taim-&-Bak MS-4 twin repeater blaster Micro Pulse Laser (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       MLRC Type 4
Targeting & Tracking: Multi-sense Targeter X15

================================================================================================
Overview:
    AT-ST was main light patrol/escort walker of First Galactic Empire military forces. This
    9-meters high machine was fast and agile enough to operate across various terrains and urban
    locations. Basic concept of AT-ST design supposed to use it as vanguard defence line for
    much heavier machines like AT-AT, however BPT-31 can act as an independent battle unit,
    mostly for scout or infantry support tasks.
    The introduction of mobile suits to outer galaxy delivered obliterating blow to AT-ST -
    light walkers were too poorly armed to posses any threat to earth-created monstrosities.
    Both Lavak invasion on Jupiter and Scarif battle showed helplessness of AT-ST against even
    Zakus and GMs, not to mention more advanced machines. Now it was a manner of time when scout
    walkers were phased out in favor for new models...

Capabilities:
    Basic AT-ST frame provides adequate mobility for 15 ton machine. It can easily pass from
    both natural and urban obstacles without slowing, and advanced stabilisers allow to preserve
    enough accuracy for firing in motion.
    Every single AT-ST by default is armed with Taim-&-Bak MS-4 twin repeater blaster in frontal
    part of cocpit. This weapon is powerful enough to wipe out large infantry masses and counter
    other light vehicles. Each side of cocpit has single turret hardpoint for modular weapon
    systems - the most common patrol variant of AT-ST mounts VB-62 multi-ammo light missile
    launcher on right and Taim-&-Bak light precision laser cannon on left.

Deployment:
    This tactical readout was based on events of Star Wars x Gundam UC crossover
    "Звездные Войны: Железная Воля (Star Wars: the Iron Will)", written
    by Апостол Зирайя.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  1.50                     
Engine:                                  75 Light Fusion               1.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Compact):                           10                     0.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   55                     3.50                     
    Type:                              Laser Reflective (C)                                     

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                       5              6       
    Center Torso (rear):                               4       
    R/L Torso:                          4              6       
    R/L Torso (rear):                                  2       
    R/L Arm:                            2              4       
    R/L Leg:                            3              6       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
MML 3 (Ammo 33) [SRM / Fragmentation]                     CT                1          1.00             
Micro Pulse Laser (C)                                     CT                1          0.50             
MML 3                                                     RA                2          1.50             
MML 3 (Ammo 20) [LRM / Heat-Seeking]                      RA                1          1.00             
ER Small Laser (C)                                        LA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 14
TP: BM,  SZ: 1,  TMM: 2,  MV: 10"
Damage: (S) 2 / (M) 1 / (L) 0*,  OV: 0
Armor (A): 2,  Structure (S): 1
Specials: IF0*, RFA