Combat Vehicle Technical Readout
Name/Model: Muscle car
Designer: SludgeMonarch31
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 2
Role: Scout
Configuration: Combat Vehicle
Era/Year: Civil War / 3067
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 10,942 C-Bills
Battle Value: 13
Movement Type: Wheeled
Power Plant: 25 Internal Combustion
Cruising Speed: 237.6 kph
Maximum Speed: 356.4 kph
Armor: Standard
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Fast boi, apparently affordable enough for someone to buy with like two months of salary
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Equipment Mass
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Internal Structure: Standard 0.50
Engine: 25 Internal Combustion 1.00
Cruising MP: 22
Flanking MP: 33
Heat Sinks (Single): 0 0.00
Control Equipment: 0.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 0 0.00
Type: Standard
Armor
Value
Front: 0
R/L Side: 0
Rear: 0
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Weapons and Ammo Location Tonnage
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Alpha Strike Statistics
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Point Value (PV): 8
TP: CV, SZ: 1, TMM: 5, MV: 44"w
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 0, Structure (S): 1
Specials: EE, ENE, SRCH
Distribution
Name/Model: Muscle car
Technology: Inner Sphere
Tonnage: 2
Configuration: Wheeled Combat Vehicle
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Front
1. Empty
Left SideBodyRight Side
1. Empty 1. Empty 1. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Muscle car
Technology: Inner Sphere
Tonnage: 2
Configuration: Wheeled Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 0 x 2.5 x 1 0.000
Internal Structure (Standard): 4 x 1.5 x 1 (+) 6.000 = 6.000
Unit Type Modifier: Wheeled (*) 0.80 = 4.800
Defensive Movement Factor: +6 (*) 1.60 = 7.680
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Final Defensive Battle Rating: 7.680
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Offensive Battle Rating
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Total Vehicle Tonnage: 2 / 2 (+) 1.000 = 1.000
Speed Factor: 33 (Flank) (*) 4.960 = 4.960
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Final Offensive Battle Rating: 4.960
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Combat Vehicle Battle Value
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Defensive Battle Rating: 7.680
Offensive Battle Rating: (+) 4.960 = 12.640
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Final BattleMech Battle Value: 13
Alpha Strike Conversion
Name/Model: Muscle car
Technology: Inner Sphere
Tonnage: 2
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 2 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 22 (Cruise) = 44"
Wheeled Motive Type = 44"w
Ground Target Movement Modifier at 44" is 5
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Final Movement and Movement Modes: 44"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 0 armor points x 1 0.000 = 0.000
Armor Factor Conversion (/) 30 = 0.000
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Final Armor Value: 0
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Convert Structure
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Standard: 4 structure points 4.000 = 4.000
Structure Conversion (/) 10 = 0.400
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit contains no explosive components = ENE
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.000
Defensive Interaction Rating:
Armor Factor 0 (Armor) x 1.7 (Wheeled) = 0.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 1.000
Defense Factor 1 + {[5 (44" Move)] x 0.25} (*) 2.250 = 2.250
Final DIR Round to nearest half point = 2.500
Unit's Defensive Value:
Movement Factor 5.5 (0.25 per 2") = 5.500
Final DIR Defensive Interaction Rating (+) 2.500 = 8.000
Unit's Final Point Value:
Offensive Value = 0.000
Defensive Value (+) 8.000 = 8.000
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Final Point Value: 8
Cost Breakdown
Name/Model: Muscle car
Technology: Inner Sphere
Tonnage: 2
Configuration: Wheeled Combat Vehicle
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Structural Cost
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Armor (Standard) (0 pts) 0.0 x 10,000 0.00
Internal Structure (Standard) 0.5 x 10,000 (+) 5,000.00 = 5,000.00
Control Components 0.5 x 10,000 (+) 5,000.00 = 10,000.00
Engine (Internal Combustion) (1,250 x 25 x 2) / 75 (+) 833.33 = 10,833.33
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Total Structural Cost 10,833.33
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Weapons and Equipment Cost
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Total Weapons and Equipment Cost 0.00
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Combat Vehicle Cost
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Structural Cost 10,833.33
Weapons and Equipment Cost (+) 0.00 = 10,833.33
Combat Vehicle Cost Multiplier 1 + (2 / 200) (*) 1.01 = 10,941.67
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Final Combat Vehicle Cost 10,942.00