BattleMech Technical Readout
Name/Model: Mongoose (CWC) MON-71
Designer: khanwolverine
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 25
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 3,843,021 C-Bills
Battle Value: 1,622
Chassis: Kell/F Endo Steel
Power Plant: Ford 175 175 XL
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Clan Standard 14X Series
Jump Capacity: 210 meters
Armor: Mitchell GA3 Ferro-Fibrous
Armament:
3 Series 7Ja ER Medium Lasers
3 Series 6c ER Small Lasers
Manufacturer: Diplan 'Mechyards
Primary Factory: Texas Orbital 4
Communications: ON-5
Targeting & Tracking: Build 4 CAT Advanced TTS with Advanced Targeting Computer
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Overview:
Introduced in the spring of 2660, the quick, agile Mongoose soon became popular with Star
League light lance commanders. Equipped with the Beagle active probe, which combined thermal
and magnetic passive sensors with an active millimeter-wavelength phased-array radar, the
Mongoose rendered attempts at concealment useless.
Though the 'Mech was originally designed for deep reconnaissance, commanders soon began
to adapt it for command and control duties as soon as they discovered that the Mongoose's
advanced sensor array and associated central processing units would allow them to easily
coordinate the activities of an entire light company. Demand for this new vehicle was high,
and by 2668, the design had become the standard command 'Mech for all light and recon
lances.
The First and Second Succession Wars devastated the Inner Sphere's industrial might. As
was the case for the MechWarriors of many advanced BattleMech designs dependent on a
constant flow of replacement parts, Mongoose pilots found themselves patching and
jury-rigging together their "state-of-the-art" electronics and weaponry. The first item to
suffer was the sensor array, and today, none of the few operational Mongooses have a
functioning Beagle probe.
Clan Wolverine was able to modify their Mongoose production lines using equipment
originally purchased from the Diamond Sharks. Utilizing and XL engine, and Endo Steel
internal structure, the Wolverines were able to add jump capability and alo beef up the
weaponry. In addition the Beagle Probe bay is slotted for a quick change out if a unit
needs ECM capabilities.
Capabilities:
The Mongoose was designed to replace the venerable Locust, with ground speed, rather than
jumping ability, as the key to the 'Mech's maneuverability. An instant success with field
commanders, the 'Mech is considered an outstanding design. The 'Mech's armament is based
entirely on energy weapons, freeing it from an undue reliance on resupply. This makes the
Mongoose an ideal deep-recon 'Mech or raider.
The Mongoose carries a heavy load of armor for its size, and it can withstand a direct
PPC blast to the chest without suffering internal damage. If necessary, the Mongoose can
engage medium 'Mechs with some chance of success.
The laser systems are tried and dependable, with excellent heat dissipation provided by
the primary cooling collars located just above the 'Mech's elbows. Secondary heat sinks,
located in the back of the torso, funnel heat toward the waist. The lasers mounted in the
center torso and head are very accurate, employing internal compensatory systems that allow
the Mongoose to aim precisely when at a full run. The only drawback to the weapon system is
the cooling jacket for the center torso laser, which rests on the top of the engine
compartment and tends to deteriorate rapidly. Replacement is not difficult, but studies show
the jacket is virtually useless after only 100 firings. The additional heat does not impair
the Mongoose's performance, but it makes the cockpit uncomfortable for the pilot and
sometimes interferes with the sensor array.
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Equipment Mass
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Internal Structure: Endo Steel 1.50
Engine: 175 XL 3.50
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 88 5.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 12
Center Torso (rear): 3
R/L Torso: 6 10
R/L Torso (rear): 2
R/L Arm: 4 8
R/L Leg: 6 12
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Weapons and Ammo Location Critical Tonnage
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Targeting Computer H 1 1.00
ER Medium Laser CT 1 1.00
Jump Jet CT 1 0.50
Active Probe RT 1 1.00
3 Jump Jets RT 3 1.50
2 ER Small Lasers LT 2 1.00
3 Jump Jets LT 3 1.50
ER Medium Laser RA 1 1.00
ER Small Laser RA 1 0.50
ER Medium Laser LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 38
TP: BM, SZ: 1, TMM: 3, MV: 14"j
Damage: (S) 4 / (M) 4 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 1
Specials: ENE, PRB, RCN
Distribution
Name/Model: Mongoose (CWC) MON-71
Technology: Clan
Tonnage: 25
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Targeting Computer 4. Hand Actuator
5. ER Medium Laser 5. Sensors 5. ER Medium Laser
6. Ferro-Fibrous 6. Life Support 6. ER Small Laser
1. Ferro-Fibrous 1. Ferro-Fibrous
2. Endo Steel 2. Endo Steel
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. ER Small Laser 3. XL Engine 3. Active Probe
4. Jump Jet 4. Gyro 4. Jump Jet
5. Jump Jet 5. Gyro 5. Jump Jet
6. Jump Jet 6. Gyro 6. Jump Jet
1. ER Small Laser 1. Gyro 1.Double Heat Sink
2.Double Heat Sink 2. XL Engine 2.Double Heat Sink
3.Double Heat Sink 3. XL Engine 3.Double Heat Sink
4. Ferro-Fibrous 4. XL Engine 4.Double Heat Sink
5. Endo Steel 5. ER Medium Laser 5. Ferro-Fibrous
6. Endo Steel 6. Jump Jet 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Mongoose (CWC) MON-71
Technology: Clan
Tonnage: 25
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 88 x 2.5 x 1 220.000
Internal Structure (Endo Steel w/ XL Engine): 43 x 1.5 x 1 x 0.75 (+) 48.375 = 268.375
Gyro (Standard): 25 x 0.5 (+) 12.500 = 280.875
Defensive Equipment:
Active Probe (+) 12.000 = 292.875
Defensive Movement Factor: +4 (*) 1.40 = 410.025
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Final Defensive Battle Rating: 410.025
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 20 (Heat Sinks) - 7 (Movement) - 21 (Weapons) = -2
Offensive Equipment:
ER Medium Laser 135.000
ER Medium Laser (+) 135.000 = 270.000
ER Medium Laser (+) 135.000 = 405.000
ER Small Laser (+) 38.750 = 443.750
ER Small Laser (+) 38.750 = 482.500
ER Small Laser [Inefficient] (+) 19.375 = 501.875
Total 'Mech Tonnage: (+) 25.000 = 526.875
Speed Factor: 11 (Run) + 4 (Jump) (*) 2.300 = 1,211.813
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Final Offensive Battle Rating: 1,211.813
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BattleMech Battle Value
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Defensive Battle Rating: 410.025
Offensive Battle Rating: (+) 1,211.813 = 1,621.838
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Final BattleMech Battle Value: 1,622
Alpha Strike Conversion
Name/Model: Mongoose (CWC) MON-71
Technology: Clan
Tonnage: 25
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 7 (Walk) = 14"
Ground Target Movement Modifier at 14" is 3
Jumping Movement: 7 (Jump) = 14"j
Jumping Target Movement Modifier at 14" is 3
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Final Movement and Movement Modes: 14"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
7 (Movement) + 21 (Weapons) - 4 (Base) (-) 24 = -4
Offensive Equipment: = 0.000
ER Small Laser [Targeting Computer] (+) 0.550 = 0.550
ER Small Laser [Targeting Computer] (+) 0.550 = 1.100
ER Small Laser [Targeting Computer] (+) 0.550 = 1.650
ER Medium Laser [Targeting Computer] (+) 0.770 = 2.420
ER Medium Laser [Targeting Computer] (+) 0.770 = 3.190
ER Medium Laser [Targeting Computer] (+) 0.770 = 3.960
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 79.200
Divided by the maximum heat output - 4 (/) 24 = 3.300
Rounded up to the nearest tenth = 3.3
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
7 (Movement) + 21 (Weapons) - 4 (Base) (-) 24 = -4
Offensive Equipment: = 0.000
ER Small Laser [Targeting Computer] (+) 0.550 = 0.550
ER Small Laser [Targeting Computer] (+) 0.550 = 1.100
ER Small Laser [Targeting Computer] (+) 0.550 = 1.650
ER Medium Laser [Targeting Computer] (+) 0.770 = 2.420
ER Medium Laser [Targeting Computer] (+) 0.770 = 3.190
ER Medium Laser [Targeting Computer] (+) 0.770 = 3.960
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 79.200
Divided by the maximum heat output - 4 (/) 24 = 3.300
Rounded up to the nearest tenth = 3.3
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
7 (Movement) - 4 (Base) (-) 3 = 17
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Fibrous: 88 armor points x 1 88.000 = 88.000
Armor Factor Conversion (/) 30 = 2.933
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Final Armor Value: 3
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Convert Structure
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Engine: Clan XL on a 25 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is equipped with Active Probe = PRB
Unit is equipped with Active Probe = RCN
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 0 (Long) = 12.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 12.500
Overheat Factor 0 (Overheat) (+) 0.000 = 12.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 7.000
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 12.250
Final DIR Round to nearest half point = 12.500
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") + 0.5 (Jump-capable) = 2.250
Final DIR Defensive Interaction Rating (+) 12.500 = 14.750
Unit's Final Point Value:
Offensive Value = 12.500
Defensive Value (+) 14.750 = 27.250
Agile [3 (TMM) - 1] x 4 (Medium) (+) 8.000 = 35.250
Force Bonus [PRB] Active Probe (+) 1.000 = 36.250
Force Bonus [RCN] Recon (+) 2.000 = 38.250
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Final Point Value: 38
Cost Breakdown
Name/Model: Mongoose (CWC) MON-71
Technology: Clan
Tonnage: 25
Configuration: Biped BattleMech
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Structural Cost
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Armor (Ferro-Fibrous): (88 pts) 5.0 x 20,000 100,000.00
Internal Structure (Endo Steel): 25 x 1,600 x 1 (+) 40,000.00 = 140,000.00
Myomer (Standard): 25 x 2,000 (+) 50,000.00 = 190,000.00
Engine (XL): (20,000 x 175 x 25) / 75 (+) 1,166,666.67 = 1,356,666.67
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,956,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,156,666.67
Life Support: 50,000 (+) 50,000.00 = 2,206,666.67
Sensors: 25 x 2,000 (+) 50,000.00 = 2,256,666.67
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 2,316,666.67
Arm Actuators: 25 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 11,500.00 = 2,328,166.67
Leg Actuators: 25 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 17,500.00 = 2,345,666.67
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Total Structural Cost: 2,345,666.67
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Weapons and Equipment Cost
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Active Probe 200,000 200,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 280,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 360,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 440,000.00
ER Small Laser 11,250 (+) 11,250.00 = 451,250.00
ER Small Laser 11,250 (+) 11,250.00 = 462,500.00
ER Small Laser 11,250 (+) 11,250.00 = 473,750.00
Jump Jets 25 x (7 x 7) x 200 (+) 245,000.00 = 718,750.00
Targeting Computer 1 x 10,000 (+) 10,000.00 = 728,750.00
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Total Weapons and Equipment Cost 728,750.00
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BattleMech Cost
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Structural Cost: 2,345,666.67
Weapons and Equipment Cost: (+) 728,750.00 = 3,074,416.67
BattleMech Cost Multiplier: 1 + (25 / 100) (*) 1.25 = 3,843,020.83
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Final BattleMech Cost 3,843,021.00