Combat Vehicle Technical Readout
Name/Model: Bolo Prime
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Configuration: OmniVehicle
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,409,375 C-Bills
Battle Value: 1,210
Movement Type: Tracked
Power Plant: 150 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Ferro-Fibrous
Armament:
1 Gauss Rifle
2 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Bolo Prime. Despite a plethora of other variants to pick from, this one gets picked
the most. It's almost as if throwing a bunch of hypersonic rocks tends to make problems go
away.
Capabilities:
It's a gauss rifle. Above average punch going out to above average range. 3 tons of ammo
gives above average duration of fire, or let's you take pot shots. Twin ER medium lasers
give just a touch of backup firepower out to medium ranges.
Deployment:
This configuration is perfectly happy finding some nice cover and laying down fire.
Admittedly most configuration feel the same way. The only question is how close is the
cover to the enemy, and how hard is the cover they can hide behind.
Variants:
Sub configurations are not commonly seen. The most common change may be to replace a ton of
ammo with electronics be it a c3 slave or TAG.
Notable MechWarriors:
A recent action saw a company of Bolo III Primes supported by a company of mechanized
Tsunami mrk II battle armor face down a company of modern heavy mechs. In a reversal from
the norm it was the infantry who got stuck in, triggering the Tanks rescue reflex. They
were too slow to save the infantry, but did handily shatter the surviving mechs with massed
fire. They Suffered minimal casualties and only a single lost tank in the mopping up.
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 150 Fusion 8.50
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 10 0.00
Control Equipment: 2.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 2.00
Armor Factor: 215 12.00
Type: Ferro-Fibrous
Armor
Value
Front: 51
R/L Side: 51
Rear: 27
Turret: 35
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Weapons and Ammo Location Tonnage
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2 ER Medium Lasers Turret 2.00
Gauss Rifle Turret 15.00
Gauss Rifle (Ammo 24) Body 3.00
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Alpha Strike Statistics
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Point Value (PV): 29
TP: CV, SZ: 2, TMM: 1, MV: 6"t
Damage: (S) 3 / (M) 3 / (L) 2
Armor (A): 7, Structure (S): 3
Specials: OMNI, SRCH, TUR(3/3/2)
Distribution
Name/Model: Bolo Prime
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked OmniVehicle
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Front
1. Empty
Left SideBodyRight SideTurret
1. Empty 1. Gauss Rifle (Ammo 8) 1. Empty 1. Gauss Rifle
2. Gauss Rifle (Ammo 8) 2. ER Medium Laser
3. Gauss Rifle (Ammo 8) 3. ER Medium Laser
4. Empty 4. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Bolo Prime
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked OmniVehicle
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 215 x 2.5 x 1 537.500
Internal Structure (Standard): 25 x 1.5 x 1 (+) 37.500 = 575.000
Unit Type Modifier: Tracked (*) 0.90 = 517.500
Defensive Movement Factor: +2 (*) 1.20 = 621.000
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Final Defensive Battle Rating: 621.000
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Offensive Battle Rating
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Offensive Equipment:
Gauss Rifle 320.000
ER Medium Laser (+) 62.000 = 382.000
ER Medium Laser (+) 62.000 = 444.000
Gauss Rifle (Ammo 8) (+) 40.000 = 484.000
Gauss Rifle (Ammo 8) (+) 40.000 = 524.000
Gauss Rifle (Ammo 8) (+) 40.000 = 564.000
Total Vehicle Tonnage: 50 / 2 (+) 25.000 = 589.000
Speed Factor: 5 (Flank) (*) 1.000 = 589.000
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Final Offensive Battle Rating: 589.000
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Combat Vehicle Battle Value
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Defensive Battle Rating: 621.000
Offensive Battle Rating: (+) 589.000 = 1,210.000
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Final BattleMech Battle Value: 1,210
Alpha Strike Conversion
Name/Model: Bolo Prime
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked OmniVehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
ER Medium Laser (TU) (+) 0.500 = 0.500
ER Medium Laser (TU) (+) 0.500 = 1.000
Gauss Rifle (TU) (+) 1.245 = 2.245
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.3
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
ER Medium Laser (TU) (+) 0.500 = 0.500
ER Medium Laser (TU) (+) 0.500 = 1.000
Gauss Rifle (TU) (+) 1.500 = 2.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.5
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Gauss Rifle (TU) (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Long Range Damage Value: 2
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Convert Armor
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Ferro-Fibrous: 215 armor points x 1 215.000 = 215.000
Armor Factor Conversion (/) 30 = 7.167
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Final Armor Value: 7
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Convert Structure
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Standard: 25 structure points 25.000 = 25.000
Structure Conversion (/) 10 = 2.500
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Final Structure Value: 3
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Determine Special Abilities
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Unit utilizes modular (Omni) technology = OMNI
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(3/3/2)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 11.000
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 1.8 (Tracked) = 12.600
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 15.600
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 17.160
Final DIR Round to nearest half point = 17.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 17.000 = 17.750
Unit's Final Point Value:
Offensive Value = 11.000
Defensive Value (+) 17.750 = 28.750
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Final Point Value: 29
Cost Breakdown
Name/Model: Bolo Prime
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked OmniVehicle
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Structural Cost
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Armor (Ferro-Fibrous) (215 pts) 12.0 x 20,000 240,000.00
Internal Structure (Standard) 5.0 x 10,000 (+) 50,000.00 = 290,000.00
Control Components 2.5 x 10,000 (+) 25,000.00 = 315,000.00
Engine (Fusion) (5,000 x 150 x 50) / 75 (+) 500,000.00 = 815,000.00
Turret 2 x 5,000 (+) 10,000.00 = 825,000.00
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Total Structural Cost 825,000.00
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Weapons and Equipment Cost
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ER Medium Laser 80,000 80,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 160,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 460,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 460,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 460,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 460,000.00
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Total Weapons and Equipment Cost 460,000.00
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Combat Vehicle Cost
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Structural Cost 825,000.00
Weapons and Equipment Cost (+) 460,000.00 = 1,285,000.00
Omni Conversion Cost 1,285,000.00 x 0.25 (+) 321,250.00 = 1,606,250.00
Combat Vehicle Cost Multiplier 1 + (50 / 100) (*) 1.5 = 2,409,375.00
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Final Combat Vehicle Cost 2,409,375.00