Combat Vehicle Technical Readout
Name/Model: Bolo [BASE]
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Configuration: OmniVehicle
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,546,875 C-Bills
Battle Value: 646
Movement Type: Tracked
Power Plant: 150 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Ferro-Fibrous
Armament:
20 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
A: First posting. Partially learning the system to post. May edit this one into the prime
depending on how the site deals with omni units. Also figuring out how ammo is supposed to
be added.
B: Base chassis for the main production run of Bolos.
Capabilities:
The Bolo, named after the fictional super tanks crested by Keith Laumar, was initially
conceived on the observation that you could transport 3 light units of upto 50 tons each for
every mech that could be transported. Picking firepower and armor from the holy trinity of
unit design the Bolo ended up with 20 tons of pod space in interchangeable turrets and 12
tons of ferro fibrous armor. (Which just happened to exactly match the maximum armor limits
for vehicles introduced with total warfare. Fortuitious.)
Deployment:
In practice, the vulnerability of tanks to motive and critical damage negated much of the
potential for offensive operations. The relatively cheap price tag however did lend itself
to a unit that can be used to fill defensive depth, giving close coverage to vulnerable
locales.
Variants:
The 20 ton omni turret concept spawned entirely too many configurations, a number of them
more because they could rather then they actually gave tactical advantage. There was also
a phase where nearly every motive system received its own chassis to mount the turrets.
Which you know is getting ridiculous when there is a submarine variant. Even mechs were
designed around 20 ton omni load outs. And to be fair future designs will no doubt pay
attention to the idea, if only because it gives experienced commanders a short cut in
knowing what capabilities are at their disposal.
Past silliness aside. The Bolo is being phased out for more modern and expensive mark III
and III-c variants which offer greater battlefield survivability at the cost of greater
expense. Old Bolos meanwhile are being refurbished into "Dragon's Teeth" drone platforms
where they aren't simply being recycled.
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 150 Fusion 8.50
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 10 0.00
Control Equipment: 2.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 2.00
Armor Factor: 215 12.00
Type: Ferro-Fibrous
Armor
Value
Front: 51
R/L Side: 51
Rear: 27
Turret: 35
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Fixed Equipment Location Tonnage
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Alpha Strike Statistics
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Point Value (PV): 18
TP: CV, SZ: 2, TMM: 1, MV: 6"t
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 7, Structure (S): 3
Specials: ENE, OMNI, SRCH
Distribution
Name/Model: Bolo [BASE]
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked OmniVehicle
================================================================
Front
1. Empty
Left SideBodyRight SideTurret
1. Empty 1. Empty 1. Empty 1. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Bolo [BASE]
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked OmniVehicle
===========================================================================
Defensive Battle Rating
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Armor (Ferro-Fibrous): 215 x 2.5 x 1 537.500
Internal Structure (Standard): 25 x 1.5 x 1 (+) 37.500 = 575.000
Unit Type Modifier: Tracked (*) 0.90 = 517.500
Defensive Movement Factor: +2 (*) 1.20 = 621.000
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Final Defensive Battle Rating: 621.000
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Offensive Battle Rating
---------------------------------------------------------------------------
Total Vehicle Tonnage: 50 / 2 (+) 25.000 = 25.000
Speed Factor: 5 (Flank) (*) 1.000 = 25.000
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Final Offensive Battle Rating: 25.000
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Combat Vehicle Battle Value
---------------------------------------------------------------------------
Defensive Battle Rating: 621.000
Offensive Battle Rating: (+) 25.000 = 646.000
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Final BattleMech Battle Value: 646
Alpha Strike Conversion
Name/Model: Bolo [BASE]
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked OmniVehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Fibrous: 215 armor points x 1 215.000 = 215.000
Armor Factor Conversion (/) 30 = 7.167
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Final Armor Value: 7
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Convert Structure
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Standard: 25 structure points 25.000 = 25.000
Structure Conversion (/) 10 = 2.500
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Final Structure Value: 3
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit utilizes modular (Omni) technology = OMNI
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.000
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 1.8 (Tracked) = 12.600
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 15.600
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 17.160
Final DIR Round to nearest half point = 17.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 17.000 = 17.750
Unit's Final Point Value:
Offensive Value = 0.000
Defensive Value (+) 17.750 = 17.750
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Final Point Value: 18
Cost Breakdown
Name/Model: Bolo [BASE]
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked OmniVehicle
=======================================================================================================
Structural Cost
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Armor (Ferro-Fibrous) (215 pts) 12.0 x 20,000 240,000.00
Internal Structure (Standard) 5.0 x 10,000 (+) 50,000.00 = 290,000.00
Control Components 2.5 x 10,000 (+) 25,000.00 = 315,000.00
Engine (Fusion) (5,000 x 150 x 50) / 75 (+) 500,000.00 = 815,000.00
Turret 2 x 5,000 (+) 10,000.00 = 825,000.00
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Total Structural Cost 825,000.00
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Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------
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Total Weapons and Equipment Cost 0.00
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Combat Vehicle Cost
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Structural Cost 825,000.00
Weapons and Equipment Cost (+) 0.00 = 825,000.00
Omni Conversion Cost 825,000.00 x 0.25 (+) 206,250.00 = 1,031,250.00
Combat Vehicle Cost Multiplier 1 + (50 / 100) (*) 1.5 = 1,546,875.00
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Final Combat Vehicle Cost 1,546,875.00