Battle Value Breakdown
Name/Model: Hasek Downgrade
Technology: Inner Sphere
Tonnage: 40
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 136 x 2.5 x 1 340.000
Internal Structure (Standard): 20 x 1.5 x 1 (+) 30.000 = 370.000
Unit Type Modifier: Tracked (*) 0.90 = 333.000
Defensive Movement Factor: +3 (*) 1.30 = 432.900
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Final Defensive Battle Rating: 432.900
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Offensive Battle Rating
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Offensive Equipment:
Light Rifle 21.000
Light Rifle (Ammo 18) (+) 3.000 = 24.000
Total Vehicle Tonnage: 40 / 2 (+) 20.000 = 44.000
Speed Factor: 8 (Flank) (*) 1.370 = 60.280
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Final Offensive Battle Rating: 60.280
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Combat Vehicle Battle Value
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Defensive Battle Rating: 432.900
Offensive Battle Rating: (+) 60.280 = 493.180
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Final BattleMech Battle Value: 493
Alpha Strike Conversion
Name/Model: Hasek Downgrade
Technology: Inner Sphere
Tonnage: 40
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 40 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Cruise) = 10"
Tracked Motive Type = 10"t
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Light Rifle (TU) (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Light Rifle (TU) (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
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Final Medium Range Damage Value: 0*
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 136 armor points x 1 136.000 = 136.000
Armor Factor Conversion (/) 30 = 4.533
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Final Armor Value: 5
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Convert Structure
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Standard: 20 structure points 20.000 = 20.000
Structure Conversion (/) 10 = 2.000
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with 4 tons of tons of space allocated for infantry transport = IT4
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(0*/0*/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0 (Long) = 1.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 1.500
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 1.8 (Tracked) = 9.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 11.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 13.200
Final DIR Round to nearest half point = 13.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 13.000 = 14.250
Unit's Final Point Value:
Offensive Value = 1.500
Defensive Value (+) 14.250 = 15.750
Agile [2 (TMM) - 1] x 0.5 (Medium) (+) 0.500 = 16.250
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Final Point Value: 16