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IndustrialMech Technical Readout
Name/Model: Crosscut ED-X4 LoggerMech
Designer: Catalyst Game Labs
Source(s): Record Sheets: Vehicle Annex, IndustrialMechs & Exoskeletons
Technology: Inner Sphere
Technology Rating: D
Tonnage: 30
Role: Ambusher
Configuration: Biped IndustrialMech
Era/Year: Succession Wars / 2876
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 888,380 C-Bills
Battle Value: 223
Chassis: Eden Quad Multi-Flex Industrial
Power Plant: GM 90 Internal Combustion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Light Industrial
Armament:
Manufacturer: Numerous
Primary Factory: Terra, Kathil, New Avalon, Skye, various others
Communications: Doering Hi-Def MK II
Targeting & Tracking: None
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Equipment Mass
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Internal Structure: Industrial 6.00
Engine: 90 Internal Combustion 6.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 0 0.00
Gyro: Standard 1.00
Cockpit: Industrial 3.00
Armor Factor: 42 4.00
Type: Industrial
Internal Armor
Structure Value
Head: 3 4
Center Torso: 10 5
Center Torso (rear): 3
R/L Torso: 7 5
R/L Torso (rear): 3
R/L Arm: 5 3
R/L Leg: 7 4
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Weapons and Ammo Location Critical Tonnage
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Cargo, Standard (2 tons) CT 2 2.00
Lift Hoist RT (R) 3 3.00
Chainsaw RA 5 5.00
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Alpha Strike Statistics
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Point Value (PV): 6
TP: IM, SZ: 1, TMM: 1, MV: 6"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 3
Specials: BFC, CT2, EE, ENE, MEL, SAW
Distribution
Name/Model: Crosscut ED-X4 LoggerMech
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped IndustrialMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Industrial Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4.Chainsaw
5. Roll Again 5. Sensors 5.Chainsaw
6. Roll Again 6. Life Support 6.Chainsaw
1. Roll Again 1.Chainsaw
2. Roll Again 2.Chainsaw
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Roll Again 1. Internal Combustion Engine 1.Lift Hoist (R)
2. Roll Again 2. Internal Combustion Engine 2.Lift Hoist (R)
3. Roll Again 3. Internal Combustion Engine 3.Lift Hoist (R)
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Internal Combustion Engine 2. Roll Again
3. Roll Again 3. Internal Combustion Engine 3. Roll Again
4. Roll Again 4. Internal Combustion Engine 4. Roll Again
5. Roll Again 5.Cargo, Standard (2 ton) 5. Roll Again
6. Roll Again 6.Cargo, Standard (2 ton) 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Crosscut ED-X4 LoggerMech
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped IndustrialMech
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Defensive Battle Rating
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Armor (Industrial): 42 x 2.5 x 1 105.000
Internal Structure (Industrial w/ Internal Combustion Engine): 51 x 1.5 x 0.5 x 1 (+) 38.250 = 143.250
Gyro (Standard): 30 x 0.5 (+) 15.000 = 158.250
Defensive Movement Factor: +2 (*) 1.20 = 189.900
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Final Defensive Battle Rating: 189.900
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) = 6
Offensive Equipment:
Chainsaw 7.000
Total 'Mech Tonnage: (+) 30.000 = 37.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 37.000
Basic Fire Control System: (*) 0.900 = 33.300
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Final Offensive Battle Rating: 33.300
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IndustrialMech Battle Value
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Defensive Battle Rating: 189.900
Offensive Battle Rating: (+) 33.300 = 223.200
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Final IndustrialMech Battle Value: 223
Alpha Strike Conversion
Name/Model: Crosscut ED-X4 LoggerMech
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped IndustrialMech
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Determine Unit Type
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Ground Units: IndustrialMech = IM
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Final Unit Type: IM
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
0 (Heat Sinks) = 0
0 (Movement) - 4 (Base) (-) -4 = 4
Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
0 (Heat Sinks) = 0
0 (Movement) - 4 (Base) (-) -4 = 4
Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
0 (Heat Sinks) = 0
0 (Movement) - 4 (Base) (-) -4 = 4
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Industrial: 42 armor points x 1 42.000 = 42.000
Armor Factor Conversion (/) 30 = 1.400
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Final Armor Value: 1
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Convert Structure
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Engine: Inner Sphere Internal Combustion on a 30 ton IndustrialMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with a basic fire control system = BFC
Unit is equipped with 2 tons of Cargo = CT2
Unit is equipped with an Internal Combustion engine = EE
Unit contains no explosive components = ENE
Unit is equipped with Chainsaw = MEL
Unit is equipped with Chainsaw = SAW
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 0.500
Overheat Factor 0 (Overheat) (+) 0.000 = 0.500
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 1.000
Blanket Offensive Modifier 1 (Base) - 0.1 (BFC) (*) 0.900 = 0.900
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 2.0 (Non-Vehicle Unit) = 2.000
Structure Factor 3 (Structure) x 0.5 (IndustrialMech) (+) 1.500 = 3.500
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 3.850
Final DIR Round to nearest half point = 4.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 4.000 = 4.750
Unit's Final Point Value:
Offensive Value = 0.900
Defensive Value (+) 4.750 = 5.650
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Final Point Value: 6
Cost Breakdown
Name/Model: Crosscut ED-X4 LoggerMech
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped IndustrialMech
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Structural Cost
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Armor (Industrial): (42 pts) 4.0 x 5,000 20,000.00
Internal Structure (Industrial): 30 x 300 x 1 (+) 9,000.00 = 29,000.00
Myomer (Standard): 30 x 2,000 (+) 60,000.00 = 89,000.00
Engine (Internal Combustion): (1,250 x 90 x 30) / 75 (+) 45,000.00 = 134,000.00
Gyro (Standard): 1.0 x 300,000 (+) 300,000.00 = 434,000.00
Cockpit (Industrial): 100,000 (+) 100,000.00 = 534,000.00
Life Support: 50,000 (+) 50,000.00 = 584,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 644,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 11,400.00 = 655,400.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 676,400.00
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Total Structural Cost: 676,400.00
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Weapons and Equipment Cost
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Cargo, Standard (2 ton) 0 x 4 0.00
Chainsaw 100,000 (+) 100,000.00 = 100,000.00
Lift Hoist 50,000 (+) 50,000.00 = 150,000.00
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Total Weapons and Equipment Cost 150,000.00
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IndustrialMech Cost
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Structural Cost: 676,400.00
Weapons and Equipment Cost: (+) 150,000.00 = 826,400.00
IndustrialMech Cost Multiplier: 1 + (30 / 400) (*) 1.08 = 888,380.00
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Final IndustrialMech Cost 888,380.00